![Smile :)](./images/smilies/icon_e_smile.gif)
- Mass-transport.
- Provides one single item only.
In that case it works really well and most times as I would await it. I agree: Handling many trains at the provider is mainly the players problem. But perhaps some simple rules: It makes not much sense to send more than one train per 10 seconds to one provider stop. I would say the scheduler should wait about 10-60 seconds before he sends he next train.
Some ideas how that could be calculated:
- Amount to loaded items for one wagon (it takes much longer to load a wagon of green circuits vs. to load a wagon of iron-plates, because of the stack-sizes).
- Amount of items that could be loaded in all trains on the way.
- Length of train (the longer it takes to accelerate, enter and leave)
- How much trains are already on the way to this stop and their average distance to it. The more close the trains are, the longer it should wait, before sending the next.
- RollonRolloff or Terminus train stop (it doubles the time to enter/leave a stop).
Well, the last one is difficult.
![Smile :)](./images/smilies/icon_e_smile.gif)
The mod is in my eyes not really ready for "supply stations". That are stations, that provide up to 12 different items per wagon (you can place up to 12 inserters to an wagon). Like Repair-Pack, Lasers, Walls etc.
Issues (we had already discussed about them via PM, so this is a repetition for the other readers, so that they know, how to work with it):
- Only one item is loaded per train.
- The problem is then: From the previous load another inserter couldn't fill all the item in his hand (cause the wagon was full) and now waits with some items left in his hand for placing items. That is in general no problem, if you unload all items (no matter of the type) at the requesting stop. But I would say this is not intended. But I still have no idea how to fix this.
- You need to set up the min-delivery-size signal to 1 or so (on both sides). In my opinion the min-amount doesn't make sense, if the number of items that are requested (minus the already delivered) is more or less always up-to-date.
- The amount of items is not updated while loading. (*)
- Trains are ordered to transport items, that are already "on the way". See previous point.
(*) You wrote: as of 0.1.0 Output also includes count of all wagons and locomotives parked at this stop. Eventually that is a bug? Or I miss something? Cause the numbers currently don't change. (I can provide my save. I used 0.3.11 and reinitialized everything from scratch.)
PS: I will include the Radar like promised tonight.
![Smile :)](./images/smilies/icon_e_smile.gif)