Yes, me too. Alone to drive through your factory without destroying it this is needed. But the theme of this thread is in general about transportation and this "gap between belt and train".Sedado77 wrote:Now i picture it better... But still i'd life some "Road" or "walkway" or something to make the islands you say. Something to mark for myself "leave this X amount of tiles for the trucks to go by".ssilk wrote:One of those big postings.[...]
It doesn't have to be for the robotrucks or have any utility, just aesthetics. filling the empty places and have it look nicer!![]()
What I suggested is just an ultimate simple way of transportation stuff from X to Y.
Very good point. Yes, that would make much sense.ssilk wrote:I love this idea. I think trains need buffing. In amaunt that can be carried AND in speed.sedado77 wrote:- Have them speed up with research, but not too much
Hu? How? And why?? ...I usually fill only 1 chest with 1 entire train (3 waggons).
Sorry, understood only 50%.This makes it impossible to use 1-way rails, because you NEED to have 4 or 5 trains in the track for getting enough resources... if with 2 trais you were allowed to transport the same, you can have them in a 1way track, and since tracks are EXPENSIVE AS HELL for the amount you need for a long journey, 2ble rail is not allways an option from the start...
Talking about this, maybe make another rail type: LONG STRAIGHT RAIL, make it cost twice as much as the current straight rail, and have it be 3-5 times longer. This would make it more viable for trains!!!!
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This is currently so. I think this will change, when you can place tracks automatically.I Often see let's plays in wich they use LOTS of curved rails, where the train goes in zig-zag, and even if it is A LOT SLOWER, it ends up being more resource-efficient (because you would use 4 curved tracks for the space you'll need to place like 8 straight tracks) at early game than a lot of straight rails :S