Version 0.14.18

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Version 0.14.18

Post by FactorioBot »

Bugfixes
  • Fixed Supply scenario Gui when playing in multiplayer.
  • Fixed unresearchable gates technology in New hope campaign level 1. (35224)
  • Fixed LAN games getting deselected. (35486)
  • Fixed crash when clearing items robots held through script. (35585)
  • Possibly fixed xrandr related crash on Linux. (35430)
Minor features
  • Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
  • Enemy players are shown on the map when the chunk is being charted (a radar or player is exposing it).

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
User avatar
Mylon
Filter Inserter
Filter Inserter
Posts: 525
Joined: Sun Oct 23, 2016 11:42 pm
Contact:

Re: Version 0.14.18

Post by Mylon »

Woot. More fresh hot updates. <3
User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: Version 0.14.18

Post by impetus maximus »

FactorioBot wrote:
  • Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
is this to filter out players with high ping?
Loewchen
Global Moderator
Global Moderator
Posts: 9218
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Version 0.14.18

Post by Loewchen »

impetus maximus wrote:
FactorioBot wrote:
  • Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
is this to filter out players with high ping?
No, I think its for this one: viewtopic.php?f=11&t=35461
User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: Version 0.14.18

Post by impetus maximus »

ok, thanks.
Demosthenex
Fast Inserter
Fast Inserter
Posts: 144
Joined: Mon Mar 14, 2016 3:51 pm
Contact:

Re: Version 0.14.18

Post by Demosthenex »

I think it applies to long distance WAN games too, not just LAN. I had submitted this previously: viewtopic.php?f=49&t=34333

I look forward to trying it out with our long distance players.
studmuffin
Inserter
Inserter
Posts: 44
Joined: Fri Apr 01, 2016 4:41 pm
Contact:

Re: Version 0.14.18

Post by studmuffin »

beta selection still not showing up in steam.
posila
Factorio Staff
Factorio Staff
Posts: 5353
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Version 0.14.18

Post by posila »

studmuffin wrote:beta selection still not showing up in steam.
Sorry about that. It should be there now.
LeMarsu
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Nov 03, 2016 2:34 pm
Contact:

Re: Version 0.14.18

Post by LeMarsu »

Is it me, or the 0.14.18 was removed from experimental downloads ? I seen it this morning, but unable to see it now.

Is this normal ?
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5267
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Version 0.14.18

Post by Klonan »

LeMarsu wrote:Is it me, or the 0.14.18 was removed from experimental downloads ? I seen it this morning, but unable to see it now.

Is this normal ?
Its in stable now
LeMarsu
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Nov 03, 2016 2:34 pm
Contact:

Re: Version 0.14.18

Post by LeMarsu »

OK, my bad, thanks for the quick answer !
sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: Version 0.14.18

Post by sillyfly »

FactorioBot wrote: ...
  • Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
There is no "minimum_latency_in_ticks", but there is "minimum_latency_in_multiplayer". Should I add "minimum_latency_in_ticks", or is this a typo? And if so - which is the correct field name?
posila
Factorio Staff
Factorio Staff
Posts: 5353
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Version 0.14.18

Post by posila »

sillyfly wrote:
FactorioBot wrote: ...
  • Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
There is no "minimum_latency_in_ticks", but there is "minimum_latency_in_multiplayer". Should I add "minimum_latency_in_ticks", or is this a typo? And if so - which is the correct field name?
Hmm, it seems it is called minimum_latency_in_multiplayer in config.ini and minimum_latency_in_ticks in server-settings.json
onebit
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Mon Feb 02, 2015 4:32 pm
Contact:

Re: Version 0.14.18

Post by onebit »

server-settings.json is so nice. All those command line options were getting a little crazy.

I wonder if rcon password should be in server-settings? Seems like a holdout. It also gets displayed in the logs since it's a command line switch.

I think the ports and bind address are fine as switches.

edit: does it save faster or am i crazy?
Daid
Fast Inserter
Fast Inserter
Posts: 200
Joined: Sun Jul 03, 2016 7:42 am
Contact:

Re: Version 0.14.18

Post by Daid »

FactorioBot wrote:
Bugfixes
  • Fixed unresearchable gates technology in New hope campaign level 1. (35224)
This isn't the only tech problem in the campaign. The one where you get the partial train setup has advanced electronics 2 as option, but cannot be researched and doesn't do anything if you could. Most likely old solar requirement?
And the last map contains a stretch of "odd" land above the wall of biter nests.


On a side note, I played trough the campaign a few days ago. I initially did it when I was new to the game. And I did it again now that I know everything. Completely different experience. As the campaign is really really bad at explaining the new things. I did manage to wipe the biters off all the maps. I could do a writeup of things that I think that can be improved on this area?
Post Reply

Return to “Releases”