Factorio – Lord of war conversion idea

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StingerSharp
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Factorio – Lord of war conversion idea

Post by StingerSharp »

Factorio is as you know a game about building a huge factory.
If you played it enough you will agree that some of the recopies are used once or twice in the game
The highest focus and main resource consumer is science and then the rest of the resources pour to expanding the factory.
After you tech up you left with a huge part of your factory useless. All that time you used to fine tune the science manufacturing feels wasted.

Biters are a placeholder *as I see it* that will annoy you and sometimes can wreck your progress if you don't build some defenses. They just run straight at you and are bullet sponges.
Spitters are 100% chance to hit long range enemy that makes you the bullet sponge. Managing your shield makes it just hit and run game with barely any fun in it. Tanks/cars are useless in fighting biters.

Dont get me wrong. I love Factorio. I spent more then 1000h in it by now. All I want is to spice it up since devs finally going to do some changes to lvl 4 science and make biters less relevant in current state of the game. And hopefully replaced and innovated on in the long run.

How can the game be converted keeping vanilla assets but changing the games direction? This end game idea was on my mind for a looong time.
I am new to modding and I am far from confident in is this even possible. That is why I am sharing this with modding community. If somebody with skills could say this is possible and would be interested to implement it.

There is no in dept calculations in how to balance it but that could be worked on if this is gets any positive response.
I tried to keep it short and simple. ;)

Row idea of the mod:
Factorio – Lord of war conversion.jpg
Factorio – Lord of war conversion.jpg (1.16 MiB) Viewed 858 times
You always dreamed to become rich and any cost!
You decide to direct your manufacturing towards providing the tool for “self deference”.
You find your customers locally and make your first fortune by selling basic weapons to local gangs. You don't invent things you just buy a blueprint upgrade and mass produce it for profit.
After your business expands you choose to provide some advanced weapons to rebels trying to overthrow a government. And who knows maybe one day you will be able to provide high tech weaponry that will change the outcome of world war.

Game mechanic changes:
Science no longer used to unlock new technology but is dumped to improve the your products. It is a constant struggle since there is competition out there and weaponry evolves as time passes.
How it would be represented in game?

The only research available is the military equipment tech level.

The technology tree should reset *lets say every 2h*
What is tech reset? -5 to current tech level. Meaning if you had +1 you will end up with -4. When new tech shows up.
Tech lvl.png
Tech lvl.png (166.94 KiB) Viewed 858 times
This will keep research relevant and balancing how much of your resources you dump in specific field will give you different results when you sell your goods.

How it would work and could bring competitiveness to the MP pvp?

Each team would have individual drop off point. All of the teams would work on the same active contract trying to earn most money possible.
Each team has personal delivery train.png
Each team has personal delivery train.png (836.74 KiB) Viewed 858 times
Since research is shared on the server the opponent teem can receive the same bonuses for the equipment peace sold. It is all about efficiency speed and specialization of your factory.
Loading your goods.png
Loading your goods.png (727.61 KiB) Viewed 858 times
Selling goods = money?
Selling your goods.png
Selling your goods.png (1.08 MiB) Viewed 858 times
What does it buy? Since your main focus is manufacturing of weapons you cant manufacture high tech assemblers and other high tech manufacturing equipment. You have to buy it on the black market!

Spend money to sabotage your opponent by adding additional power drain to opponent sector. Pay a gang to drop some smoke grenades in neighbor factory solar batteries will stop working. Buy and drop a bait over the fence to attract large biter flock to attack your neighbor. And so on.

Buy stocks of your competitor until you own them!


Things that could make this game mod work/needs to work:

Researcher reset loop.

*If research could be separate to each team that would give even more depth to the competitiveness*

Symmetrical map generation spiting the map in 4 peaces with defining border - wall could work.
Could be temperately solved by having custom pre-built map with invincible walls.

Spawned delivery spots for each team in form of train station with inserters ready to load. The whole network should be fenced off with delivery spot being far from loading location. The whole contractor network should be fenced off preventing direct delivery to the secondary station.

Team should be payed for the equipment upon train unloading the goods in second station.

Contract system loop with some RND in it. Some items gets increase/reduced price in the period.

Creating a way of ordering specific equipment/services buying stocks to spend the money earned.

Stock system. Ability to buy sell stock of own company and your competitors.

Item value sheet *could be integrated in research panel.

Please give me your thoughts is this even remotely good idea for end game? I know it eliminates allot of technology research. It may be an option to keep it but I choose the simplistic approach to explain my idea and how it could work.
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