Hi,
After having played through the first campaign in version 0.13.20-0 (I had previously played the 0.12.x version tutorial a few moths ago, but it had been a while, so I played it again), I've come up with a few suggestions for clarifying a few things in the tutorial. BTW when I refer to "tab-hints", I mean those orange dialog-boxes that are closed with TAB.
Base / First Steps: (AKA Tutorial / Demo campaign):
1. 1st level:
- When examining the shipwreck, the tab-hint that describes the dialog (and tells you to move the iron plates to your inventory) should appear after the dialog has opened, not before. That way, can the player can see what it's trying to point out. This also happens when describing the character-GUI - it's easier to see what the dialog is pointing out if the window is open (there are 3 tab-hints displayed before the dialog is even open).
- "Get close to the iron ore": A 'tutorial-arrow' should point to the iron ore. Also mention that if the player is too far away, the rectangle is red instead of yellow.
- Crafting a stone furnace: When instructed to check the recipes, point out that the furnace cannot be crafted due to lack of stone (the image of the stone furnace in the list of recipes is faded). This should be pointed out once when the dialog is opened.
- "Select furnace and place it on ground": Mention that the furnace must be placed close to your character (it appears green if it's close enough, red if it cannot be built at the location, or faded if too far from the player).
- "Insert iron ore in resource slot of stone furnace": This needs a 'tutorial-arrow' to point to this slot. Also for when being asked to fill the fuel slot.
- "Insert fuel into the stone furnace": Mention that coal must be mined, and wood needs to be harvested from trees.
- "Get the processed iron plates from the stone furnace": Open furnace-dialog, and drag the output (pointed to by an arrow) to your inventory (pointed to by an arrow).
- Crafting burner mining drill: Note that this needs a stone furnace to build, but if you have the pre-requisite ingredients, the stone furnace will automatically be placed on the crafting-queue when crafting a burner mining drill, and if you already have a stone furnace, that one will be used.
- "Place the burner mining drill on the ground over some resources": The character must be close enough. The stone furnace being carried by the cursor turns green if it is OK to build there.
- "Take items from wooden chest": Left-click it and transfer items from the chest-inventory to your inventory
- Burner inserter: "It can insert or unload stuff into and from machines": Additionally, there should be an image of something (eg. an assembling machine or furnace) with two inserters placing items inside the machine, and one taking out the output. Maybe there should be an additional tab-dialog to say that they can be used to re-fuel machines (the picture of the burner-inserter inserting coal into burner miner should be moved there), and perhaps mention that burner-inserters that handle coal can re-fuel themselves.
- When inspecting the wooden chest: "Open the machine's GUI": Should be "Open the chest's GUI"
- Open the chest's GUI: Once it's dialog is open, a tab-hint should suggest the player takes the contents. Maybe even explain what they are.
- BUG: If the first item the player takes from the chest and adds to their own inventory is not the gun, the game gets stuck.
- "Equip the gun": It suggests using the SHIFT + Left-click. However, this only works if the gun is in the box, and not the player's inventory. Also, it should mention that it can be carried with the mouse-cursor to the weapon-slot.
- When equipping the gun, wait until the box-dialog is closed before enemies are spawned. Otherwise, the box-dialog gets in the way of an approaching enemy, and if there are toomany things cluttering the screen, the player may not be able to react to a rapidly approaching enemy if they've never done so before.
- BUG: "Kill the biters before they get to you": If first biter is killed before this message shows, the game gets stuck on that message.
- "The second inverter is reversed": When this is pointed out, the tutorial should mention that this needs to be picked up (hold down right mousebutton to 'mine' the inserter), then place it, using 'R' to rotate it. Mention which way the inserter's arrow should be pointing. Also, it should mention that any fuel it contains when you mine it is also added to your inventory.
- Somewhere along the line, a tab-hint should pop up to say "Don't forget to re-fuel your machines" (this can happen when the red out-of-fuel icon is flashing).
- Also, a tab-hint could mention that multiple items can be placed into the build-queue.
- Make it clear that for the goal of crafting 10 miners and 5 furnaces, it's not just about the number crafted, but each crafted miner or furnace must be built.
- Once the player has built the 10 miners and 5 furnaces, perhaps also mention something about laying the belts and suggest making more inserters (perhaps even mention that inserters can be used to take crafted objects out the furnaces).
- With the objective of getting iron plates, copper plates, and coal, mention that finished resources should be in the player's personal inventory in order for them to count towards the goal.
- In the objective dialog when collecting resources, For resources where the objective is met, the number should be in a different colour (eg. green).
- When mining resources: Mention that sometimes, resources can run out. In that case, move the miners to another patch of resources (parhaps in this level, all resource-patches could be nearly depleted so the player gets a reason to move their miners this level).
- "On a water/ground transition" -> "On a water/ground transition-tile"
- "Build pipes to get the water from the offshore pump into the boilers": This would work better if the boilers were further inland. In the current setup, the player must build the offshore pump next to the boilers, which means there is currently no need to build any pipes (although if they really wanted to, the player could build a pump further away, and an S-shaped pipe to connect the pump and the boilers).
- When building pipes, mention that to make a pipe curve, just build the next pipe-segment next to the one you want to connect it to.
- When making sure water flowing into the steam engine is hot enough: Say that the boilers need to be fuelled with coal.
- "The steam engine's efficiency is highest when it gets water at 100": Explain how to find the current water-temperature.
- When the gun-turret is mentioned, mention that ammo can be crafted. Crafted ammo goes to the ammo-slot in the bottom-right. Ammo can be dragged from there to the turret. Note that if the ammo is right-clicked, only half is grabbed instead of all of it.