Can anyone recommend a method to debug this?
The log files reads:
Code: Select all
1060.166 Joining game 192.168.2.4:34197
1060.166 Info PosixUDPSocket.cpp:50: Opening socket at port 0
1060.166 Info Router.cpp:594: Router state -> Connecting
1060.167 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
1061.684 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
1061.684 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
1152.700 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
1152.701 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
1152.701 Info Router.cpp:558: Router peerID(65535) shutting down.
1152.701 Info PosixUDPSocket.cpp:154: Socket closed
1152.701 Info Router.cpp:594: Router state -> Disconnected