Techs effects, possible types?
- AlexPhoenix
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Techs effects, possible types?
so, question is simple, possible effect types in technologies?
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Re: Techs effects, possible types?
unlock-recipe
ghost-time-to-live
logistic-robot-speed
logistic-robot-storage
character-logistic-slots
gun-speed
ammo-damage
As far as I can tell, that should be everything
ghost-time-to-live
logistic-robot-speed
logistic-robot-storage
character-logistic-slots
gun-speed
ammo-damage
As far as I can tell, that should be everything
Re: Techs effects, possible types?
+ lab efficiency
+ inserter stacksize bonus
+ inserter stacksize bonus
- AlexPhoenix
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Re: Techs effects, possible types?
so, then i cannot disable recipes?
(i wanna use deprecation system for recipes)
(i wanna use deprecation system for recipes)
Re: Techs effects, possible types?
I cannot guarantee it, but I think that this is not possible (yet).
But I could imagine to use the control-script as a workaround. To do so you have to poll if the related research topic(s) is/are researched every now and then. If yes then disable the recipe from the script, if not then do nothing.
Hmm, it might be a good idea to suggest an "onResearchComplete"-event.
But I could imagine to use the control-script as a workaround. To do so you have to poll if the related research topic(s) is/are researched every now and then. If yes then disable the recipe from the script, if not then do nothing.
Hmm, it might be a good idea to suggest an "onResearchComplete"-event.
- AlexPhoenix
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Re: Techs effects, possible types?
yes, this is needed.
but i will think about generating this manually
but i will think about generating this manually
Re: Techs effects, possible types?
I can't remember any new ones being added since I created the technology-modifier page on the wiki so it should be complete
- AlexPhoenix
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Re: Techs effects, possible types?
thank you.FreeER wrote:I can't remember any new ones being added since I created the technology-modifier page on the wiki so it should be complete
i' write mod with OnTechResearched event, it is worked now.
But i'll do more testing before publish it.