What happens is when i click my server .bat file a cmd window opens then closes a half a second later.
My startserver.bat
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start /wait factorio.exe --server-start "DeathworldFromEverywhere.zip" --server-settings "server-settings.json"
My server settings file
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{
"name": "removedforprivacy",
"description": "Description of the game that will appear in the listing",
"tags": ["game", "tags"],
"max_players": 6,
"visibility": "lan",
"username": "removedforprivacy",
"password": "removedforprivacy",
"game_password": "removedforprivacy",
"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
"require_user_verification": true,
"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
"max_upload_in_kilobytes_per_second": 0,
"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
"ignore_player_limit_for_returning_players": false,
"_comment_allow_commands": "possible values are, true, false and admins-only",
"allow_commands": "admins-only",
"_comment_autosave_interval": "Autosave interval in minutes",
"autosave_interval": 5,
"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
"autosave_slots": 5,
"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
"afk_autokick_interval": 20,
"_comment_auto_pause": "Whether should the server be paused when no players are present.",
"auto_pause": true,
"only_admins_can_pause_the_game": true,
"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
"autosave_only_on_server": true,
"_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
"admins": [removedforprivacy]
}
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0.029 2016-10-19 09:58:12; Factorio 0.14.14 (build 25084, win64, alpha)
0.030 Operating system: Windows 10 (version 1607)
0.030 Program arguments: "F:\Factorio_0.14.14\bin\x64\factorio.exe"
0.030 Read data path: F:/Factorio_0.14.14/data
0.030 Write data path: F:/Factorio_0.14.14
0.030 Binaries path: F:/Factorio_0.14.14/bin
0.047 System info: [CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz, 8 cores, RAM: 8010MB]
0.047 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.050 Available display adapters: 1
0.050 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1920x1080, 32bit, 50Hz}
0.051 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.405 Initialised Direct3D:[0] NVIDIA Quadro K1000M; driver: C:\WINDOWS\System32\DriverStore\FileRepository\nvltwu.inf_amd64_7abb66182eb8ed83\nvd3dumx.dll 21.21.13.6909
0.409 Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/4005/4092 MB
0.437 Device reset internal.
0.439 Desktop composition is active.
0.439 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.516 Loading mod core 0.0.0 (data.lua)
0.522 Loading mod base 0.14.14 (data.lua)
0.641 Loading mod EvoGUI 0.4.108 (data.lua)
0.715 Loading mod Factorissimo 0.2.0 (data.lua)
0.796 Checksum for core: 1620335853
0.796 Checksum for mod base: 538937375
0.796 Checksum for mod EvoGUI: 1040096666
0.796 Checksum for mod Factorissimo: 708485668
1.207 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1476896262
1.207 Info PlayerData.cpp:62: Cloud player-data.json unavailable
2.177 Initial atlas bitmap size is 16384
2.179 Created atlas bitmap 16384x5597
2.431 Created atlas bitmap 4096x968
2.440 Created atlas bitmap 4096x3644
10.178 Sprites loaded
10.178 Convert atlas 4096x968 to: trilinear-filtering
10.195 Convert atlas 4096x3644 to: mipmap
10.369 Loading sounds...
11.902 Custom inputs active: 0
15.194 Factorio initialised
22.223 Info UDPSocket.cpp:27: Opening socket at port (34196)
22.224 Info UDPSocket.cpp:27: Opening socket at port (0)
33.833 Info UDPSocket.cpp:153: Socket closed
33.833 Info UDPSocket.cpp:153: Socket closed
39.033 Goodbye