Creeper attack conditions?
Creeper attack conditions?
In freeplay, what triggers creepers to start attacking? How are the size and frequency of attacks determined?
Re: Creeper attack conditions?
Well unless i'm too stupid to find it, the "survive until ship lands" mode doesn't seem in yet?
In non-ship landing mode there only seem to be "normal" attack
Not sure how exactly these work, looks like the first attack is 60 minutes in with 5 aliens
But then it looks like following attacks would be 3000 hours apart with 2 more aliens each time so maybe i'm just reading those numbers wrong
In non-ship landing mode there only seem to be "normal" attack
Not sure how exactly these work, looks like the first attack is 60 minutes in with 5 aliens
But then it looks like following attacks would be 3000 hours apart with 2 more aliens each time so maybe i'm just reading those numbers wrong
Re: Creeper attack conditions?
So your actions have no influence on creeper attacks? Technology, power, construction, and resource supply/stock aren't factors?
Re: Creeper attack conditions?
Maybe it was a coincidence, but my observation revealed that the Radar makes them come more frequently. (Really.. a guess, I removed it after a while)syneris wrote:So your actions have no influence on creeper attacks? Technology, power, construction, and resource supply/stock aren't factors?
Re: Creeper attack conditions?
At the moment the attacks are purely time based. Have a look in the corresponding control.lua script for the details.