Generate water: Check.
Spawn player on ground not water: Check.
![Image](https://forums.factorio.com/images/ext/127edcf9572e2ea81b60e9a47754eb5d.jpg)
this is bug, but bug with very low priority, cuz you always can regenerate map.Serpardum wrote:Not a bug? O.o How is this not a bug?
And if it was me and I was coding it I'd take a direction (any one) about 10 - 20 blocks away, make sure it was ground then try to path to it. If I couldn't path to it then I would chose a new spawn location. You might miss a few good spawn locations but you'll also miss a lot of bad ones.
You explained yourself well. In your explanation, yes, this is not a bug. It is just a feature that has not been coded yet.ssilk wrote:Sorry for the short response.
This is not a bug by definition. The program behaves as it is defined.
An issue, yes.
I see the chance to have a simple boat to solve this situation.
slpwnd wrote: Small island spawn
This is not really a bug. Just respawn. See more: https://forums.factorio.com/forum/vie ... f=7&t=3492
Something like that:prg wrote:Is anyone keeping count of those "I started on an island!" posts?