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[0.9.3] Campaign: Can't research Electric Energy Accumulator
[0.9.3] Campaign: Can't research Electric Energy Accumulator
Electric Energy Accumulators 1 is red and saying "unavailable" in the research window despite its only dependency, Electric energy distribution 1, being fully researched. Am I missing something or is this a bug?
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Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
After playing in freeroam, it appears this problem most likely stems from the fact that oil processing and its subsequent trees are all missing from this scenario. Batteries are also needed for this!
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
So after figuring out how to make the technology available, I'm wondering if there are ways of using the console to simply give myself 50 accumulators so I can get this scenario over with and move to the next one. I'm busy playing freeplay until I can do this and am having lots of fun there but really want to see where the campaign goes!
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
But you don't need the accumulator for this mission to be finished right? We will probably just disable it.
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
Except this is in the corner:kovarex wrote:But you don't need the accumulator for this mission to be finished right? We will probably just disable it.
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Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory. So in order to get all the numbers green, you have to fit all of that into your character's inventory. After looking at the numbers I can say without any doubt that it's actually impossible to hold all of that in your inventory. The two 3000 requirements leave exactly twelve slots available and the 1500 requirement will take up exactly those twelve slots, leaving only the ten slots in your hotbar which can't fit the 2500 piercing round magazines because those take up twenty-five slots.
In other words, the mission is actually impossible to finish even without the accumulator being a requirement.
So, is there a command to just SKIP the mission and get to the next, more-thoroughly-tested one?
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Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
If you read correctly, you can also use the cars inventory. That has i believe 80 slots. Should be more then enoughDaveKap wrote:Except this is in the corner:kovarex wrote:But you don't need the accumulator for this mission to be finished right? We will probably just disable it.
Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory. So in order to get all the numbers green, you have to fit all of that into your character's inventory. After looking at the numbers I can say without any doubt that it's actually impossible to hold all of that in your inventory. The two 3000 requirements leave exactly twelve slots available and the 1500 requirement will take up exactly those twelve slots, leaving only the ten slots in your hotbar which can't fit the 2500 piercing round magazines because those take up twenty-five slots.
In other words, the mission is actually impossible to finish even without the accumulator being a requirement.
So, is there a command to just SKIP the mission and get to the next, more-thoroughly-tested one?
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Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
Except you didn't read correctly.Dysoch wrote:If you read correctly, you can also use the cars inventory. That has i believe 80 slots. Should be more then enough
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In other words, having the items in your car doesn't work. They don't count towards the goal numbers.DaveKap wrote:Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory.
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
You need to hop in the car to make it work. You will see the count as soon as you get inDaveKap wrote:Except you didn't read correctly.Dysoch wrote:If you read correctly, you can also use the cars inventory. That has i believe 80 slots. Should be more then enough
In other words, having the items in your car doesn't work. They don't count towards the goal numbers.DaveKap wrote:Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory.
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
Ah! Well then.EstebanLB wrote:You need to hop in the car to make it work. You will see the count as soon as you get inDaveKap wrote:Except you didn't read correctly.Dysoch wrote:If you read correctly, you can also use the cars inventory. That has i believe 80 slots. Should be more then enough
In other words, having the items in your car doesn't work. They don't count towards the goal numbers.DaveKap wrote:Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory.
I still think it's a bug.
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Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
We should probably remove the accumulator from the level completely and disable night in the next mission
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Code: Select all
game.player.insert{name="basic-accumulator", count = 50}
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
I just beat mission 3. I think the day/night cycle is fine. Thanks for the command!kovarex wrote:We should probably remove the accumulator from the level completely and disable night in the next mission![]()
Code: Select all
game.player.insert{name="basic-accumulator", count = 50}
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
Fixed for 0.9.4
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Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
I've got a save from 0.9.3 for this mission which has the same issue, and also for Engines. I'd prefer not to restart the mission, so how would I go about adding some engines to my inventory so that I can get the railway up and running
Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
The command is quoted 2 posts above your answer 
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Re: [0.9.3] Campaign: Can't research Electric Energy Accumul
Yeah, just wasn't sure what the id for Engine Units was, but never fear, I worked it out! (Turned out to be more self-explanatory than I usually expect from internal codes)kovarex wrote:The command is quoted 2 posts above your answer