There are a couple of PVP maps that are setup. It seems power lines connect, pollution is shown when it moves, and pipes can be connected to.
Is there a method of disabling these for the other forces? If not...could we think about separating them in a future release?
New Feature, or if possible - method of doing so :)
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- aubergine18
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Re: New Feature, or if possible - method of doing so :)
A mod could be created that checks to see if connections have been made and then sever them.
IMO the ability to connect between forces opens up lots of interesting possibilities for co-op play and trade, and even theft of resources!
IMO the ability to connect between forces opens up lots of interesting possibilities for co-op play and trade, and even theft of resources!
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
Re: New Feature, or if possible - method of doing so :)
I had a PvP game where a mate of mine set up a system where he was able to steal power from the other team using the two banks of accumulators and a series of switches to swap what bank was used when the other one was full and would detach them both when it was night. Spent the entire game in stitches...
Re: New Feature, or if possible - method of doing so :)
We purposefully left those as they are.
You simply have to defend your resources from others if you don't want them to take them
You simply have to defend your resources from others if you don't want them to take them
If you want to get ahold of me I'm almost always on Discord.