Placing a rail (or any other entity that have a collision_mask) on the ground, put the mouse over it and run the following command :
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/c game.player.print(serpent.block(game.player.selected.prototype.collision_mask))
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{"floor-layer","object-layer","water-tile"}
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{["floor-layer"]=true,["object-layer"]=true,["water-tile"]=true}