I agree.
so how about creating a crane Item to be put into vehicle Grids (or maybe a special Wagon type with a crane Sprite) so that Passing Trains can replace destroyed Structures if they have them available in cargo instead of using bots that are inevitably going to be lost when the train runs away from them.
the repair could be done by nanite-clouds that work like poison capsules just the other way around (a small repair per second with long duration + can't stack multiple hots). repair packs & Bots should be more efficient if available but a repair train that passes by occasionally and throws Nanite-clouds at damaged buildings can cover a much much bigger area.
Item merging:
that's meh! having 5 turrets / Other Buildings at 20% health merge into one is kind of... meh! don't like it!
I like the idea of averaging the health of all Damaged items you pick up much much better but I don't really see any reason to change how it is right now unless you are in combat your bots will repair them anyway and picking up a turret that's focused and dropping fast before it dies is a nice feeling of success that would be turned into a "why did I even bother" feeling if its lost by merging it into another one.
removing turret creep:
why remove it? Flamethrower is even more OP even less Work and doesn't cost any more resources either? I always hate it to be forced to play in the one right way instead of being able to play the way I like and do it diffrently each time.
you like huge armies of bots? go the robot follower count way. You like fire? Then go Flamethrowers, You like Turrets? Then go with turrets. I always thought Factorio was mainly about building a Factory not going on a Holy Crusade against Aliens.
I like using an Army of Construction Bots to build Laserturrets and get rid of Biterbases that way, even if dragging a Powerline behind you everywhere you go does take more time and is riskier then simply passing them and spraying a few shots of fire before running towards the next bunch.
tutorials:
Sounds great but why lock the Chain signal one away behind building 50 normal ones? They are Researched simultaneously, you unlock them for building them simultaneously, You should Learn what they each do simultaneously.
as for a feature I'd like to see happen:
personally I think a Pause toggle for personal Logistics slots, Personal trash slots and your Personal roboport sending out construction Bots and Actinng as a Provider chest would be nice.
one example for the second point:
usually I limit, for example, the allowed Wood in my Inventory to 50 everything else is to be hauled away Automatically but then from time to time I Like to dump the wood into boilers to keep my logistics net from overflowing (I like to do that by hand and Treefarm AC is Broken most of the time so I cant Just turn the wood into Coal). (As for why I even have so much wood, Probably cause of RSO. It seems like it's Reducing the spawn rate of ore, biters etc. but not wood?)
when Building a new mining outpost it's similar, generally each belttype is limited to 150, Miners and furnaces to 50 (one stack for them), Rails, powerpoles,...... but when i want to build a new Outpost I need much more then that so I have to remove all these auto trash commands and put them back in afterwards, that could be solved more comftably.
Tl.Dr.:
I'm not nearly as hyped about 0.15 as I was about 0.13 but then NOTHING can top the Train rework in 0.13 buuut there are several nice changes I'm looking forward to, you just have to straighten out the things that aren't so great .
ANYWAY, I WANT 0.15 RIGHT NOW!!
ALSO, I WANT THE SPACE EXPANSION RIGHT NOW!! WORK FASTER!!!!!
Good Night everyone