As someone who usually plays maps with very large bodies of water, I usually dump crushed stone into creating stone ore and then create massive chests of landfill. The other method is creating massive chests of concrete.Breith wrote:The only way you can have enough iron/copper/tin/thelastone plates is to smelt the corresponding crushed mineral in addition to the ore melting.
Using Angel's Smelting can improve the plate output from ore, but it won't prevent the usage of the default crushed mineral completely (and yes, it will take a lot of space / power to do that, you need to have an automatic way to produce robots (MK2 is better) and solar panel (MK2 is better) before you start the advanced smelting area).
By the way, anyone found a good solution for Crushed Stone? After 48h played, I have something like 15 silos full of it. I started to destroy my full silo to get rid of it. It's really depressing. Useless biasproduct is fine, but the quantity of crushed stone we get is definitevelly waaaayyyy to big.
I've found that the production of both usually keeps the problem at bay, if not a deficit at times when thousands are suddenly required in a new area.
Recycling of yellow water into purified water produces a hell of a lot of sulfur rather quickly, especially given yellow water is usually a byproduct in many recipes.jbtw wrote:The alternate alien science requires 21 sulfur per alien science pack (required by three explosive rockets). As a result, once I started churning out those science packs I went through my backlog of sulfur very quickly and have ever since been suffering a chronic sulfur shortage. This requirement is not too bad in vanilla where all oil can be converted to sulfur, but with Angel's Petrochem it's much more difficult.
I only see three sources of sulfur:So far I've been relying on the first two, and they are not working out well. I am having to store a vast plastic backlog (>100k right now) in order to process enough oil to get even a trickle of sulfur (about 1 sulfur per second compared to about 10 plastic per second). I could set up the third, which looks better but only slightly so. I'd like to get to about 20 sulfur per second, which means 300 coal per second, and burning off the vast quantities of synthesis gas this would also produce.
- Oil separation and natural gas separations, which provide 1 sulfur per 100 raw input (via yellow waste water). (You can also get a small amount through a many-step process which ultimately yields a little hydrogen sulfide)
- Slag / stone processing, which provides slightly more sulfur than it consumes in sulfuric acid (again, via the yellow waste water).
- Putting coal through Fischer Tropsch and converting hydrogen sulfide to sulfur, which provides 1 sulfur per 15 coal.
Did I miss something? Is there an easier way to generate sulfur? Did you consider this potential issue in your recipe design? How would you feel about adding an ore sorting recipe to generate raw sulfur directly? I think that's reasonable from a realism and gameplay balance perspective, since sulfur is mined in the real world.
With a large ore sorting line making crystal chunks via hydro refining, I've found there's no shortage of yellow water to be used. Often leading to a surplus in my case, with pressure tanks full of product to use. (Thanks so much for pressure tanks)
Perhaps expanding your hydro refining line could improve your sulfur yield better?