Blueprint Code
This is probably not be an efficient way to go about a junction (in fact I'm quite sure it's not), however I like the way these look, and they are fairly compact compared to using two T junctions. This Intersection is meant for use with 4 one way tracks, and the intersection itself does not allow looping back from the direction the train arrived from, intended for no loop train systems specifically for reducing lag from have large train systems (Though I don't have a world big enough I really need it yet). Please ignore the quick n' dirty station on the left, I didn't have much space for the test I wanted to do. I've only set this up in a test scenario so far, but I built it here so I would be able to use it in a world I'm co-oping with my brother. Hope I didn't miss any important signals.4-Lane 4-way Non-looping Intersection
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4-Lane 4-way Non-looping Intersection
Last edited by EternallySlaying on Thu Oct 13, 2016 9:50 pm, edited 1 time in total.
Re: 4-Lane 4-way Non-looping Intersection
nice, its a nice concept, smaller than Tjunction. but i gotta go for loop, atleast for small trains. i used to use this one, but this is a but out of date.
btw, u should do some waiting paralel lines so u dont get that jam in the intersection.
btw, u should do some waiting paralel lines so u dont get that jam in the intersection.
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Re: 4-Lane 4-way Non-looping Intersection
blueprint string plz
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Re: 4-Lane 4-way Non-looping Intersection
hansinator wrote:blueprint string plz
EDIT: Of course I write this, try again, and then it works. Code is up now.