Code: Select all
System info: [CPU: Intel(R) Xeon(R) CPU E5-1660 v3 @ 3.00GHz, 4 cores, RAM: 4096MB]
Code: Select all
15741.808 Info TransferSource.cpp:140: Block request by a peer we're not serving for (56)
15743.113 Info ServerMultiplayerManager.cpp:733: mapTick(8170933) received stateChanged peerID(57) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
15755.299 Info ServerMultiplayerManager.cpp:733: mapTick(8171665) received stateChanged peerID(57) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
15755.300 Info GameActionHandler.cpp:2547: MapTick(8171665) processed PlayerJoinGame peerID(57) playerIndex(186) mode(create)
15755.474 Info ServerMultiplayerManager.cpp:733: mapTick(8171675) received stateChanged peerID(57) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
15809.366 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
15810.347 Warning Logger.cpp:364: Symbols.size() == 19, usedSize == 13
#0 0x000000000080d98d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-Tzjt63/src/Util/Logger.cpp:386
#1 0x000000000096d75b in CrashHandler::writeStackTrace() at /tmp/factorio-Tzjt63/src/Util/CrashHandler.cpp:105
#2 0x000000000096d9d4 in CrashHandler::SignalHandler(int) at /tmp/factorio-Tzjt63/src/Util/CrashHandler.cpp:235
#3 0x00007fa275c9d2f0 in ?? at ??:0
#4 0x00000000007fd949 in Train::tryReserveSignalsUpTo(double) [clone .constprop.73671] at /tmp/factorio-Tzjt63/src/Entity/RailSignalBase.hpp:82
#5 0x0000000000c0e2ca in tryReserveSignalsUpTo at /tmp/factorio-Tzjt63/src/Rail/Train.cpp:1582
#6 0x0000000000c47582 in TrainManager::update(bool) at /tmp/factorio-Tzjt63/src/Rail/Train.cpp:1031
#7 0x0000000000c4b852 in update at /tmp/factorio-Tzjt63/src/Rail/TrainManager.cpp:172
#8 0x0000000000c5d3b2 in Map::update() at /tmp/factorio-Tzjt63/src/Map/Map.cpp:1121
#9 0x0000000000c5e121 in Scenario::update() at /tmp/factorio-Tzjt63/src/Game.cpp:144
#10 0x0000000000cef9ad in update at /tmp/factorio-Tzjt63/src/Scenario/Scenario.cpp:837
#11 0x00007fa275c88a40 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71557] at /tmp/factorio-Tzjt63/src/MainLoop.cpp:739
#12 0x0000000000406c69 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-Tzjt63/src/GlobalContext.cpp:969
15811.218 Warning Logger.cpp:364: Symbols.size() == 18, usedSize == 12
15811.218 Error CrashHandler.cpp:106: Map tick at moment of crash: 8174908
15811.218 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Map file: control.lua
Code: Select all
script.on_event(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
player.insert{name="iron-plate", count=8}
player.insert{name="pistol", count=1}
player.insert{name="firearm-magazine", count=10}
player.insert{name="burner-mining-drill", count = 1}
player.insert{name="stone-furnace", count = 1}
player.force.chart(player.surface, {{player.position.x - 200, player.position.y - 200}, {player.position.x + 200, player.position.y + 200}})
if (#game.players <= 1) then
game.show_message_dialog{text = {"msg-intro"}}
else
player.print({"msg-intro"})
end
end)
script.on_event(defines.events.on_player_respawned, function(event)
local player = game.players[event.player_index]
player.insert{name="pistol", count=1}
player.insert{name="firearm-magazine", count=10}
end)
script.on_event(defines.events.on_rocket_launched, function(event)
local force = event.rocket.force
if event.rocket.get_item_count("satellite") == 0 then
if (#game.players <= 1) then
game.show_message_dialog{text = {"gui-rocket-silo.rocket-launched-without-satellite"}}
else
for index, player in pairs(force.players) do
player.print({"gui-rocket-silo.rocket-launched-without-satellite"})
end
end
return
end
if not global.satellite_sent then
global.satellite_sent = {}
end
if global.satellite_sent[force.name] then
global.satellite_sent[force.name] = global.satellite_sent[force.name] + 1
else
game.set_game_state{game_finished=true, player_won=true, can_continue=true}
global.satellite_sent[force.name] = 1
end
for index, player in pairs(force.players) do
if player.gui.left.rocket_score then
player.gui.left.rocket_score.rocket_count.caption = tostring(global.satellite_sent[force.name])
else
local frame = player.gui.left.add{name = "rocket_score", type = "frame", direction = "horizontal", caption={"score"}}
frame.add{name="rocket_count_label", type = "label", caption={"", {"rockets-sent"}, ":"}}
frame.add{name="rocket_count", type = "label", caption=tostring(global.satellite_sent[force.name])}
end
end
end)
local CHUNK_SIZE = 32
local function removeDecorationsArea(surface, area )
for _, entity in pairs(surface.find_entities_filtered{area = area, type="decorative"}) do
entity.destroy()
end
end
local function removeDecorations(surface, x, y, width, height )
removeDecorationsArea(surface, {{x, y}, {x + width, y + height}})
end
local function clearDecorations()
local surface = game.surfaces["nauvis"]
for chunk in surface.get_chunks() do
removeDecorations(surface, chunk.x * CHUNK_SIZE, chunk.y * CHUNK_SIZE, CHUNK_SIZE - 1, CHUNK_SIZE - 1)
end
for _, player in pairs(game.players) do
player.print("Decorations removed")
end
end
script.on_event(defines.events.on_chunk_generated, function(event)
removeDecorationsArea( event.surface, event.area )
end)
script.on_event(defines.events.on_tick, function(event)
if not global.fullClear then
clearDecorations()
global.fullClear = true
end
script.on_event(defines.events.on_tick, nil)
end)