Utility Modules

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Dakkanor
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Utility Modules

Post by Dakkanor »

instead of just having Speed, Production, and Efficiency modules, is it possible to have modules which provide other effects

for example one which provides resistances or one which acts as a lamp?

idea came from here https://forums.factorio.com/forum/vie ... 388#p21388

ideas that i had:
Radar Module (short range radar no scanning)
Lamp Attachments (nuff said)
Armor module (add resistances)
Passive Defense Module (increased energy cost to electrify anything that attacks it)
Range Module (increased range area- mining, drones, substations)
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ludsoe
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Re: Utility Modules

Post by ludsoe »

More drone range? YES PLEASE!!!!
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ssilk
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Re: Utility Modules

Post by ssilk »

Hm.
I saw now the origin topic is in general discussion. If nobody minds I would join the both into one in the suggestion board.
Cool suggestion: Eatable MOUSE-pointers.
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