instead of just having Speed, Production, and Efficiency modules, is it possible to have modules which provide other effects
for example one which provides resistances or one which acts as a lamp?
idea came from here https://forums.factorio.com/forum/vie ... 388#p21388
ideas that i had:
Radar Module (short range radar no scanning)
Lamp Attachments (nuff said)
Armor module (add resistances)
Passive Defense Module (increased energy cost to electrify anything that attacks it)
Range Module (increased range area- mining, drones, substations)
Utility Modules
Moderator: ickputzdirwech
Re: Utility Modules
More drone range? YES PLEASE!!!!
Re: Utility Modules
Hm.
I saw now the origin topic is in general discussion. If nobody minds I would join the both into one in the suggestion board.
I saw now the origin topic is in general discussion. If nobody minds I would join the both into one in the suggestion board.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...