Instead of water?QuackerJ4ck wrote:Since this mod is fantastic with Bob's; can i recommoned a recipe to improve the tree/wood output of Bobs Treehouses by injecting CO2 in it?
I find the fertilizer recipe is very efficient.
Greetings steinio
Moderator: Arch666Angel
Instead of water?QuackerJ4ck wrote:Since this mod is fantastic with Bob's; can i recommoned a recipe to improve the tree/wood output of Bobs Treehouses by injecting CO2 in it?
Indeed. The fertilizer recipe is already there and it works great.steinio wrote:Instead of water?QuackerJ4ck wrote:Since this mod is fantastic with Bob's; can i recommoned a recipe to improve the tree/wood output of Bobs Treehouses by injecting CO2 in it?
I find the fertilizer recipe is very efficient.
Greetings steinio
not sure what you mean by "shrink space", but if you mean rebalancing how much fluid is inside, it can be done with valves, pumps and logic circuit.Ratzap wrote:Indeed. The fertilizer recipe is already there and it works great.steinio wrote:Instead of water?QuackerJ4ck wrote:Since this mod is fantastic with Bob's; can i recommoned a recipe to improve the tree/wood output of Bobs Treehouses by injecting CO2 in it?
I find the fertilizer recipe is very efficient.
Greetings steinio
While I'm here, I saw the new tanks mod and thought while big is good, I'd really like a couple of smaller options too. Quite often I want to buffer a little fluid/gas but the smallest tank is the 3x3 2500 unit one. Unlike chests we can't open the storage and shrink the space down either.
do you have angels infite ores mod installed?AlexDeluxe wrote:Hello, i face with problem "'Error in assignID, item-subgroup with name 'angels-ores' does not exist"
Plese help
I find it hard to believe that getting the calcium sulаate is difficult - by processing via strange chain with fluorite ore, which has some serious problem in petrochem mod, is it possible to get not only by one wayaklesey1 wrote:How to get fluotrite ore? I must say I never paid attention on how to get fluorite ore, but now I decided to examine for that ore
How to get calcium sulfate? I can't get it without fluorite ore - i can get only fluorite by refining 2 jivolite crystals + 2 crotinnium crystals + 2 stiratite crystals + 1 brown catalyst - i repeat - this is not not fluorite ore but only simple fluorite - they even look different - one with pink color and one with light green color - pink fluorite is using in uranium power mod
I think its simple typo in lua code, but i if i'm looking into constant combinator i can see that's 2 different objects in game even if they have similar names
they are there for some time, and has been mentioned alreadyaklesey1 wrote:OMG
I often like to look inside the constant combinator to watch some game elements
And i found - manganese ore and platinum ores now it exists in the forms of materials prepared for the future, but it's still very interesting - beta of smelting mod contains many surprises
Could you transfer me this mods, please?mexmer wrote: do you have angels infite ores mod installed?
if you don't want infinite ore patches, also install angels infirite ore toggle - this will disable "infirnite" flag, so you don't need to edit config file. still all other angels mod require angels infite ores for work.
Yes spotted it also and looking forward what Angel will bring is as new fun.aklesey1 wrote:OMG
I often like to look inside the constant combinator to watch some game elements
And i found - manganese ore and platinum ore now it exists in the forms of materials prepared for the future, but it's still very interesting - beta of smelting mod contains many surprises
Here i posted the mod with migration file: viewtopic.php?f=185&t=25468&start=460#p213475iamwyza wrote:With the new big liquid tank mod, if you already have researched the fluid handling and then add the mod, you don't get the tank as an option to build. Is there a commandline fix for that?
aklesey1 wrote:Suggestion about petrochem mod
Arch666Angel can u make other way of obtaining calcium sulfate?
I find it hard to believe that getting the calcium sulаate is difficult - by processing via strange chain with fluorite ore, which has some serious problem in petrochem mod, is it possible to get not only by one way
I'm agree, and first it is necessary to consult with Arch666Angel - he is author of his modNashBridges2 wrote: May be crushed stone + sulfuric acid?
This is not already what we do on this forum? Giving feedback and thoughts update after updates.aklesey1 wrote:P. S. Hey Arch666Angel tell us who is working under your mods a in your team? I think its really hard to so many hard work under all these in details worked modsNashBridges2 wrote: May be crushed stone + sulfuric acid?
I do work alone on my mods, but there are contributions and help from other on occasion, like the override script Exasperation wrote for me, or the gfx which started me off with refining that yuoki did for me and of course you guys here giving feedback and being my labrats and testing the stuff I cooked upaklesey1 wrote:I'm agree, and first it is necessary to consult with Arch666Angel - he is author of his modNashBridges2 wrote: May be crushed stone + sulfuric acid?
P. S. Hey Arch666Angel tell us who is working under your mods a in your team? I think its really hard to so many hard work under all these in details worked mods
All the ore byproducts are handled within the refining mod, bob tries to emulate this mechanic with his advanced recipes where you can get cobalt from copper for example.aklesey1 wrote:Сogitations about recipes which will be changed in smelting mod
Lead
In bobplates mod:
In the end of processing chain for lead we could get sulfur dioxide
In angel petrochem:
Lead undergoes the complete purification and we can get pure lead
In the middle of this chain we could get a little count of silver ore
Nickel, here's similar
In bobplates mod:
In the end of processing chain for lead we could get sulfuric acid
In angel petrochem:
Nickel undergoes the complete purification and we can get pure nickel
My problem at the moment is more that I'm working on several different things and mods, so to get things done I should concentrate on finishing one mod, but I also have to take breaks from working on petrochem for example because getting new ideas and go over all the stuff again takes time. So I cant give you an ETA for when alloying will be avaiable, there is also still the strand casting machine model to be done, where I'm not sure on how to progress further with it.gheift wrote:Hi Angel,
when do you plan to enable alloy crafting in your smelting mod?
If you do, may I suggest some adjustments?
Here are some ideas:
Thanks for your great mods,
- in the blast-furnace-1 recipe replace the basic-electronic-board with a basic-circuit-board
- mode tin- & lead-smelting tech to the same level as iron- & copper-smelting and let them only require red science packs
- make solder-1-smelting tech depending on tin- & lead-smelting only requiring red science packs
- make steel-smelting tech depending on iron-smelting (currently it is unlocked with advanced metallurgy 1)
- make ore processing-1 depending on solder-1-smelting
- make advanced-metallurgy-1 depending on steel-processing
- make bio-processing-1 depending on basic-chemistry
Gerhard
you should see it in mod installer, it's this one https://mods.factorio.com/mods/Arch666A ... finiteoresAlexDeluxe wrote:Could you transfer me this mods, please?mexmer wrote: do you have angels infite ores mod installed?
if you don't want infinite ore patches, also install angels infirite ore toggle - this will disable "infirnite" flag, so you don't need to edit config file. still all other angels mod require angels infite ores for work.