
- Did you update both mods to last version under last factorio 0.14 ?
Yes, both are updated to newest version and 14.2 for factorio
- Try to run with only both mods (to avoid conflicts with other third party mods)
Tried it with the others off after it happened. Only other mod is plantable trees, on or off it didnt matter.
- Do you run on a totally new map ?
Sadly wasnt a new map, my players are 40+ hour into this one they would kill me to start it over.
- don't you change anything with spacebook forces and options until the Autopvp process is done for all players ?
No I dont touch any of the teams options unless someone thats already in as an actual player wants to team up with someone else.
I don't want to integrate autopvp in spacebook, it will be too much work. They should work together now, I do not see any problem, because now SpaceBook does not change any force at startup, so it should not interact with AutoPvp.
Could you also test AutoPvp alone, without SB paceBook, to see if it goes correctly thru the whole init process (until players accept their zones) ?
I could test that, but not sure if we could use it stand alone, as merging teams, setting friend/enemy, etc that spacebook gui gives us is needed for the long term usage
It will be hard for me to use your server for testings as I have to change code in realtime. But I can do some testings in local here. It's just a bit hard, because on the same machine I have to run 1 server and 2/3 clients.
Oh I meant give you full access to the box, as in its yours. teamviewer/remote desktop/whatever right into the desktop like you was sitting at it.