[0.14.12] Server saves game for disconnected/desynced peer.

Bugs that are actually features.
danielgweb
Inserter
Inserter
Posts: 25
Joined: Mon Sep 05, 2016 3:23 pm
Contact:

[0.14.12] Server saves game for disconnected/desynced peer.

Post by danielgweb »

Game still paused and saving while user already quit!

The user has desynced and quit but the game was still paused for a long time (about a minute).

It says: Server is saving the map for <unknown-user>.
Attachments
bug.png
bug.png (810.84 KiB) Viewed 1875 times
Last edited by danielgweb on Tue Oct 04, 2016 11:01 pm, edited 2 times in total.

Loewchen
Global Moderator
Global Moderator
Posts: 8973
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.14.13] Server saves game for disconnected peer.

Post by Loewchen »

Did the server take so long in general to save the map or only in this case?
14.13 is not released yet, what version of the game are really using?

danielgweb
Inserter
Inserter
Posts: 25
Joined: Mon Sep 05, 2016 3:23 pm
Contact:

Re: [0.14.13] Server saves game for disconnected peer.

Post by danielgweb »

Loewchen wrote:Did the server take so long in general to save the map or only in this case?
14.13 is not released yet, what version of the game are really using?
Sorry, renamed to 0.14.12.

All the people on the server waited about one minute for the map save. Also it happened many times with many desyncs.

Loewchen
Global Moderator
Global Moderator
Posts: 8973
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.14.12] Server saves game for disconnected/desynced peer.

Post by Loewchen »

I think this is simply the dump of the desync report that takes some time to be created.
NaB.

kovarex
Factorio Staff
Factorio Staff
Posts: 8195
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.14.12] Server saves game for disconnected/desynced peer.

Post by kovarex »

Yes, the desync dump takes longer as it is much larger now so we can get more info from it.
It already helped us to investigate different desync causes that are going to be fixed in the next release (to be online today), so take it (the inconveniently long saving time with desync reports) as investment in the long run.

We don't support break of save in progress (when it is no longer needed), but we could do it in future version, but it is a minor priority.

Post Reply

Return to “Not a bug”