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i wood like to add one bit ot this if you have more tham one input For example: 2 circuits factor ( A,B)Alfdaur wrote:Personaly I would just use smart inserters for all the resources that go into the logic network. For example: in my current game I'm using smart inserters to store the finished circuits in the provider chest, I've set these smart inserters to only work when the circuits in the logic network are less than 400 (circuits<400), this way the factories stop producing circuits when my logic network has 400 or more circuits in the network.
I've also seen what happens when I forget to implement these smart inserters: I had 800 fast inserters in my storage! But to be clear, the smart inserter at my roboport-factory is set to only five (roboport<5).
I hope this can offer you another alternative in maneging your logistic system.
not quite sure what you mean if you mean filtering, no point, or if you mean using the item limits, the center of it isn't in range of any robo-ports, intentionally so that robots dont dump everything else in there and the raw materials aren't counted on the system. It take over flow.Alfdaur wrote:Personally I would just use smart inserters for all the resources that go into the logic network. For example: in my current game I'm using smart inserters to store the finished circuits in the provider chest, I've set these smart inserters to only work when the circuits in the logic network are less than 400 (circuits<400), this way the factories stop producing circuits when my logic network has 400 or more circuits in the network.
I've also seen what happens when I forget to implement these smart inserters: I had 800 fast inserters in my storage! But to be clear, the smart inserter at my roboport-factory is set to only five (roboport<5).
I hope this can offer you another alternative in managing your logistic system.