The effect I'm after is to completely override the autoplace_controls with my own. I've tried...
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{
["nidavellir-floor"] = { frequency = "normal", size = "medium", richness = "regular" },
["nidavellir-wall"] = { frequency = "normal", size = "medium", richness = "regular" },
["nw-nifite-ore"] = { frequency = "normal", size = "medium", richness = "regular" } ,
}
Trying this...
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{
["nidavellir-floor"] = { frequency = "normal", size = "medium", richness = "regular" },
["nidavellir-wall"] = { frequency = "normal", size = "medium", richness = "regular" },
["nw-nifite-ore"] = { frequency = "normal", size = "medium", richness = "regular" } ,
["grass"] = { frequency = "none", size = "none", richness = "none" },
["grass-medium"] = { frequency = "none", size = "none", richness = "none" },
["grass-dry"] = { frequency = "none", size = "none", richness = "none" },
["dirt"] = { frequency = "none", size = "none", richness = "none" },
["dirt-dark"] = { frequency = "none", size = "none", richness = "none" },
["sand"] = { frequency = "none", size = "none", richness = "none" },
["sand-dark"] = { frequency = "none", size = "none", richness = "none" },
["coal"] = { frequency = "none", size = "none", richness = "none" },
}
The new wall/floor/ore tiles are spawning on both surfaces (which is fine for the moment although I'll have to make that stop in the end too).
~Any ideas on how it should be done?