[0.14.12] Crash at startup because of mods

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Killerbee
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[0.14.12] Crash at startup because of mods

Post by Killerbee » Sat Oct 01, 2016 9:36 am

I was creating a set of mods to start playing a modded game, and after I installed all the mods the game was unable to start.
It turned out I had to install bob's config mod after looking into the source of the crashing mod.

In my opinion you can't expect users to look into the source of a mod to get the game to start.
Of the top of my head I can think of 2 possible ways to improve the behavior:
1. When a mod causes an exception when loading the game has to stop loading the mod, still start the game and show a message to the user that it failed to load all mods
2. Improve the mod system to also support dependencies that will also be downloaded and installed when you install a mod. This will also automatically add support for mod packs, so this solution also implements one of the suggestions(Link)

Included are the log and the mods I installed to reproduce the crash.
Attachments
factorio-current.log
(2.26 KiB) Downloaded 33 times
mods.rar
(22.11 MiB) Downloaded 36 times

Loewchen
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Re: [0.14.12] Crash at startup because of mods

Post by Loewchen » Sat Oct 01, 2016 11:02 am

Moved to suggestions...

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ssilk
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Re: [0.14.12] Crash at startup because of mods

Post by ssilk » Sat Oct 01, 2016 2:36 pm

Also unsolved problem: Some mods can work for several versions, but currently a modder needs to upload a mod with different info.json, just for that.
Cool suggestion: Eatable MOUSE-pointers.
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ssilk
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Re: [0.14.12] Crash at startup because of mods

Post by ssilk » Sat Oct 01, 2016 2:38 pm

Added to similar suggestions in viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management

See "safe mode".
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