Ohh i see, well, fixed it. Will come in next release.

Moderator: pyanodon
Pyanodon, can u tell more about filters? What is their purpose? Angels refining mod also have 2 types of filters - coal filter and ceramic filter, ceramic filter is made of aluminumpyanodon wrote:Greetings fellow builders!
While we´re working here to bring the 2.1, here another building you may use in that mod. A high-pressured furnace, a furnace made to burn and cook ingredients without the presence of oxygen. So, it will use an inert gas such nitrogen in some cases and maybe in the future, argon. In green science, that building will produce mainly the activated carbon, a very useful ingredient for filters to use in the carbon filter mainly.
Sure! It´s inevitable some stuff in my mod will have similar structure in other mods.... both are handling potential multipurpose substances. Coal is almost a solid petroleum and his processing and handling is similar to oil too. You will find a more and more similarities because we cant process coal without use some common process with petroleum. The goal in this mod is process coal with 3 directions: (in order of importance)aklesey1 wrote:Pyanodon, can u tell more about filters? What is their purpose? Angels refining mod also have 2 types of filters - coal filter and ceramic filter, ceramic filter is made of aluminum
As you can see angel mods and your mod have a lot in common![]()
Angel filter using now only for water filtering and another liquid products
aklesey1 wrote:Wow crhromium processing![]()
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Arch666Angel expressed the idea to include a new chain for machining new metals in future - platinum and chrome - in his mod for the few last days
So I support your endeavor
What about competing - its your opinion to choose and your team which developing this mod - you and Nexela right? I'm very like the diversity in my factory what i can say
I may seem demanding, just the game itself is so versatile that you can play without mods is already very difficult and unusual
Just good luck to your i swear you can do some really unique not wwith this one mod
steinio wrote:If you will have a look at this (https://mods.factorio.com/mods/mooklepticon/Wood_Gas) mod idea - it looks really simple to implement.
What i don't know is, if it's sane.
It produces tar, like your mod, so there could be some synergy effects?
Greetings steinio
aubergine18 wrote:I'm doing a mod that focusses quite heavily on wood, and planning on ability to turn it in to coal or charcoal. Main difference is that I'm doing it as early agricultural tech phase (predating steam and electricity) so likely in a stone furnace of some kind. Any hints on whether it should produce byproducts most appreciated
aklesey1 wrote:Where we can use chromium in future?
i have no plans to use methyl alcohol for now. Methanol will be used as coolant to produce refined syngas and other things such synthesise petrochemicals by FT processes and polimerization.aklesey1 wrote:I had to guess what you want to use chromium as a catalyst
How about methanol? Any another plans for it? We can obtain the methyl alcohol from methanol, whether we can find application for methyl alcohol?
I would use to produce briquetes (and tar for my mod XD XD)aubergine18 wrote:If I only had very basic stuff available - stone, water, clay, wood - which of those wood-based products would be the most useful at such an early tech stage?
kab83 wrote:I think that no perfect one is good.
could you upload this mod which is developed now?
Your mod is good to use coal, but creosote is stocked too much
And creosote doesn't use without making pole.
I think this is nonsense
(I destroy and build a tank to stock for unused creosote.
I think that it will be good to use tar to carbon.
carbon is used too much. I should be used to other mod.
thank you for reading
Nice to hear pyanodonpyanodon wrote:kab83 wrote:I think that no perfect one is good.
could you upload this mod which is developed now?
Your mod is good to use coal, but creosote is stocked too much
And creosote doesn't use without making pole.
I think this is nonsense
(I destroy and build a tank to stock for unused creosote.
I think that it will be good to use tar to carbon.
carbon is used too much. I should be used to other mod.
thank you for reading
Hello.
Post unfinished mods will cause evem more trouble for you. Please be patient and soon we will have a new release. We're about to finish the lastest buildings and coding.
Hello!aklesey1 wrote: Nice to hear pyanodon
And yet I have a few questions
Quenching tower - it will give us the salt which is sodium chloride in nature andgive us a slag
1) Angel mods now have some strange solution about getting salt - we can't produce salt and can\t use it - because there are overriding by angel petrochem mod - we can produce saline water instead of salt from water - I kind of agree with Arch666Angel we could get salt from void, from infinite water, but now we need to purify vanilla water and after that we can produce oxygen, hydrogen and sodium hydroxide - I think you should consult with Arch666Angel first if will do compatibility
If i'll play only with bob's mod all will be alright
Yes, Arch666Angel did strange and may be not so popular but really important changes which can give us experience when building our amazing factories - I especially want to mention the Angel Freining mod - mod with 5 stages of refining - Crushing, Hydro Refining, Chemical Refining, Thermal Refining - if u played with Angel mods u know all, u know how its amazing![]()
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2) About slag - i know Yuoki mod has his type of slag and Angel Refining mod have his type of slag - this is different thing and they are not compatible - i think u can use angel type of lag for compatibility - logically this will be correct
Take saline water and make salt from itpyanodon wrote:Hello!aklesey1 wrote: Nice to hear pyanodon
And yet I have a few questions
Quenching tower - it will give us the salt which is sodium chloride in nature andgive us a slag
1) Angel mods now have some strange solution about getting salt - we can't produce salt and can\t use it - because there are overriding by angel petrochem mod - we can produce saline water instead of salt from water - I kind of agree with Arch666Angel we could get salt from void, from infinite water, but now we need to purify vanilla water and after that we can produce oxygen, hydrogen and sodium hydroxide - I think you should consult with Arch666Angel first if will do compatibility
If i'll play only with bob's mod all will be alright
Yes, Arch666Angel did strange and may be not so popular but really important changes which can give us experience when building our amazing factories - I especially want to mention the Angel Freining mod - mod with 5 stages of refining - Crushing, Hydro Refining, Chemical Refining, Thermal Refining - if u played with Angel mods u know all, u know how its amazing![]()
![]()
2) About slag - i know Yuoki mod has his type of slag and Angel Refining mod have his type of slag - this is different thing and they are not compatible - i think u can use angel type of lag for compatibility - logically this will be correct
For now the quenching tower wont give slag anymore. Will give slag when im ready with the chromium mod. Im sorry about salt, but i dont get what Algels did... why remove the salt? My mod will still having salt, in the future, when make it compatible with angles, i may add a recipe to mix water with salt to produce saline water. Remember my mod is aimed to be compatible with bobs. Others mods will come later.
Hmm o never heard about this freining mod. It isnt on his foruns. Can you provide me a link?
Oh crap - yes yes this a typo, excuse me Arch666Angelpyanodon wrote: Hmm o never heard about this freining mod. It isnt on his foruns. Can you provide me a link?