[0.14.10] Crash to desktop

Bugs that are actually features.
ili
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Long Handed Inserter
Posts: 88
Joined: Thu Apr 14, 2016 6:19 pm
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[0.14.10] Crash to desktop

Post by ili »

Hi
2016-09-29_00-45-32.png
2016-09-29_00-45-32.png (396.3 KiB) Viewed 1869 times
Crash on main loading screen, on singleplayer loading and on multiplayer loading

Code: Select all

   0.008 2016-09-29 00:27:15; Factorio 0.14.10 (build 24884, win64, steam)
   0.008 Operating system: Windows 10 
   0.008 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.009 Write data path: C:/Users/illym/AppData/Roaming/Factorio
   0.009 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.042 System info: [CPU:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 4 cores, RAM: 8109MB]
   0.043 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.045 Available display adapters: 1
   0.045  [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 580 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.046 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.135 Initialised Direct3D:[0] NVIDIA GeForce GTX 580; driver: nvd3dumx.dll 21.21.13.7254
   0.140     Video memory size (dedicated video/dedicated system/shared system/available): 1488/0/4054/4088 MB
   0.172 Device reset internal.
   0.174 Desktop composition is active.
   0.175 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 100%] [DXT: auto]
   0.368 Loading mod core 0.0.0 (data.lua)
   0.389 Loading mod base 0.14.10 (data.lua)
   0.782 Checksum for core: 1620335853
   0.782 Checksum for mod base: 2833886813
   1.246 Info PlayerData.cpp:54: Local player-data.json available, timestamp 1475097885
   1.246 Info PlayerData.cpp:59: Cloud player-data.json available, timestamp 1474423953
   1.382 Initial atlas bitmap size is 16384
   1.382 Created atlas bitmap 16384x1242
   1.407 Created atlas bitmap 4096x4088
   1.446 Created atlas bitmap 4096x4096
   1.486 Created atlas bitmap 4096x3960
   1.486 Created atlas bitmap 4096x968
   1.503 Created atlas bitmap 4096x3652
  14.177 Sprites loaded
  14.177 Convert atlas 4096x4088 to: compressed 
  15.111 Convert atlas 4096x4096 to: compressed 
  16.262 Convert atlas 4096x3960 to: compressed 
  17.054 Convert atlas 4096x968 to: trilinear-filtering 
  17.071 Convert atlas 4096x3652 to: mipmap 
  17.945 Loading sounds...
  20.223 Custom inputs active: 0
  20.276 Factorio initialised
  25.945 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  34.830 Info WindowsUDPSocket.cpp:161: Socket closed
  34.831 Joining game 45.58.115.202:34197
  34.831 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  34.831 Info ClientMultiplayerManager.cpp:530: MapTick(-1) changing state from(Ready) to(Connecting)
  34.992 Warning ClientRouter.cpp:115: Received NatPunch from 45.58.115.202:34197 as a client
  35.164 Connection refused
  35.164 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  35.164 Info ClientMultiplayerManager.cpp:530: MapTick(-1) changing state from(Connecting) to(Disconnected)
  35.166 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  35.939 Info HttpSharedState.cpp:108: Status code: 200
  35.939 Info AuthServerConnector.cpp:132: Received key(udlDib2I0K32hvs8rCiYmQ==) for username(ili) from auth server.
  35.940 Info WindowsUDPSocket.cpp:161: Socket closed
  35.940 Joining game 45.58.115.202:34197
  35.940 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  35.940 Info ClientMultiplayerManager.cpp:530: MapTick(-1) changing state from(Ready) to(Connecting)
  36.112 Warning ClientRouter.cpp:115: Received NatPunch from 45.58.115.202:34197 as a client
  36.281 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
  36.281 Info ClientMultiplayerManager.cpp:530: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  36.281 Info ClientRouter.cpp:217: ConnectionAccepted
  36.814 Info ClientMultiplayerManager.cpp:660: Received mapReadyForDownload
  36.814 Downloading file C:\Users\illym\AppData\Roaming\Factorio\temp\mp-download.zip (10994443 B, 21858 blocks)
  36.815 Info ClientMultiplayerManager.cpp:530: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  42.981 Info TransferTarget.cpp:280: TIMEOUT!
  44.863 Info TransferTarget.cpp:280: TIMEOUT!
  45.031 Finished download (8 s, 10 MB, 1.3 MB/s)
  45.113 Info ClientMultiplayerManager.cpp:641: mapTick(-1) map download finished creating scenario
  45.113 Info ClientMultiplayerManager.cpp:530: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  45.113 Loading map C:\Users\illym\AppData\Roaming\Factorio\temp\mp-download.zip
  45.290 Info Scenario.cpp:152: Map version 0.14.10-2
Factorio crashed. Generating symbolized stacktrace, please wait ...
ERROR: LoadModule, GetLastError: -529697949 (Address: 0000000000000000)
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 00007FF7A867BA23)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 00007FF7A867BA23)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00007FF7A867BA23)
00007FF7A867BA23 ((module-name not available)): (filename not available): (function-name not available)
  47.976 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  52.266 code:28, 1c; Timeout was reached -- Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
  52.266 Info HttpSharedState.cpp:106: Downloading https://multiplayer.factorio.com/get-game-details/273300
  52.266 Info HttpSharedState.cpp:108: Status code: 0

Code: Select all

   0.001 2016-09-29 00:44:36; Factorio 0.14.10 (build 24884, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/illym/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.038 System info: [CPU:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 4 cores, RAM: 8109MB]
   0.049 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.050 Available display adapters: 1
   0.050  [0]: \\.\DISPLAY9 - NVIDIA GeForce GTX 580 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.051 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.206 Initialised Direct3D:[0] NVIDIA GeForce GTX 580; driver: nvd3dumx.dll 21.21.13.7290
   0.220     Video memory size (dedicated video/dedicated system/shared system/available): 1488/0/4054/4088 MB
   0.275 Device reset internal.
   0.279 Desktop composition is active.
   0.279 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
   0.413 Loading mod core 0.0.0 (data.lua)
   0.440 Loading mod base 0.14.10 (data.lua)
   0.850 Checksum for core: 1620335853
   0.850 Checksum for mod base: 2833886813
   1.289 Info PlayerData.cpp:54: Local player-data.json available, timestamp 1475097885
   1.289 Info PlayerData.cpp:59: Cloud player-data.json available, timestamp 1474423953
   1.450 Initial atlas bitmap size is 16384
   1.452 Created atlas bitmap 16384x5736
   1.474 Created atlas bitmap 4096x4088
   1.496 Created atlas bitmap 4096x4096
   1.530 Created atlas bitmap 4096x3960
   1.706 Created atlas bitmap 4096x968
   1.720 Created atlas bitmap 4096x3652
  10.129 Sprites loaded
  10.129 Convert atlas 4096x4088 to: compressed 
  11.018 Convert atlas 4096x4096 to: compressed 
  12.100 Convert atlas 4096x3960 to: compressed 
  12.823 Convert atlas 4096x968 to: trilinear-filtering 
  12.841 Convert atlas 4096x3652 to: mipmap 
  13.779 Loading sounds...
  16.044 Custom inputs active: 0
  16.106 Factorio initialised
  35.278 Loading map C:\Users\illym\AppData\Roaming\Factorio\saves\_autosave1.zip
  35.387 Info Scenario.cpp:152: Map version 0.14.8-1
  36.486 Checksum for script C:/Users/illym/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  36.556 Error Util.cpp:57: Unable to create sprite (1920X1080) probably not enough of video memory.
  66.953 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-oztqkg\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-oztqkg\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-oztqkg\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-oztqkg\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-oztqkg\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7E57FCE94)
00007FF7E57FCE94 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7CC89AFD)
00007FFB7CC89AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7CC14FE9)
00007FFB7CC14FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7CC88C0A)
00007FFB7CC88C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-oztqkg\src\util\garbagecollector.cpp (10): GarbageCollector::cleanGarbage
c:\cygwin64\tmp\factorio-oztqkg\src\globalcontext.cpp (509): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-oztqkg\src\globalcontext.cpp (571): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-oztqkg\src\mainloop.cpp (245): MainLoop::run
c:\cygwin64\tmp\factorio-oztqkg\src\main.cpp (802): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7C1A8102)
00007FFB7C1A8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7CC3C5B4)
00007FFB7CC3C5B4 (ntdll): (filename not available): RtlUserThreadStart
  68.528 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Loewchen
Global Moderator
Global Moderator
Posts: 10264
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [0.14.10] Crash to desktop

Post by Loewchen »

Please upload both of the save files that were used when the crashes happened.
ili
Long Handed Inserter
Long Handed Inserter
Posts: 88
Joined: Thu Apr 14, 2016 6:19 pm
Contact:

Re: [0.14.10] Crash to desktop

Post by ili »

Hi
I fixed it by updating Geforce drivers, updating Windows and freeing RAM by uninstalling and removing stuff from startup and restarting
Seems like 8GB of rum can get used up very fast this days :D

Thank you
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