I just pee'd a little bitFatmice wrote: in the range of 10-50 GW,
This is what normally happens with Bobs Mk3 5000 hp tank, equipped with 8200 shields... http://forge.gg/i/VmlkZW86ODYwODU4
nuke cannon ammo in turrets
![Smile :)](./images/smilies/icon_e_smile.gif)
Moderator: Fatmice
I just pee'd a little bitFatmice wrote: in the range of 10-50 GW,
I'm just wondering why this setup works without the steam generator and circulation pump.sore68 wrote:UP is very simple and efficient in small spaces!!![]()
water input is MF Water Pump in Yuoki mod
1set6set
kab83 wrote:do you have a plan which update in 0.14 mod?
i wait a day by day your mod.
your mod is good to be stable electricity. last game i built 30 nuke reactors for my factory.
if you have a plan, talk to me please.
steinio wrote: I'm just wondering why this setup works without the steam generator and circulation pump.
Did you cheat anything or is this the correct setup in the latest version?
Greetings steinio
THANK YOU SO MUCK.sore68 wrote:kab83 wrote:do you have a plan which update in 0.14 mod?
i wait a day by day your mod.
your mod is good to be stable electricity. last game i built 30 nuke reactors for my factory.
if you have a plan, talk to me please.
Thanks for this. It took me a bit of staring at the picture zoomed in before I realised all those outer pumps are P-pumps. I duplicated your build with an Angels/Bobs save using explosive excavations to let me place offshore pumps round it in place of the YI ones (water bores are disabled in angels stuff). The P-pumps use a bit of power but not needing several loops makes the cost acceptable.sore68 wrote:UP is very simple and efficient in small spaces!!![]()
water input is MF Water Pump in Yuoki mod
1set6set
Since it has been a while, is there a plan to perform this or update in the works?ksi_01 wrote:Hello,
I badly know English.
Translation via Google.
I changed Your mod. Added some technological chains, and taken with other generating electricity.
View attached files.
If interested let us cooperateImages
Just noticed you added meltdown.Fatmice wrote:-excess heat must be rejected into the cooling tower.
It's also called uranium power: https://mods.factorio.com/mods/Fatmice/UraniumPowerdark_mift wrote:Hello,
I was wondering how is this mod named in the factorio in game mod browser.
If anything, what he has right now may be exactly what the vanilla version would entail. A simple system that creates 20-30MW and nothing more. The devs already stated that they find the game complex enough, so it's unlikely to be anything interesting. However, what Fatmice has planned will not only satisfy those who enjoy complexity and realism, but also provide massive quantities of power well beyond what is currently available as the benefit for learning a more complex system.Speadge wrote:Hey fatmice,
I like the complexity of your ideas, but lets face the truth: if an atomic power solution might be stock in 0.15, all your work might be obsolete for the most ppl.
Wouldnt it have kinda more sense to polish the current version of this mod, add fuel decay and fix bugs and other things and consider a bigger release once 0.15 is out?