[14.7] MP: Crash when connecting: "InMultiplayerMenu::enableGui"

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ChurchOrganist
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[14.7] MP: Crash when connecting: "InMultiplayerMenu::enableGui"

Post by ChurchOrganist »

Tried to connect to yfcz's server with my AMD machine just now.

Connect bar appeared for a few moments and then disappeared followed by just the Factorio background for a couple of minutes then the crash notification.

Crash log........

Code: Select all

   0.002 2016-09-17 11:57:08; Factorio 0.14.7 (build 24699, win64, alpha)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "3060" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/Michael/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.023 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.024 Available display adapters: 1
   0.025  [0]: \\.\DISPLAY1 - AMD Radeon HD 8470D {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
   0.025 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.206 Initialised OpenGL:[0] AMD Radeon HD 8470D; driver: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
   0.249 Desktop composition is active.
   0.249 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.408 Loading mod core 0.0.0 (data.lua)
   0.418 Loading mod base 0.14.7 (data.lua)
   0.597 Checksum for core: 1620335853
   0.597 Checksum for mod base: 330946690
   1.116 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1474109827
   1.116 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   1.288 Initial atlas bitmap size is 16384
   1.292 Created atlas bitmap 16384x5589
   1.293 Created atlas bitmap 4096x968
   1.294 Created atlas bitmap 4096x3652
  25.099 Sprites loaded
  25.099 Convert atlas 4096x968 to: trilinear-filtering 
  25.165 Convert atlas 4096x3652 to: mipmap 
  25.421 Loading sounds...
  27.194 Custom inputs active: 0
  27.194 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=ChurchOrganist&token=<private>&apiVersion=2
  27.876 0 packages available to download (experimental updates enabled).
  27.942 Factorio initialised
  43.424 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  50.803 Info WindowsUDPSocket.cpp:161: Socket closed
  50.804 Joining game 81.2.241.210:34197
  50.804 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  50.805 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(Ready) to(Connecting)
  50.854 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
  50.928 Connection refused
  50.928 Info ClientMultiplayerManager.cpp:171: Quitting multiplayer connection.
  50.928 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(Connecting) to(Disconnected)
  50.928 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  62.442 code:6, 6; Couldn't resolve host name -- Could not resolve host: auth.factorio.com
  62.443 Info HttpSharedState.cpp:108: Status code: 0
  62.443 Info AuthServerConnector.cpp:15: Downloading from auth server failed: Couldn't resolve host name -- Could not resolve host: auth.factorio.com
  62.489 Info WindowsUDPSocket.cpp:161: Socket closed
  80.744 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pw4ivs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pw4ivs\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pw4ivs\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pw4ivs\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pw4ivs\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7BC10FF74)
00007FF7BC10FF74 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8A68991D)
00007FFC8A68991D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8A6286D3)
00007FFC8A6286D3 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8A688A3A)
00007FFC8A688A3A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-pw4ivs\src\appmanagerstates.cpp (333): InMultiplayerMenu::enableGui
c:\cygwin64\tmp\factorio-pw4ivs\src\appmanagerstates.cpp (709): InMultiplayerConnect::process
c:\cygwin64\tmp\factorio-pw4ivs\src\appmanager.cpp (187): AppManager::process
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pw4ivs\src\main.cpp (757): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8A3F8364)
00007FFC8A3F8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8A645E91)
00007FFC8A645E91 (ntdll): (filename not available): RtlUserThreadStart
  89.742 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Server is vanilla. So all mods disabled. No save game to attach.

Let me know if there is any other info you need.
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kovarex
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Re: [14.7] MP: Crash when connecting: "InMultiplayerMenu::enableGui"

Post by kovarex »

Hello, I don't know what happened. Just Factorio background for a couple of minutes is an error already. Is it reproducible?
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Re: [14.7] MP: Crash when connecting: "InMultiplayerMenu::enableGui"

Post by ChurchOrganist »

It hasn't happened again so far.
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[14.9] Crash when connecting: "InMultiplayerMenu::enableGui"

Post by Ringo21 »

Hi,

I was trying to connect to the EU MMP multiplayer server, but when it started downloading the map, also the progress bar with "Server does not answer" came up. The map downloaded, but also the server did not respond so the screen went black. I'm not 100% sure if the following happened just after that, if I retried connecting, but then there was just the factory background and then a few seconds after the game crashed.
Unfortunately I can't replicate the error.

The game is vanilla 14.9 and running on a Windows 10 x64 machine.
Let me know if you need more information.

I've just seen the other comment, maybe this is a duplicate of this: viewtopic.php?f=29&t=32831&p=207028&hil ... er#p207028

PS: Sry for the bad english :)
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factorio-current.log
Error-Log
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Last edited by Loewchen on Sun Sep 25, 2016 8:42 pm, edited 1 time in total.
Reason: Merged...
kovarex
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Re: [14.7] MP: Crash when connecting: "InMultiplayerMenu::enableGui"

Post by kovarex »

The crash should be fixed for the next release.
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Re: [14.7] MP: Crash when connecting: "InMultiplayerMenu::enableGui"

Post by Ringo21 »

Awesome thanks.
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