- Name: What is it used for?
- Description: What is it use for is a tiny mod that helps you find out where items and fluids come from and where they are used.
- License: MIT
- Release: 2016-09-23
- Category: Helper Mods
- Download-Url: Direct link to the mod portal
- Website: Mod portal
[0.14] What is it used for?
[0.14] What is it used for?
Info:
Images
Last edited by MrDoomah on Wed Oct 19, 2016 10:03 am, edited 5 times in total.
- aubergine18
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Re: [0.14] What is it used for?
That's a pretty cool idea, and great for learning game.
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
Re: [0.14] What is it used for?
I just added the 1.0.1 version to my heavilty modded game and I'm not seeing that image on screen. Could it be due to having a ton of other icons from other mods there?
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Re: [0.14] What is it used for?
OH, THANK GOD. I wanted a "WHERE USED" function sooooooooooo badly. Angel's and Bob's go insane with the amount of things I need to keep in my head.
Re: [0.14] What is it used for?
Posted much the same on the mod portal discussion area. My Dytech save and Bobs save are not showing the icon. Closer to stock saves do.hoho wrote:I just added the 1.0.1 version to my heavilty modded game and I'm not seeing that image on screen. Could it be due to having a ton of other icons from other mods there?
Re: [0.14] What is it used for?
It looks like it will only work for new characters.
Drop this in control.lua somewhere and it will work when installing it into existing saves. (if doing this for personal use before an official update you will need to load your save with the mod uninstalled and save)
Drop this in control.lua somewhere and it will work when installing it into existing saves. (if doing this for personal use before an official update you will need to load your save with the mod uninstalled and save)
Code: Select all
script.on_init(function()
for _, player in pairs(game.players) do
if not player.gui.top["wiiuf_flow"] then
local flow = player.gui.top.add{type = "flow", name = "wiiuf_flow", direction = "vertical"}
flow.add{type = "sprite-button", name = "looking-glass", sprite = "looking-glass", style = "slot_button_style", tooltip = {"top_button_tooltip"}}
end
end
end)
script.on_configuration_changed(function()
for _, player in pairs(game.players) do
if not player.gui.top["wiiuf_flow"] then
local flow = player.gui.top.add{type = "flow", name = "wiiuf_flow", direction = "vertical"}
flow.add{type = "sprite-button", name = "looking-glass", sprite = "looking-glass", style = "slot_button_style", tooltip = {"top_button_tooltip"}}
end
end
end)
Re: [0.14] What is it used for?
Also I will be making use of this
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Re: [0.14] What is it used for?
interesting mod. defint must have for me. i one issue i have found is if its used with bobs mods and/or angels petrochem there are far to many chemicals displayed in one colum and it runs off screen. i was able to adjust it by changing line 125 in control from colspan = 1 to colspan = 5.there is the whole line with the change
Code: Select all
local fluids_table = flow.add{type = "table", colspan = 5, name = "fluids_table", style = "slot_table_style"}
Re: [0.14] What is it used for?
Doh, I made that rookie mistake again xD. I always forget about excising games. See update 1.0.2 in a few minutesNexela wrote:It looks like it will only work for new characters.
Drop this in control.lua somewhere and it will work when installing it into existing saves. (if doing this for personal use before an official update you will need to load your save with the mod uninstalled and save)
Code: Select all
script.on_init(function() for _, player in pairs(game.players) do if not player.gui.top["wiiuf_flow"] then local flow = player.gui.top.add{type = "flow", name = "wiiuf_flow", direction = "vertical"} flow.add{type = "sprite-button", name = "looking-glass", sprite = "looking-glass", style = "slot_button_style", tooltip = {"top_button_tooltip"}} end end end) script.on_configuration_changed(function() for _, player in pairs(game.players) do if not player.gui.top["wiiuf_flow"] then local flow = player.gui.top.add{type = "flow", name = "wiiuf_flow", direction = "vertical"} flow.add{type = "sprite-button", name = "looking-glass", sprite = "looking-glass", style = "slot_button_style", tooltip = {"top_button_tooltip"}} end end end)
Re: [0.14] What is it used for?
Is fixed in update 1.0.2. You can download it through the modportal.kingarthur wrote:interesting mod. defint must have for me. i one issue i have found is if its used with bobs mods and/or angels petrochem there are far to many chemicals displayed in one colum and it runs off screen. i was able to adjust it by changing line 125 in control from colspan = 1 to colspan = 5.there is the whole line with the changeCode: Select all
local fluids_table = flow.add{type = "table", colspan = 5, name = "fluids_table", style = "slot_table_style"}
- Arch666Angel
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Re: [0.14] What is it used for?
It passed the stress test
Will definitely recommend this mod with my mods.
Could you display the recipes as hoverable icons as well instead of plain text?
Will definitely recommend this mod with my mods.
Could you display the recipes as hoverable icons as well instead of plain text?
- Attachments
-
- fluids.png (1.17 MiB) Viewed 17588 times
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [0.14] What is it used for?
I don't really know what you mean by that? I don't this it is possible to show icons in chat.Arch666Angel wrote: Could you display the recipes as hoverable icons as well instead of plain text?
- Arch666Angel
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Re: [0.14] What is it used for?
The same you do with the fluid selection, but with the recipe results so one could browse the recipes said item is used inMrDoomah wrote:I don't really know what you mean by that? I don't this it is possible to show icons in chat.Arch666Angel wrote: Could you display the recipes as hoverable icons as well instead of plain text?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [0.14] What is it used for?
Yeah, someone on the modportal said the same. I'll consider working on it.
- Arch666Angel
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Re: [0.14] What is it used for?
Your mod is awesome as it is, I suggested something like that to someone on discord a week ago or so, so I'm really geeked about it but it would be a bit more visually pleasingMrDoomah wrote:Yeah, someone on the modportal said the same. I'll consider working on it.
Last edited by Arch666Angel on Sat Sep 24, 2016 7:52 pm, edited 1 time in total.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [0.14] What is it used for?
Also a request to move the "liquid" table portion to gui.left
Re: [0.14] What is it used for?
Could you explain why?Nexela wrote:Also a request to move the "liquid" table portion to gui.left
I intentionally placed that list near the looking glass button so the travel distance from this button to the liquid table would be minimal. Since the liquids table isn't meant to be open for long times or to be accessed very frequently, I personally don't see a reason why gui.left would be a better position than gui.top."next to the button".
Re: [0.14] What is it used for?
New update: v1.1.0 released!
- Gui interface, no longer will your massive recipe list scroll off your screen!
- Search bar: Search for items that you want to know more about. Please note that it doesn't use localised names, but internal names, so it might not find what you are looking for.
- Hotkey: Press CTRL + F with an item in your hand to directly show that item's information, press CTRL + F with an empty hand to open the search bar.
- Arch666Angel
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Re: [0.14] What is it used for?
A W E S O M E ! ! !
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [0.14] What is it used for?
Not Awesome
upgraded from previous version.
No icon at top of screen which leads toooo.
Missing sanity check. With nothing in your hand press keybind (which is the same as autofill's btw : so I changed inspector to ctrl-I in mod control settings))
Error MainLoop.cpp:759: Exception at tick 3816954: Error while running event inspect_item (ID 71)
__what-is-it-used-for__/control.lua:299: attempt to index field 'search_flow' (a nil value)
upgraded from previous version.
No icon at top of screen which leads toooo.
Missing sanity check. With nothing in your hand press keybind (which is the same as autofill's btw : so I changed inspector to ctrl-I in mod control settings))
Error MainLoop.cpp:759: Exception at tick 3816954: Error while running event inspect_item (ID 71)
__what-is-it-used-for__/control.lua:299: attempt to index field 'search_flow' (a nil value)