[0.9.2] crash ctrl clicking on logistic robot

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LoSboccacc
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[0.9.2] crash ctrl clicking on logistic robot

Post by LoSboccacc »

on OSX

I had a provider chest, one logistic robot

I added a storage chest

now the robot started bringing stuff, which I did not wanted

so I entered the storage chest, disabling ALL slots from robot use

the robot was still in transit, I think holding something

the robot stopped on top of the chest, not dropping the item

I decided to check what the robot was moving, but I didn't remember it was alt

so I ctrl+clicked the robot

game crashed

(I don't know if ctrl mattered or not)

sorry for the report 10 minutes before 0.9.3 release think everyone hates me now :?
ficolas
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Re: [0.9.2] crash ctrl clicking on logistic robot

Post by ficolas »

Yea, there is a bug indeed, I followed all steps, and it crashed, but I needed to wait till the robot goes a second time to drop to the storage chest:
What I did is:

Dissable every slot from the robot use.
Robot idled on top of the chest.
Ctrl+clicked and it worked fine (I got the items the robot had back)
Robot went to the provider chest again (it shouldnt go because the storage chest is locked... another bug there I guess.
Robot idled on top of the chest.
Ctrl+clicked -> crash
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ssilk
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Re: [0.9.2] crash ctrl clicking on logistic robot

Post by ssilk »

Hm. The situation, when the bots are over the roboport waiting is in a way ugly, that even a normal mining of the bot has a very big chance to mine also the underlaying roboport. I think it would give the current situation a bigger playability, if this is avoided.

I find ctrl-click is also a good idea to empty a bots stack and free him for new tasks instead of mining him.
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LoSboccacc
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Re: [0.9.2] crash ctrl clicking on logistic robot

Post by LoSboccacc »

In this issue robot wasn't over roboport but over storage chest
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Re: [0.9.2] crash ctrl clicking on logistic robot

Post by kovarex »

LoSboccacc wrote:sorry for the report 10 minutes before 0.9.3 release think everyone hates me now :?
No need to be afraid, thanks for the report :)

Fixed for 0.9.4 now.
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