[MOD 0.13] Score Extended - rocket score replacement
Re: [MOD 0.12+] Score Extended - rocket score replacement
Thanks binbin!
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: [MOD 0.12+] Score Extended - rocket score replacement
Anyone tried this one with SpaceMod to see if they will work together without problems?
Re: [MOD 0.12+] Score Extended - rocket score replacement
I do not find this spacemod. Could you be more precise ?
Anyway my mod just counts rocket launches with several additive informations, hidding the vanilla rocket window.
Anyway my mod just counts rocket launches with several additive informations, hidding the vanilla rocket window.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
It's this one:
https://mods.factorio.com/mods/LordKTor/SpaceMod
It also counts launches while also requiring different items added to rocket so might get tricky.
https://mods.factorio.com/mods/LordKTor/SpaceMod
It also counts launches while also requiring different items added to rocket so might get tricky.
Re: [MOD 0.13] Score Extended - rocket score replacement
Well, as you seem to be a bit lazy , I did the test, installing this SpaceMod, and it seems that they works fine together.
My mod counts rockets and the other mod counts too. They both use the same event for that and there is not problem with that.
We both destroy the vanilla rocket window. And this is the only problem I see : in case of the installation of my mod on an existing game where rockets were already launched, before destroying this window, I leach the number of already launched rockets to update my own statistic. So if the SpaceMod destroys the vanilla window before me (and we cannot garanty it), I won't be able to get this data, and the count will start at 0. But it's not a big deal.
Anyway no other bad interactions IMHO.
My mod counts rockets and the other mod counts too. They both use the same event for that and there is not problem with that.
We both destroy the vanilla rocket window. And this is the only problem I see : in case of the installation of my mod on an existing game where rockets were already launched, before destroying this window, I leach the number of already launched rockets to update my own statistic. So if the SpaceMod destroys the vanilla window before me (and we cannot garanty it), I won't be able to get this data, and the count will start at 0. But it's not a big deal.
Anyway no other bad interactions IMHO.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
I couldn't test yet since launching a rocket is a bit far from me yet
Re: [MOD 0.13] Score Extended - rocket score replacement
Ok, no pb. I tested on a cheated testing map. You can go on, and good luck with your first rocket !orzelek wrote:I couldn't test yet since launching a rocket is a bit far from me yet
My mods on the Factorio Mod Portal
- BlackKnight
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Re: [MOD 0.13] Score Extended - rocket score replacement
Just installed. Wow, this mod is awesome.
Two things I love about it the most.
1 Hides the rockets launched window - I like to know how many I launched but seriously, with a lot of mod windows open, it was always in the way -- so this is awesome plus the autohide!
2 The auto launch. I am always? getting distracting with improving something or other and forget to check to see if a rocket is ready to by launched.. plus, with enough efficiency, it doesnt take long to be ready and I have better things to do than stick around. I have been using and loving your Drones mod (never thought it could be so useful)... for checking on the rocket status and then launching when ready but now with autolaunch, its even more efficient!
3+ The stats are also awesome even though I dont find them critical
So yeah, thanks!
Two things I love about it the most.
1 Hides the rockets launched window - I like to know how many I launched but seriously, with a lot of mod windows open, it was always in the way -- so this is awesome plus the autohide!
2 The auto launch. I am always? getting distracting with improving something or other and forget to check to see if a rocket is ready to by launched.. plus, with enough efficiency, it doesnt take long to be ready and I have better things to do than stick around. I have been using and loving your Drones mod (never thought it could be so useful)... for checking on the rocket status and then launching when ready but now with autolaunch, its even more efficient!
3+ The stats are also awesome even though I dont find them critical
So yeah, thanks!
Re: [MOD 0.13] Score Extended - rocket score replacement
Thx BlackKnight ! Returns are always appreciated.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
A little more for those who like circuit networks : the rocket combinator !!!
1.0.17 - add rocket-combinators that can send some numbers on a circuit network :
* Number of rockets sent (total)
* Number of rockets sent (since counter reset)
* Number of rockets sent per hour
* Number of rockets sent per minute
* Average delay in minutes between two rockets
* Average delay in seconds between two rockets
combined with my SmartDisplay mod, you can get something like this :
1.0.17 - add rocket-combinators that can send some numbers on a circuit network :
* Number of rockets sent (total)
* Number of rockets sent (since counter reset)
* Number of rockets sent per hour
* Number of rockets sent per minute
* Average delay in minutes between two rockets
* Average delay in seconds between two rockets
combined with my SmartDisplay mod, you can get something like this :
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
The recipe for Rocked Combinator doesn't enable in my games, where i already researched circuit network.
My Mods: mods.factorio.com
Re: [MOD 0.13] Score Extended - rocket score replacement
Oh yes, sorry, I forgot one thing. It will be corrected tonight.Optera wrote:The recipe for Rocked Combinator doesn't enable in my games, where i already researched circuit network.
EDIT: correction done, please update and tell me if it's better.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
Not sure if this has been asked/answered before, but...
Is it possible to reset back to the original count/statistics?
e.g. I launch 500 rockets, press Reset and launch another 500 rockets, then the statistics are for the last 500 launched.
Is there a way to get back to the statistics for the last 1000 rockets launched?
Is it possible to reset back to the original count/statistics?
e.g. I launch 500 rockets, press Reset and launch another 500 rockets, then the statistics are for the last 500 launched.
Is there a way to get back to the statistics for the last 1000 rockets launched?
Re: [MOD 0.13] Score Extended - rocket score replacement
There is no complete history implementation. But I just added a "total" checkbox, that allows to display the average for the total number of rockets since the beginning of the game.
Please update.
Please update.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
Looks great to me.
A Total tally since the start of the map was jut what I was looking for.
Thanks
A Total tally since the start of the map was jut what I was looking for.
Thanks
Re: [MOD 0.13] Score Extended - rocket score replacement
Hi,
I think this is a very good mod to have for large bases, especially the auto-launch feature. I was just wondering if you would object to me hosting a server with a (slightly) modified version of this mod as a scenario. Thanks
I think this is a very good mod to have for large bases, especially the auto-launch feature. I was just wondering if you would object to me hosting a server with a (slightly) modified version of this mod as a scenario. Thanks
Re: [MOD 0.13] Score Extended - rocket score replacement
Do as you want. Just please do not publish a modified version on the mod portal.SamSam wrote:Hi,
I think this is a very good mod to have for large bases, especially the auto-launch feature. I was just wondering if you would object to me hosting a server with a (slightly) modified version of this mod as a scenario. Thanks
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
Yeah of course, thank you.
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Re: [MOD 0.13] Score Extended - rocket score replacement
Despite what it says on the first page, the mod does not actually seem to be multiplayer compatible. We just opened this mod on an existing map, and the moment I enabled the "Autolaunch", the game crashed for the host with some indexing exception in this mod.
This is using version 1.0.20.
This is using version 1.0.20.
Re: [MOD 0.13] Score Extended - rocket score replacement
You're right ! It's been a long time since I last tested it in MP and there was a problem due to a last API change.
Now it should be corrected, please update to 1.0.21 and tell me if it's fine for you.
Now it should be corrected, please update to 1.0.21 and tell me if it's fine for you.
My mods on the Factorio Mod Portal