[Resolved 0.2.10] can't "mine" turrets or labs

This subforum contains all the issues which we already resolved.
GragSmash
Burner Inserter
Burner Inserter
Posts: 14
Joined: Tue Feb 26, 2013 8:48 pm
Contact:

[Resolved 0.2.10] can't "mine" turrets or labs

Post by GragSmash »

Is this an intentional feature change?

While it does prevent me from removing damaged labs and turrets to "heal" them, it also doesn't let me fix when I place one wrong, or if I need to move a turret that is no longer useful.

If this isn't intentional, can we add it as a bug?

User avatar
Ween
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Sun Feb 17, 2013 1:53 pm
Contact:

Re: can't "mine" turrets or labs

Post by Ween »

I think it must be a bug, the other building can still be moved !!!
---<@

orbito
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Sat Feb 23, 2013 7:19 pm
Contact:

Re: can't "mine" turrets or labs

Post by orbito »

The developers have said that players can go back and use version 2.8 on the website.

This would seem to be a bug with 2.9?

User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: can't "mine" turrets or labs

Post by FreeER »

Yes this is a bug in 2.9 due to changes in the code and the developers trying to stay with their release schedule, didn't have the time to throughly test everything. If you've been playing for a while and have the resources you can simply shoot the labs/turets to destroy them (using c) but you don't get them back.
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net

kovarex
Factorio Staff
Factorio Staff
Posts: 8178
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: can't "mine" turrets or labs

Post by kovarex »

Sorry for that, we made mistake by making release at 3 am with too many features finished the same day as well as solving payapal issues.
There were several easy to fix bugs we just didn't have time to solve.
I believe that we already fixed those bugs, but we will do some testing tomorrow and probably make bugfix release.

GragSmash
Burner Inserter
Burner Inserter
Posts: 14
Joined: Tue Feb 26, 2013 8:48 pm
Contact:

Re: can't "mine" turrets or labs

Post by GragSmash »

May I suggest you make it a feature, at least in harder difficulty?

tearing down labs and turrets is an easy way to "repair" them. If you can preserve that behavior and change the message, that might make sense.

Mysteria9
Fast Inserter
Fast Inserter
Posts: 122
Joined: Sat Feb 16, 2013 9:05 am
Contact:

Re: can't "mine" turrets or labs

Post by Mysteria9 »

kovarex wrote:Sorry for that, we made mistake by making release at 3 am with too many features finished the same day as well as solving payapal issues.
There were several easy to fix bugs we just didn't have time to solve.
I believe that we already fixed those bugs, but we will do some testing tomorrow and probably make bugfix release.
I'd rather wait a few days (or weeks if needed) for an update if it's a more stable update. Don't rush, quality takes time! :)
Blizzard's motto "when its done" is a good one imo.

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: can't "mine" turrets or labs

Post by MF- »

kovarex wrote:Sorry for that, we made mistake by making release at 3 am with too many features finished the same day as well as solving payapal issues.
There were several easy to fix bugs we just didn't have time to solve.
I believe that we already fixed those bugs, but we will do some testing tomorrow and probably make bugfix release.
Sure, make a bugfix release.
Or maybe two.

Post Reply

Return to “Resolved Problems and Bugs”