[0.14.8] Desync with mods.

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
jcranmer
Long Handed Inserter
Long Handed Inserter
Posts: 90
Joined: Wed Jun 29, 2016 9:59 pm
Contact:

[0.14.8] Desync with mods.

Post by jcranmer »

I tried to join Arumba's modded MP game, and apparently caused a desync loop (I never saw the map actually load).
Attachments
mp-download.zip
temp/mp-download.zip
(37.25 MiB) Downloaded 137 times
roy7
Filter Inserter
Filter Inserter
Posts: 341
Joined: Fri Dec 12, 2014 4:24 pm
Contact:

Re: [0.14] Desync w/ mp

Post by roy7 »

Here are the mods being used.

Edit: I know devs don't fix mods. I was just hoping you might let us know which mod it was, perhaps, so Arumba could stop using it multiplayer. :)
Attachments
2016sept22 multiplayer modpack.7z
Mods
(39.63 MiB) Downloaded 166 times
Last edited by roy7 on Fri Sep 23, 2016 1:34 am, edited 1 time in total.
jcranmer
Long Handed Inserter
Long Handed Inserter
Posts: 90
Joined: Wed Jun 29, 2016 9:59 pm
Contact:

Re: [0.14] Desync w/ mp

Post by jcranmer »

FWIW, if it's important and not clear, I'm running on x86-64 Linux out of /tmp.
Epic_Wink
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Aug 16, 2016 11:53 pm
Contact:

Re: [0.14] Desync w/ mp

Post by Epic_Wink »

From Australia to California, no surprises here
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.14.8] Desync with mods.

Post by kovarex »

Moved to Desyncs with mods category.
Post Reply

Return to “Desyncs with mods”