This is something we have considered. Very likely this will happen for the tank and then there is no reason why it wouldn't be done for the car as well.Coolthulhu wrote:While we're at it, car should be able to equip modules for armor and generate energy for them from fuel.
Engine unit
Re: Engine unit
Re: Engine unit
Is the restriction to craft them in assembling machines a feature or an oversight?slpwnd wrote:The new intermediate product for engine unit depends on the lubricant. This essentially makes the car and trains depend on the oil industry. This is questionable, because both the car and train are useful quite early in the game so for the 0.9.2 the engine unit will be made in regular assembling machine and use no lubricant. Instead more lubricant will be used for the electric engine unit (and eventually for the express transport belt things). Comments?
Re: Engine unit
It is intentional. Small experiment.EstebanLB wrote: Is the restriction to craft them in assembling machines a feature or an oversight?
Re: Engine unit
Zourin wrote: Either way, unless they come with tree-mowers on the front grill, I'm staying away from giving two shitz about cars with this version. if i'm not hitting trees, power lines, or trees, then i'm hitting walls, trees, inserters, trees, pipes that aren't quite underground, trees, power lines, more trees, and getting hit by trains while trying to stay away from the trees.
We need bumper cars.Calico wrote:Can you do me a favor and increase the Car Hp a bit.... like +25-50%? Or give it some armor, i dunno. The denser forests, random stones, etc make driving around a bit of an obstacle course.
Re: Engine unit
Or a tank.Malacodor wrote: We need bumper cars.
Re: Engine unit
Will the tank be wheeled or tracked? Currently there are no trenches or other forms of rough terain for tracks to have any purpose, so my personal preferance would go for the wheeled version.slpwnd wrote:Or a tank.Malacodor wrote: We need bumper cars.
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