[Resolved] Need help with Outpost Unload

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TheSAguy
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[Resolved] Need help with Outpost Unload

Post by TheSAguy »

Hi,

I'm trying to setup a outpost item management system, where 1 cargo wagon brings in supplies for the outpost.
For some reason, only half my unloading circuit network settings is working.

Below is how I have my setup. The first image below shows a working setup. The turrets gets unloaded if there are less than 10 in the container.
Image

The Walls, below does not unload, thought it's the exact same setup as the turret above that does unload.
Image

The image is a little hard to see, but some work and some does not and I'm using the exact same setup for all.
WHY?!?!

Thanks.

If anyone needs the save and mods, here are those links:
Mods 100MB):
https://www.dropbox.com/s/2wyipd4xmvlldhq/mods.zip?dl=0
Save:
https://www.dropbox.com/s/3ujqnvszgm5ux20/1.zip?dl=0
Last edited by TheSAguy on Tue Sep 20, 2016 5:21 pm, edited 1 time in total.
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ssilk
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Re: Need help with Outpost Unload

Post by ssilk »

Moved from General to Help
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
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DaveMcW
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Re: Need help with Outpost Unload

Post by DaveMcW »

"Logistic connection" counts everything in roboport range. You have a chest full of walls somewhere else.

If you really want 10 walls in that specific chest, connect it with a red wire and use "circuit connection".
Acarin
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Re: Need help with Outpost Unload

Post by Acarin »

Or ask your logistics bots to fetch you 10 walls, and backtrack them to where the problematic storage/passive provider chest is, then remove it.
TheSAguy
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Re: Need help with Outpost Unload

Post by TheSAguy »

That would explain it!!
Thanks.
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