segfault 0.14.7 headless
segfault 0.14.7 headless
Server segfaulted. Many players.+
- Attachments
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- _autosave1.zip
- (20.61 MiB) Downloaded 78 times
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- factorio-current.log
- (407.92 KiB) Downloaded 87 times
Re: segfault 0.14.7 headless
Symbolized stacktrace:
Already solved for 0.14.8
Code: Select all
Train::requestPath() [clone .constprop.77349]
findPath
requestPath
Train::recalculatePath(bool)
Rail::setup(SetupData const&)
onRailCreated
setup
ManualBuilder::buildItem(InputAction::BuildItemParameters const&, ForceID, ID<EntityPrototype, unsigned short>, bool, bool)
GameActionHandler::buildRail(InputAction const&, Controller*)
GameActionHandler::actionPerformed(InputAction const&)
InputHandler::flushActions(bool)
flushActions
NetworkInputHandler::nextTick()
nextTick
nextTick
NetworkInputHandler::tryToApplyNextTickClosure()
ServerMultiplayerManager::updateMultiplayerInputInternal()
MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71048]
MainLoop::gameUpdateLoop(MainLoop::HeavyMode)
gameUpdateLoop