[0.13.8] Flashing chat colors after just 12200 hours ingame
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Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
I'm not much of a C programmer, but I think that upgrading to 64-bits would drop support for 32-bit OSs? idk, just a thought
Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
Nah, 32 bit OS's can handle 64 bit numbers, it's just a little harder for them. Usually they'll combine two 32 bit registers for the task. They can even do larger numbers, but those can be considerably more complex since hardware support may not be available.chris13524 wrote:I'm not much of a C programmer, but I think that upgrading to 64-bits would drop support for 32-bit OSs? idk, just a thought
Also, upgrade folks.. it's been 12 years since the first 64 bit x86 chips came out and 11 years since Windows XP x64 debuted. It's time. It will be OK. I can hold your hand if you want.
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Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
Why? The game didn't break at 19884 hours. Why would they upgrade?MrGrim wrote: Also, upgrade folks..
Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
Game didn't the mods could. I've used to store the tick for when next update should happen and see if it has arrived. With wraparound the game tick may actually never reach the value specified in lua.
defines.events.new_age, anyone?
defines.events.new_age, anyone?
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.