[14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
[14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
Hello,
my server just crashed so my client got disconnected. When server were restarted by watchdog, in client I hit button to Reconnect to server and client crashed immediately.
Log is attached.
my server just crashed so my client got disconnected. When server were restarted by watchdog, in client I hit button to Reconnect to server and client crashed immediately.
Log is attached.
- Attachments
-
- factorio-current.log
- (19.15 KiB) Downloaded 135 times
Re: [0.14.3] Client crash during reconnection
Code: Select all
0.001 2016-09-05 20:20:31; Factorio 0.14.3 (build 24459, win64, alpha)
0.001 Operating system: Windows 8.1
0.001 Program arguments: "D:\Hry\Factorio\bin\x64\factorio.exe"
0.001 Read data path: D:/Hry/Factorio/data
0.001 Write data path: C:/Users/yfcz/AppData/Roaming/Factorio
0.001 Binaries path: D:/Hry/Factorio/bin
0.018 Display options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.019 Available display adapters: 1
0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.019 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.059 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 10.18.13.6472
0.059 Video memory size (dedicated video/dedicated system/shared system/available): 3978/0/8155/4082 MB
0.086 Device reset internal.
0.087 Desktop composition is active.
0.088 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.167 Loading mod core 0.0.0 (data.lua)
0.174 Loading mod base 0.14.3 (data.lua)
0.321 Checksum for core: 1620335853
0.321 Checksum for mod base: 3867985917
0.660 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1473099629
0.660 Info PlayerData.cpp:52: Cloud player-data.json unavailable
0.774 Initial atlas bitmap size is 16384
0.777 Created atlas bitmap 16384x8536
1.303 Created atlas bitmap 4096x968
1.318 Created atlas bitmap 4096x3652
6.854 Sprites loaded
6.854 Convert atlas 4096x968 to: trilinear-filtering
6.889 Convert atlas 4096x3652 to: mipmap
7.524 Loading sounds...
8.951 Custom inputs active: 0
8.951 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=yfcz&token=<private>&apiVersion=2
10.088 0 packages available to download (experimental updates enabled).
10.172 Factorio initialised
20.074 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
26.815 Info WindowsUDPSocket.cpp:161: Socket closed
26.816 Joining game 81.2.241.210:34197
26.816 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
26.817 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
26.890 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
26.917 Connection refused
26.917 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
26.917 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
26.919 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
27.621 Info HttpSharedState.cpp:108: Status code: 200
27.621 Info AuthServerConnector.cpp:132: Received key(knWJyHo4I7Qp2fXqkLtgqw==) for username(yfcz) from auth server.
27.622 Info WindowsUDPSocket.cpp:161: Socket closed
27.622 Joining game 81.2.241.210:34197
27.622 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
27.623 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
27.682 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
27.702 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
27.702 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
27.702 Info ClientRouter.cpp:217: ConnectionAccepted
66.517 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
66.517 Downloading file C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip (37884648 B, 75318 blocks)
66.518 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
67.201 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (7)
67.201 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (7)
67.201 Info ClientMultiplayerManager.cpp:743: Disconnect notification for not connected peer (7)
67.201 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (7)
67.201 Info ClientMultiplayerManager.cpp:743: Disconnect notification for not connected peer (7)
90.784 Info TransferTarget.cpp:280: TIMEOUT!
92.102 Info TransferTarget.cpp:280: TIMEOUT!
92.891 Finished download (26 s, 37 MB, 1.4 MB/s)
93.097 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
93.097 Loading map C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip
93.097 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
93.105 Info Scenario.cpp:148: Map version 0.14.3-0
96.418 Info ClientMultiplayerManager.cpp:518: MapTick(34665839) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
99.031 Info ClientMultiplayerManager.cpp:518: MapTick(34666169) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
99.151 Info ClientMultiplayerManager.cpp:518: MapTick(34666169) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
147.212 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
147.212 Info ClientMultiplayerManager.cpp:518: MapTick(34667995) changing state from(InGame) to(DisconnectScheduled)
147.234 Info ClientMultiplayerManager.cpp:518: MapTick(34667995) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
147.334 Info ClientMultiplayerManager.cpp:518: MapTick(34667995) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
147.334 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (8)
147.334 Info ClientSynchronizer.cpp:196: nextHeartbeatSequenceNumber(1045748532) cannot process synchronizer action(CatchingUpProgressUpdate)
147.902 Info WindowsUDPSocket.cpp:161: Socket closed
150.487 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
155.519 Info WindowsUDPSocket.cpp:161: Socket closed
155.520 Joining game 81.2.241.210:34197
155.520 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
155.520 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
155.576 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
155.584 Connection refused
155.584 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
155.584 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
155.586 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
156.186 Info HttpSharedState.cpp:108: Status code: 200
156.186 Info AuthServerConnector.cpp:132: Received key(U0TspNg1ay9WteIkUyAoNQ==) for username(yfcz) from auth server.
156.186 Info WindowsUDPSocket.cpp:161: Socket closed
156.187 Joining game 81.2.241.210:34197
156.187 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
156.187 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
156.239 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
156.284 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
156.284 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
156.284 Info ClientRouter.cpp:217: ConnectionAccepted
174.785 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (9)
189.684 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
189.684 Downloading file C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip (37885181 B, 75319 blocks)
189.693 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
213.519 Info TransferTarget.cpp:280: TIMEOUT!
214.701 Info TransferTarget.cpp:280: TIMEOUT!
215.193 Finished download (25 s, 37 MB, 1.4 MB/s)
215.398 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
215.398 Loading map C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip
215.398 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
215.405 Info Scenario.cpp:148: Map version 0.14.3-0
218.501 Info ClientMultiplayerManager.cpp:518: MapTick(34668546) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
225.281 Info ClientMultiplayerManager.cpp:518: MapTick(34669430) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
225.384 Info ClientMultiplayerManager.cpp:518: MapTick(34669430) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
250.577 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
250.577 Info ClientMultiplayerManager.cpp:518: MapTick(34669725) changing state from(InGame) to(DisconnectScheduled)
250.600 Info ClientMultiplayerManager.cpp:518: MapTick(34669725) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
250.684 Info ClientMultiplayerManager.cpp:518: MapTick(34669725) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
250.684 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (10)
251.259 Info WindowsUDPSocket.cpp:161: Socket closed
298.959 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
650.596 Info WindowsUDPSocket.cpp:161: Socket closed
650.597 Joining game 81.2.241.210:34197
650.597 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
650.598 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
650.684 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
650.701 Connection refused
650.701 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
650.701 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
650.703 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
651.511 Info HttpSharedState.cpp:108: Status code: 200
651.511 Info AuthServerConnector.cpp:132: Received key(OZw6oqpXx6vwd2QrXoJFWA==) for username(yfcz) from auth server.
651.512 Info WindowsUDPSocket.cpp:161: Socket closed
651.512 Joining game 81.2.241.210:34197
651.512 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
651.512 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
651.578 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
651.584 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
651.584 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
651.584 Info ClientRouter.cpp:217: ConnectionAccepted
683.935 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
683.935 Downloading file C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip (37931665 B, 75411 blocks)
683.944 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
707.900 Info TransferTarget.cpp:280: TIMEOUT!
709.101 Info TransferTarget.cpp:280: TIMEOUT!
709.428 Finished download (25 s, 37 MB, 1.4 MB/s)
709.647 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
709.647 Loading map C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip
709.647 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
709.655 Info Scenario.cpp:148: Map version 0.14.3-0
712.936 Info ClientMultiplayerManager.cpp:518: MapTick(34567400) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
713.530 Info GameActionHandler.cpp:2550: MapTick(34567458) processed PlayerJoinGame peerID(2) playerIndex(18) mode(connect)
736.145 Info ClientMultiplayerManager.cpp:518: MapTick(34570349) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
736.251 Info ClientMultiplayerManager.cpp:518: MapTick(34570349) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
736.336 Info GameActionHandler.cpp:2550: MapTick(34570354) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
1024.408 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(34587635) serverCRC(163798423) localCRC(188291073)
1024.409 Info ClientMultiplayerManager.cpp:518: MapTick(34587636) changing state from(InGame) to(DesyncedWaitingForMap)
1024.442 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(34587637) serverCRC(-656133314) localCRC(332903219)
1024.459 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(34587638) serverCRC(-596578470) localCRC(-314241966)
1024.476 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(34587639) serverCRC(-47156451) localCRC(1069840816)
1024.526 Info ClientMultiplayerManager.cpp:639: mapTick(34587643) received player (1) desynced
1024.526 Info ClientMultiplayerManager.cpp:639: mapTick(34587643) received player (4) desynced
1024.611 Info ClientMultiplayerManager.cpp:639: mapTick(34587648) received player (2) desynced
1045.495 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
1045.495 Info ClientMultiplayerManager.cpp:518: MapTick(34587650) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
1045.495 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
1045.496 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
1049.735 Downloading file C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip (37977680 B, 75503 blocks)
1049.740 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
1073.051 Info TransferTarget.cpp:280: TIMEOUT!
1074.268 Info TransferTarget.cpp:280: TIMEOUT!
1074.637 Finished download (24 s, 37 MB, 1.5 MB/s)
1074.880 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
1074.880 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
1077.969 Info ParallelDesyncReportCreator.cpp:64: Created desync report
1077.985 Loading map C:\Users\yfcz\AppData\Roaming\Factorio\temp\mp-download.zip
1077.985 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
1077.993 Info Scenario.cpp:148: Map version 0.14.3-0
1081.368 Info ClientMultiplayerManager.cpp:518: MapTick(34587650) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1091.170 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (1)
1107.471 Info ClientMultiplayerManager.cpp:639: mapTick(34590704) received player (3) desynced
1111.556 Info ClientMultiplayerManager.cpp:518: MapTick(34591184) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1111.652 Info ClientMultiplayerManager.cpp:518: MapTick(34591184) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1124.385 Info ClientMultiplayerManager.cpp:639: mapTick(34591186) received player (3) desynced
1228.952 Info GameActionHandler.cpp:2550: MapTick(34594558) processed PlayerJoinGame peerID(5) playerIndex(200) mode(connect)
1371.969 Info GameActionHandler.cpp:2550: MapTick(34603133) processed PlayerJoinGame peerID(3) playerIndex(177) mode(connect)
1464.684 Info ClientMultiplayerManager.cpp:518: MapTick(34608068) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
1638.282 Info WindowsUDPSocket.cpp:161: Socket closed
1638.282 Joining game 81.2.241.210:34197
1638.282 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
1638.282 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
1638.392 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
1638.401 Connection refused
1638.401 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
1638.401 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ujcjvz\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ujcjvz\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ujcjvz\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ujcjvz\src\appmanager.cpp (107): AppManager::process
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-ujcjvz\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC296213D2)
00007FFC296213D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2BE054E4)
00007FFC2BE054E4 (ntdll): (filename not available): RtlUserThreadStart
1648.530 Error AppManager.cpp:107: Received MultiplayerConnectionRefused while connecting is not in progress.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ujcjvz\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ujcjvz\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ujcjvz\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ujcjvz\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ujcjvz\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-ujcjvz\src\appmanager.cpp (107): AppManager::process
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-ujcjvz\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC296213D2)
00007FFC296213D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2BE054E4)
00007FFC2BE054E4 (ntdll): (filename not available): RtlUserThreadStart
1649.283 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [14.3] Client crash during reconnection: "(107): AppManager::process"
I believe that this was fixed in the 0.14.5
Re: [14.3] Client crash during reconnection: "(107): AppManager::process"
Don't think so: viewtopic.php?f=7&t=32662kovarex wrote:I believe that this was fixed in the 0.14.5
Re: [14.3] Client crash during reconnection "(107): AppManager::process" REOPENED
You are right, this is probably a different problem, the AppManager was in wrong state, but I don't know in which state, so I added the state info into the crash message, so hopefully I will get more info about the cause in 0.14.6
Re: [14.3] Client crash during reconnection "(107): AppManager::process" REOPENED
I tried to reproduce it (kill the server, start it again, click reconnect), but without a success, so there are some hidden variables there probably.kovarex wrote:You are right, this is probably a different problem, the AppManager was in wrong state, but I don't know in which state, so I added the state info into the crash message, so hopefully I will get more info about the cause in 0.14.6
So the conclusion is, that I move this topic to pending, when you get a new crash in 0.14.6, please make a new bug report, the log could provide more info to investigate the source of the bug.
[0.14.7] [MP] Crash during reconnect
Hi
game just crashed during I was playing multiplayer, first "Server not responding" then I clicked reconnect and after 10s (unsuccessful waiting game crashed)
The content from the temp folder is attached
cva
game just crashed during I was playing multiplayer, first "Server not responding" then I clicked reconnect and after 10s (unsuccessful waiting game crashed)
The content from the temp folder is attached
cva
Code: Select all
1571.366 Joining game 172.93.102.2:34197
1571.366 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
1571.367 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(Ready) to(Connecting)
1571.508 Warning ClientRouter.cpp:115: Received NatPunch from 172.93.102.2:34197 as a client
1571.654 Connection refused
1571.654 Info ClientMultiplayerManager.cpp:171: Quitting multiplayer connection.
1571.654 Info ClientMultiplayerManager.cpp:523: MapTick(-1) changing state from(Connecting) to(Disconnected)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pw4ivs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pw4ivs\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pw4ivs\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pw4ivs\src\appmanager.cpp (107): AppManager::process
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pw4ivs\src\main.cpp (757): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF951B48364)
00007FF951B48364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF951FA5E91)
00007FF951FA5E91 (ntdll): (filename not available): RtlUserThreadStart
1599.822 Error AppManager.cpp:107: Received MultiplayerConnectionRefused while connecting is not in progress, state is InGame.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pw4ivs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pw4ivs\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pw4ivs\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pw4ivs\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pw4ivs\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-pw4ivs\src\appmanager.cpp (107): AppManager::process
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pw4ivs\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pw4ivs\src\main.cpp (757): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF951B48364)
00007FF951B48364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF951FA5E91)
00007FF951FA5E91 (ntdll): (filename not available): RtlUserThreadStart
1601.353 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- Attachments
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- preview.png (738.17 KiB) Viewed 5575 times
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- mp-download.zip
- (12.87 MiB) Downloaded 139 times
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- factorio-current.log
- (16.41 KiB) Downloaded 145 times
Last edited by Loewchen on Sat Sep 17, 2016 1:33 pm, edited 1 time in total.
Reason: Merged...
Reason: Merged...
Re: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
Ah. *here's* the new thread. Attached are the server logs. They don't seem hugely useful though. Let me know if there's somewhere else I should be looking.
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- logs.tar.gz
- (19.76 KiB) Downloaded 146 times
Re: [0.14.7] [MP] Crash during reconnect
Same Server, same situation...
Edit: Thx Denubis for the server log
Edit2: From the server log:
Edit: Thx Denubis for the server log
Edit2: From the server log:
Code: Select all
[...]
5394.006 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.xxx.xxx.8:13169)
5394.006 Refusing connection for address(95.xxx.xxx.8:13169). User with your name: "cva" is already in the game.
[...]
- Attachments
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- factorio-current.log
- (17.58 KiB) Downloaded 141 times
Re: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
Oh, and just in case it's relevant. Running on an 8 core server on a rack in NY. Threads set to 8. I've been closely watching load all night and it's been between .2 and .3 without too much trouble. Massive lag/rubberbanding when someone tries to join or autosaves. Beyond that, not bad across the world. Server conf file can be e-mailed to someone on request.
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- Burner Inserter
- Posts: 7
- Joined: Sun Sep 18, 2016 8:43 am
- Contact:
[0.14.7] Multiplayer Server no response then crash
While playing multiplayer with my friend my game after a differing amount of time will freeze and get the popup stating "Server is not responding". I then get the "Communication with server failed": save, quit or reconnect popup after being disconnected. If I choose the reconnect option then factorio crashes and the error appears telling me the location of the log file and to submit a bug report.
I have chosen to save the game once before when this has happened and then I could go through the main menu and reconnect to the game fine.
I have not noticed any particular action in the game that causes the server to become unresponsive. My friend who is the host is having no problems with factorio or the mods that we are using.
This has occured around 5 times today and is getting frustrating to play as I have to redownload the map each time this occurs and occasionally the map download will get stuck with 0% remaining and hang.
So the error I am most worried about is the server disconnection as it interrupts the gameplay and seems to be causing the game to crash upon reconnect.
Factorio Log file: Save File:
https://www.dropbox.com/s/064sxjyyemug5 ... s.zip?dl=0
I have chosen to save the game once before when this has happened and then I could go through the main menu and reconnect to the game fine.
I have not noticed any particular action in the game that causes the server to become unresponsive. My friend who is the host is having no problems with factorio or the mods that we are using.
This has occured around 5 times today and is getting frustrating to play as I have to redownload the map each time this occurs and occasionally the map download will get stuck with 0% remaining and hang.
So the error I am most worried about is the server disconnection as it interrupts the gameplay and seems to be causing the game to crash upon reconnect.
Factorio Log file: Save File:
https://www.dropbox.com/s/064sxjyyemug5 ... s.zip?dl=0
Last edited by Loewchen on Sun Sep 18, 2016 11:56 am, edited 1 time in total.
Reason: Merged...
Reason: Merged...
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- Manual Inserter
- Posts: 4
- Joined: Wed Jul 22, 2015 2:45 pm
- Contact:
Re: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
This is also related to my report: viewtopic.php?f=7&t=32937
As well as cncr04s' report: viewtopic.php?f=7&t=32939&p=207648#p207648
As well as cncr04s' report: viewtopic.php?f=7&t=32939&p=207648#p207648
Re: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
Hello, it should be fixed for 0.14.8