Running with all of Bob's, Angel's Infinite Ores, RSO, Factorio Reach, autofill and a version of VoidChestInstant (changed to be 0.14-compatible). I was fiddling with my personal train; I'd placed a temporary station and called it over, then hopped in to go back to Main to get some more supplies. I think I'd clicked on the arrow to go to station in the train GUI when it crashed.
Attaching most recent autosave and renamed log.
Still trying to figure out if this is reproducible.
[0.14.7] Crash in "Train::requestPath" (mac)
[0.14.7] Crash in "Train::requestPath" (mac)
- Attachments
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- _autosave2.zip
- (40.32 MiB) Downloaded 124 times
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- factorio-crash.log
- (7.7 KiB) Downloaded 119 times
Re: [0.14.7] Crash in Train::requestPath
Yes, this is reproducible. In the attached save, click on the train you're in, select 'Main PAX' and click the arrow to go to station -> crash.
- Attachments
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- BobsRso.zip
- (40.25 MiB) Downloaded 126 times
Re: [0.14.7] Crash in "Train::requestPath" (mac)
I got this error as well. However I was starting a request for more landfill from logistics when it happened to me.
I've attached a screenshot from the time of the crash. You can see behind GUI you can partially see some train tracks. The dead-end part of the "Y" and the nearby signals are the only thing I've changed recent enough to affect train paths. I only have two trains to keep track of so I know both have since done at least one loop along their stations. Then I added the "Y" + signals minutes later and was starting my landfill request when the game froze then tossed the error.
My save file is uploading on dropbox. Will post it as well in a bit.
[edit]
My save file: https://www.dropbox.com/s/a8gqctjwh6uqv ... 2.zip?dl=0
Sadly, I didn't have a save close enough to the event. I tried and tried to reproduce it but no luck on my end.
Going to try the save OP provided.
[edit2]
Well I can't reproduce the crash with my save or OP's. I don't get it.
I've attached a screenshot from the time of the crash. You can see behind GUI you can partially see some train tracks. The dead-end part of the "Y" and the nearby signals are the only thing I've changed recent enough to affect train paths. I only have two trains to keep track of so I know both have since done at least one loop along their stations. Then I added the "Y" + signals minutes later and was starting my landfill request when the game froze then tossed the error.
FactorioCrash
Then then here is my error log:
Log Excerpt
[edit]
My save file: https://www.dropbox.com/s/a8gqctjwh6uqv ... 2.zip?dl=0
Sadly, I didn't have a save close enough to the event. I tried and tried to reproduce it but no luck on my end.

Going to try the save OP provided.
[edit2]
Well I can't reproduce the crash with my save or OP's. I don't get it.
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- Inserter
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Re: [0.14.7] Crash in "Train::requestPath" (mac)
Got this on Linux as well, in a slightly different situation: this one happens when you place a rail in the gap, connecting the train line.
Perfectly reproducible. Stock, no mods. Save attached.
It doesn't happen if I switch the train to manual, place the rail, then switch it to automatic.
Perfectly reproducible. Stock, no mods. Save attached.
It doesn't happen if I switch the train to manual, place the rail, then switch it to automatic.
Backtrace
- Attachments
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- feep63.zip
- (46.99 MiB) Downloaded 134 times
Re: [0.14.7] Crash in "Train::requestPath" (mac)
If you want to get ahold of me I'm almost always on Discord.