[14.5] Crash in MP after map download.

Bugs that are actually features.
jemoedur
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[14.5] Crash in MP after map download.

Post by jemoedur »

Every time I want to join a public multiplayer game it will load but then not display the game.
Then i am not able to anything and sometimes it crashes.

How can i resolve it?
kovarex
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Re: Multiplayer does not start

Post by kovarex »

Hello, you didn't specify the game version, neither the crash when it logs. You didn't specify the way you connect (direct connection, matching server, through steam) etc.
jemoedur
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Re: Multiplayer does not start

Post by jemoedur »

I played on the most recent experimental build.
I just tried to join a public game via the server list.
after that it loads but does not display anything.
The file that is attached is hopefully the correct one.

I apologise for my lack of description.
Attachments
factorio-current.log
(11.54 KiB) Downloaded 91 times
Loewchen
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Re: Multiplayer does not start

Post by Loewchen »

Code: Select all

   0.002 2016-09-14 17:02:27; Factorio 0.14.5 (build 24594, win64, steam)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Gebruiker/AppData/Roaming/Factorio
   0.002 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.015 Display options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
   0.016 Available display adapters: 2
   0.016  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 760 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.019  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 760 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.019 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.465 Initialised Direct3D:[0] NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.6451
   0.467     Video memory size (dedicated video/dedicated system/shared system/available): 1989/0/8101/4088 MB
   0.485 Device reset internal.
   0.487 Desktop composition is active.
   0.487 WARNING: You have vsync and desktop composition enabled on Direct3d. Cosider disabling vsync to increase performance on some confirgurations.
   0.487 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
   0.538 Loading mod core 0.0.0 (data.lua)
   0.549 Loading mod base 0.14.5 (data.lua)
   0.663 Checksum for core: 1620335853
   0.663 Checksum for mod base: 574141439
   0.908 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1473857850
   0.908 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1473856200
   1.058 Initial atlas bitmap size is 16384
   1.059 Created atlas bitmap 16384x5736
   1.075 Created atlas bitmap 4096x4088
   1.095 Created atlas bitmap 4096x4096
   1.130 Created atlas bitmap 4096x3960
   1.253 Created atlas bitmap 4096x968
   1.263 Created atlas bitmap 4096x3652
   5.598 Sprites loaded
   5.598 Convert atlas 4096x4088 to: compressed 
   6.165 Convert atlas 4096x4096 to: compressed 
   6.865 Convert atlas 4096x3960 to: compressed 
   7.332 Convert atlas 4096x968 to: trilinear-filtering 
   7.354 Convert atlas 4096x3652 to: mipmap 
   8.178 Loading sounds...
   9.254 Custom inputs active: 0
   9.292 Factorio initialised
  14.051 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  14.052 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/get-games?username=jemoedur&token=<private>
  15.701 Info HttpSharedState.cpp:108: Status code: 200
  21.165 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/get-game-details/187245
  21.329 Info HttpSharedState.cpp:108: Status code: 200
  23.232 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/get-game-details/205576
  23.395 Info HttpSharedState.cpp:108: Status code: 200
  24.447 Info WindowsUDPSocket.cpp:161: Socket closed
  24.447 Joining game 81.2.241.210:34197
  24.447 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  24.447 Verbose RouterBase.cpp:35: Started router thread.
  24.447 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Ready) to(Connecting)
  24.541 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
  24.614 Connection refused
  24.614 Info ClientMultiplayerManager.cpp:167: Quitting multiplayer connection.
  24.614 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Connecting) to(Disconnected)
  24.616 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  25.274 Info HttpSharedState.cpp:108: Status code: 200
  25.274 Info AuthServerConnector.cpp:132: Received key(Msh//3626fD1+tm+4SXjxg==) for username(jemoedur) from auth server.
  25.274 Verbose RouterBase.cpp:60: Finishing router thread.
  25.274 Info WindowsUDPSocket.cpp:161: Socket closed
  25.274 Joining game 81.2.241.210:34197
  25.274 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  25.275 Verbose RouterBase.cpp:35: Started router thread.
  25.275 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Ready) to(Connecting)
  25.375 Warning ClientRouter.cpp:115: Received NatPunch from 81.2.241.210:34197 as a client
  25.428 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
  25.429 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  25.429 Info ClientRouter.cpp:217: ConnectionAccepted
  97.844 Info ClientMultiplayerManager.cpp:122: Disconnecting multiplayer connection.
  97.844 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(ConnectedWaitingForMap) to(DisconnectScheduled)
  97.876 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
  99.476 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
  99.478 Verbose RouterBase.cpp:60: Finishing router thread.
  99.478 Info WindowsUDPSocket.cpp:161: Socket closed
 103.911 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 103.912 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/get-games?username=jemoedur&token=<private>
 105.676 Info HttpSharedState.cpp:108: Status code: 200
 108.843 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/get-game-details/203311
 108.993 Info HttpSharedState.cpp:108: Status code: 200
 110.380 Info WindowsUDPSocket.cpp:161: Socket closed
 110.381 Joining game 85.214.244.128:13500
 110.381 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 110.381 Verbose RouterBase.cpp:35: Started router thread.
 110.381 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Ready) to(Connecting)
 110.470 Warning ClientRouter.cpp:115: Received NatPunch from 85.214.244.128:13500 as a client
 110.547 Connection refused
 110.547 Info ClientMultiplayerManager.cpp:167: Quitting multiplayer connection.
 110.547 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Connecting) to(Disconnected)
 110.548 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 111.221 Info HttpSharedState.cpp:108: Status code: 200
 111.221 Info AuthServerConnector.cpp:132: Received key(P0wFoVFrLpEJqegQSfGAvw==) for username(jemoedur) from auth server.
 111.221 Verbose RouterBase.cpp:60: Finishing router thread.
 111.221 Info WindowsUDPSocket.cpp:161: Socket closed
 111.221 Joining game 85.214.244.128:13500
 111.221 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 111.221 Verbose RouterBase.cpp:35: Started router thread.
 111.221 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Ready) to(Connecting)
 111.284 Warning ClientRouter.cpp:115: Received NatPunch from 85.214.244.128:13500 as a client
 111.364 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
 111.364 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 111.364 Info ClientRouter.cpp:217: ConnectionAccepted
 116.713 Info ClientMultiplayerManager.cpp:646: Received mapReadyForDownload
 116.713 Downloading file C:\Users\Gebruiker\AppData\Roaming\Factorio\temp\mp-download.zip (47086775 B, 93612 blocks)
 116.714 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 136.698 Info TransferTarget.cpp:280: TIMEOUT!
 137.948 Info TransferTarget.cpp:280: TIMEOUT!
 138.007 Finished download (21 s, 47 MB, 2.2 MB/s)
 138.204 Info ClientMultiplayerManager.cpp:627: mapTick(-1) map download finished creating scenario
 138.204 Loading map C:\Users\Gebruiker\AppData\Roaming\Factorio\temp\mp-download.zip
 138.204 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 138.209 Info Scenario.cpp:148: Map version 0.14.5-3
 138.213 Info PrototypeMigrationList.cpp:87: Activating migration base/info.json
 141.608 Applying migration: Base Mod: data.lua
 141.609 Warning Scenario.cpp:223: Map loading failed during migrations processing: Error while applying migration: Base Mod: data.lua

Cannot execute command. Error: [string "require("prototypes.resources")
..."]:1: Require doesn't work from console and from remote.call.
 142.711 Info ClientMultiplayerManager.cpp:122: Disconnecting multiplayer connection.
 142.711 Info ClientMultiplayerManager.cpp:516: MapTick(12656442) changing state from(ConnectedLoadingMap) to(DisconnectScheduled)
 142.731 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 142.864 Info ClientMultiplayerManager.cpp:516: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 142.864 Info ClientMultiplayerManager.cpp:743: Disconnect notification for peer (123)
 142.866 Verbose RouterBase.cpp:60: Finishing router thread.
 142.867 Info WindowsUDPSocket.cpp:161: Socket closed
 228.161 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-mxqeuk\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-mxqeuk\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-mxqeuk\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-mxqeuk\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-mxqeuk\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6ED77DD74)
00007FF6ED77DD74 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF84316991D)
00007FF84316991D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8431086D3)
00007FF8431086D3 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF843168A3A)
00007FF843168A3A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-mxqeuk\src\appmanagerstates.cpp (332): InMultiplayerMenu::enableGui
c:\cygwin64\tmp\factorio-mxqeuk\src\appmanagerstates.cpp (707): InMultiplayerConnect::process
c:\cygwin64\tmp\factorio-mxqeuk\src\appmanager.cpp (187): AppManager::process
c:\cygwin64\tmp\factorio-mxqeuk\src\mainloop.cpp (248): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-mxqeuk\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-mxqeuk\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-mxqeuk\src\main.cpp (741): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841088364)
00007FF841088364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF843125E91)
00007FF843125E91 (ntdll): (filename not available): RtlUserThreadStart
 228.717 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
kovarex
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Re: [14.5] Crash in MP after map download.

Post by kovarex »

This looks like Factorio tries to open migrations on wrong folder, or you moved your files around in the factorio install. I recommend reinstalling Factorio, if it doesn't help, post your config.ini please.
jemoedur
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Re: [14.5] Crash in MP after map download.

Post by jemoedur »

Thank you for all the help. I had already reinstalled it. This time I tried and get rid of every file regarding factorio. After it I reinstalled factorio via steam and it worked.

I had factorio before the steam release. After the release on steam I went there I think it went wrong there.

Again thanks for everything.
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