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How does it work?
It seems to pick a lane and stick to it until the lane is blocked or full.
I'm trying to consider ways to create an "overflow valve" where resources will travel down a secondary path ONLY if the primary path is full.
I'm sure this could be achieved using some combinator logic, but would be nice to see if its possible using the built-in logic and math it out.
And if it changes directions along the path, it seems to change which inserter it will use to output as well.