Bugs & FAQ
Moderator: Arch666Angel
- mexmer
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Re: Bugs & FAQ
seems there are some resource strings missing, i will add others to this post, if i encounter them. unless there is better place to report.
recipe-name.salt-water-electrolysis2
recipe-name.water-thermal-lithia
recipe-name.salt-water-electrolysis2
recipe-name.water-thermal-lithia
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Timeslice
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Re: Bugs & FAQ
Angel's Processing forces the additional alien artifacts from Bob's mods even if they are disabled in the Bob's config.
Code: Select all
bobmods.config.enemies.EnableNewArtifacts = false-
Timeslice
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Re: Bugs & FAQ
Angel's Processing allows you to craft bob's synthetic wood, but doesn't unlock the bob's recipes which use the synthetic wood (such as the basic board).
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Atria
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Re: Bugs & FAQ
I'm using Angel's Refining version 0.3.0 and on startup i get error: "Error in assignID, resource-category with name "angels-fissure" does not exists. And when I remove require("prototypes.buildings.thermal-extractor") new error saying that subgroup "angels-ores" is missing. Any idea when will be released stable version for 0.14?
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Neemys
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Re: Bugs & FAQ
You are missing angels infinite ore, the fissure is in there.Atria wrote:I'm using Angel's Refining version 0.3.0 and on startup i get error: "Error in assignID, resource-category with name "angels-fissure" does not exists. And when I remove require("prototypes.buildings.thermal-extractor") new error saying that subgroup "angels-ores" is missing. Any idea when will be released stable version for 0.14?
If you don't want the "infinite" part of this mod, you can disable it in config or put a trigger mod which is in the download page for infinite ore in this subforum.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
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Timeslice
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Re: Bugs & FAQ
It really should be renamed Angel's Ores. I too skipped it originally because I didn't want infinite ores. And so got the error mentioned above.
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Nexela
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Re: Bugs & FAQ
I second this change and the trigger mod could be angels-infinite-ores which will enable infinite versions of the ores
- Earendel
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Re: Bugs & FAQ
I'm playing with this and bobs mods. I can't find anything that uses Saline Water. There is a recipe for the chemical furnace that takes in normal water and output salt, but nothing for saline water. I also can't void it so I've had to resort to steam engines. It seems like a bug that a recipe is missing.
- steinio
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Re: Bugs & FAQ
Saline water is needed in salt water electrolysis.
You need water treatment research for that.
You need water treatment research for that.
- Earendel
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Re: Bugs & FAQ
Thanks steinio that helped me track down a problem.
I had water treatment researched. From the tech screen I could see the salt water electrolysis recipe. In the 'e' menu, the recipe was not in the 'bobs fluids' tab, nor would it appear in the electrolyser recipe list.
I used the console to un-research then re-research water-treatment, and the recipe appeared.
I then went back to a previous save before learning water-treatment the first time. This time the recipe appeared when researched.
I checked the mod list from the previous save and saw that originally all of the bobs mods were enabled except bobs ores (by accident). At some point I had enabled bobs ores, at the time it didn't seem to do anything because Angels Ores / Refining masks most of that. I disabled bobs ores and went back to the old save again, researched water-treatment managed to recreate the problem:
If bobs ores is not enabled then water treatment creates saline water, but you don't get the salt water electrolysis recipe. Even if you switch bobs ores on afterwards still don't get the salt water electrolysis recipe.
I had water treatment researched. From the tech screen I could see the salt water electrolysis recipe. In the 'e' menu, the recipe was not in the 'bobs fluids' tab, nor would it appear in the electrolyser recipe list.
I used the console to un-research then re-research water-treatment, and the recipe appeared.
I then went back to a previous save before learning water-treatment the first time. This time the recipe appeared when researched.
I checked the mod list from the previous save and saw that originally all of the bobs mods were enabled except bobs ores (by accident). At some point I had enabled bobs ores, at the time it didn't seem to do anything because Angels Ores / Refining masks most of that. I disabled bobs ores and went back to the old save again, researched water-treatment managed to recreate the problem:
If bobs ores is not enabled then water treatment creates saline water, but you don't get the salt water electrolysis recipe. Even if you switch bobs ores on afterwards still don't get the salt water electrolysis recipe.
- Arch666Angel
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Re: Bugs & FAQ
That is rather strange because I changed the checks from bobores to bobplates a long time ago, so it should care about bobores, maybe bobplates was disabled as well because it is dependent on bobores, but then again the whole mod wouldn't load in the bobs mode.Earendel wrote:Thanks steinio that helped me track down a problem.
I had water treatment researched. From the tech screen I could see the salt water electrolysis recipe. In the 'e' menu, the recipe was not in the 'bobs fluids' tab, nor would it appear in the electrolyser recipe list.
I used the console to un-research then re-research water-treatment, and the recipe appeared.
I then went back to a previous save before learning water-treatment the first time. This time the recipe appeared when researched.
I checked the mod list from the previous save and saw that originally all of the bobs mods were enabled except bobs ores (by accident). At some point I had enabled bobs ores, at the time it didn't seem to do anything because Angels Ores / Refining masks most of that. I disabled bobs ores and went back to the old save again, researched water-treatment managed to recreate the problem:
If bobs ores is not enabled then water treatment creates saline water, but you don't get the salt water electrolysis recipe. Even if you switch bobs ores on afterwards still don't get the salt water electrolysis recipe.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
- Earendel
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Re: Bugs & FAQ
Bobplates was enabled originally. Also I have been able to reproduce it with bobplates enabled.
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etcetera
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Re: Bugs & FAQ
How to change the rate of decrease for the infinite ores mod? I prefer a slower style of play but the yield decreases too quickly.
I don't really understand the code so I can't figure out where to change it.
I don't really understand the code so I can't figure out where to change it.
- Arch666Angel
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Re: Bugs & FAQ
Unzip the infinite ore mod, there is a config file in the main folder, it has options for yield there.etcetera wrote:How to change the rate of decrease for the infinite ores mod? I prefer a slower style of play but the yield decreases too quickly.
I don't really understand the code so I can't figure out where to change it.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
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etcetera
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Re: Bugs & FAQ
I looked at that but changing the base yield would affect all patches, making them too high. The goal is to have a longer time before I need to go out looking for more patches, so I would like the rate of change to be lower, not the total yield being increased.Arch666Angel wrote: Unzip the infinite ore mod, there is a config file in the main folder, it has options for yield there.
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123nick
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Re: Bugs & FAQ
when using petrochem, i spawn with a bunch of items. should i delete control.lua, which seems to be the file that is inserting the items into my inventory on game start?
also, another bug, i think, using your mods and bobs mods, none of the standard resources generate, like iron and copper, just stuff like sapphirite, crotinnium, etc and i dont know which mod gens them- angels ores, or bobs ores, or something else?
also, another bug, i think, using your mods and bobs mods, none of the standard resources generate, like iron and copper, just stuff like sapphirite, crotinnium, etc and i dont know which mod gens them- angels ores, or bobs ores, or something else?
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Nexela
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Re: Bugs & FAQ
You can safely delete that file. Looks like Angel forgot it123nick wrote:when using petrochem, i spawn with a bunch of items. should i delete control.lua, which seems to be the file that is inserting the items into my inventory on game start?
This is by design, Angel's replaces all of the many ores into 6 ores which can be crushed and refined in many ways to get the desired ores you want. The tooltip when you hover over an ore will tell you what ores it can make. The first one listed is the ore you will get if you directly smelt the crushed version.123nick wrote:also, another bug, i think, using your mods and bobs mods, none of the standard resources generate, like iron and copper, just stuff like sapphirite, crotinnium, etc and i dont know which mod gens them- angels ores, or bobs ores, or something else?
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123nick
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Re: Bugs & FAQ
oh, ok. i find that a bit odd- i thought refining would work slightly differently , with the vanilla resources being present to be refined by the machines added in this mod, so more plates per ore mined, or something, like modded minecraft, with the ability to stil outright smelt the ore and not have to fully process it to get plates also available.Nexela wrote:You can safely delete that file. Looks like Angel forgot it123nick wrote:when using petrochem, i spawn with a bunch of items. should i delete control.lua, which seems to be the file that is inserting the items into my inventory on game start?
This is by design, Angel's replaces all of the many ores into 6 ores which can be crushed and refined in many ways to get the desired ores you want. The tooltip when you hover over an ore will tell you what ores it can make. The first one listed is the ore you will get if you directly smelt the crushed version.123nick wrote:also, another bug, i think, using your mods and bobs mods, none of the standard resources generate, like iron and copper, just stuff like sapphirite, crotinnium, etc and i dont know which mod gens them- angels ores, or bobs ores, or something else?
- Arch666Angel
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Re: Bugs & FAQ
I did not add an option to do that specifically but you can manipulate that by increasing the "normal" defined in the resource entities by handetcetera wrote:I looked at that but changing the base yield would affect all patches, making them too high. The goal is to have a longer time before I need to go out looking for more patches, so I would like the rate of change to be lower, not the total yield being increased.Arch666Angel wrote: Unzip the infinite ore mod, there is a config file in the main folder, it has options for yield there.
Code: Select all
minimum=300,
normal=1500,
maximum=6000,Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ

"should be fixed"
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etcetera
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Re: Bugs & FAQ
I don't know if I'm doing something wrong but it still seems to be decreasing at the same rate when i change the normal. I changed one ore and not the others to have a comparison but as far as I could see the rate was the same between them.

