
YES
train rides, flying robots that cut down trees
P.S.sorry I accidentally sent you this message in PM, messed up button
Moderator: Choumiko
I agree with your conclusion, that bulldozer mode should have another option, but that you can also express in a nicer toneLaarryy1234 wrote:Hi!
Been using your FARL mod for some time now, but im getting so fustrated with it, like yeah it work perfecly placing rails, but if i did something wrong bam, now i need to go out and start removing by hand, seen the bulldozer mode only remove from infront of the train and direkly after it place a new rail. .
Code: Select all
function get_item_name(some_name)
if not global.item_names[some_name] then
local name = false
if game.item_prototypes[some_name] then
name = game.item_prototypes[some_name].name
elseif game.entity_prototypes[some_name] then
local items = game.entity_prototypes[some_name].items_to_place_this
local _, item = next(items)
name = item.name
else
--it's a tile?!
if some_name == "stone-path" then
name = "stone-brick"
end
if some_name == "hazard-concrete-left" then
name = "hazard-concrete"
end
end
if name then
global.item_names[some_name] = name
else
error("Couldn't find item for:" .. some_name, 2)
return nil
end
end
return global.item_names[some_name]
end
Sweet, I'll have to dig through and see what you did! I haven't tried it yet, I'm playing with and fixing some abandoned mods on RimWorld right now, but I have two pregnant alpaca's which is nice.Choumiko wrote:Thanks for the report. Fixed in a way that should work with tiles added by mods too.
I also made the vanilla hazard tiles mirror correctly if mirroring is enabled in the settings
Had that idea a while ago already, see here: https://github.com/Choumiko/FARL/issues/34Nexela wrote:Suggestion
Farl gets equipment grid, moves slower, requires roboport and robots to lay rails. (early game farl lays JUST track until roboport/bots are added)
mknejp wrote:An idea that came up when trying to make Electric Vehicles compatible with FARL:
Instead of (or in addition to) a fixed FARL locomotive have a "FARL equipment" item that can be placed in any locomotive with an equipment grid and turns it into a FARL. That allows for easier integration with other types of train/track types without you having to worry about any kind of compatibility nonsense (because we all know if someone adds a new kind of non-standard rail/train people will ask for FARL integration).