[14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"

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camelCase2
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[14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"

Post by camelCase2 »

Hi guys,

Running 0.14.3 Headless server on Ubuntu 14.04 LTS, two players at time of crash, both players crashed.

I was playing around with 10 odd trains or so that had jammed in a junction, the other player was playing around with rearranging some science labs.

I've bundled up the _autosave[123].zip files and the mp-save-\d+.zip files (some of which are mentioned below)

Here is the tail end of the log, starting from when the first dsyncs start:

Code: Select all

```
4285.143 Info ServerMultiplayerManager.cpp:701: mapTick(10217966) received stateChanged peerID(4) oldState(InGame) newState(DesyncedWaitingForMap)
4285.144 Info ServerMultiplayerManager.cpp:745: mapTick(10217966) received playerDesynced peer (4)
4285.144 Info ServerMultiplayerManager.cpp:625: mapTick(10217966) changing state from(InGame) to(InGameSavingMapForDesyncReport)
4285.261 Info ServerMultiplayerManager.cpp:701: mapTick(10217966) received stateChanged peerID(2) oldState(InGame) newState(DesyncedWaitingForMap)
4285.261 Info ServerMultiplayerManager.cpp:745: mapTick(10217966) received playerDesynced peer (2)
4287.056 Info ServerMultiplayerManager.cpp:732: MapTick(10217966) Serving map(/tank/apps/factorio/0.14.3/temp/mp-save-6.zip) for peer(4) size(19751878) crc(3477736893)
4287.056 Info ServerMultiplayerManager.cpp:732: MapTick(10217966) Serving map(/tank/apps/factorio/0.14.3/temp/mp-save-6.zip) for peer(2) size(19751878) crc(3477736893)
4287.056 Info ServerMultiplayerManager.cpp:625: mapTick(10217966) changing state from(InGameSavingMapForDesyncReport) to(InGame)
4287.129 Info ServerMultiplayerManager.cpp:701: mapTick(10217975) received stateChanged peerID(4) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
4287.168 Info ServerMultiplayerManager.cpp:701: mapTick(10217977) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
4287.168 Info ServerMultiplayerManager.cpp:701: mapTick(10217977) received stateChanged peerID(2) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
4287.168 Info ServerMultiplayerManager.cpp:701: mapTick(10217977) received stateChanged peerID(4) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
4290.747 Info ServerMultiplayerManager.cpp:701: mapTick(10218192) received stateChanged peerID(2) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
4290.805 Info ServerMultiplayerManager.cpp:701: mapTick(10218195) received stateChanged peerID(4) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
4297.080 Info ServerMultiplayerManager.cpp:701: mapTick(10218572) received stateChanged peerID(4) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
4299.308 Info ServerMultiplayerManager.cpp:701: mapTick(10218706) received stateChanged peerID(4) oldState(DesyncedCreatingReport) newState(ConnectedLoadingMap)
4302.245 Info ServerMultiplayerManager.cpp:701: mapTick(10218882) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
4305.239 Info ServerMultiplayerManager.cpp:701: mapTick(10219061) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
4305.336 Info ServerMultiplayerManager.cpp:701: mapTick(10219067) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
4318.721 Info ServerMultiplayerManager.cpp:701: mapTick(10219870) received stateChanged peerID(4) oldState(InGame) newState(DesyncedWaitingForMap)
4318.722 Info ServerMultiplayerManager.cpp:745: mapTick(10219870) received playerDesynced peer (4)
4318.722 Info ServerMultiplayerManager.cpp:625: mapTick(10219870) changing state from(InGame) to(InGameSavingMapForDesyncReport)
4320.750 Info ServerMultiplayerManager.cpp:732: MapTick(10219870) Serving map(/tank/apps/factorio/0.14.3/temp/mp-save-7.zip) for peer(4) size(19773437) crc(2732687746)
4320.750 Info ServerMultiplayerManager.cpp:625: mapTick(10219870) changing state from(InGameSavingMapForDesyncReport) to(InGame)
4320.857 Info ServerMultiplayerManager.cpp:701: mapTick(10219880) received stateChanged peerID(4) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
4320.857 Info ServerMultiplayerManager.cpp:701: mapTick(10219880) received stateChanged peerID(4) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
4322.336 Info ServerMultiplayerManager.cpp:701: mapTick(10219969) received stateChanged peerID(2) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
4323.054 Info ServerMultiplayerManager.cpp:701: mapTick(10220012) received stateChanged peerID(2) oldState(DesyncedCreatingReport) newState(ConnectedLoadingMap)
4324.477 Info ServerMultiplayerManager.cpp:701: mapTick(10220098) received stateChanged peerID(4) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
4325.034 Info ServerMultiplayerManager.cpp:701: mapTick(10220131) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
4330.709 Info ServerMultiplayerManager.cpp:701: mapTick(10220472) received stateChanged peerID(4) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
4332.242 Info ServerMultiplayerManager.cpp:701: mapTick(10220564) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(DesyncedWaitingForMap)
4332.242 Info ServerMultiplayerManager.cpp:745: mapTick(10220564) received playerDesynced peer (2)
4332.242 Info ServerMultiplayerManager.cpp:625: mapTick(10220564) changing state from(InGame) to(InGameSavingMapForDesyncReport)
4332.914 Info ServerMultiplayerManager.cpp:774: Disconnect notification for peer (4)
4332.914 Info NetworkInputListener.cpp:41: Refusing Input Action [0 0 PlayerLeaveGame] because multiplayer control is not ready
4332.914 Info ServerMultiplayerManager.cpp:701: mapTick(10220564) received stateChanged peerID(4) oldState(DesyncedCreatingReport) newState(DisconnectScheduled)
4332.914 Info ServerSynchronizer.cpp:519: nextHeartbeatSequenceNumber(108729) removing peer(4).
4334.189 Info ServerMultiplayerManager.cpp:732: MapTick(10220564) Serving map(/tank/apps/factorio/0.14.3/temp/mp-save-8.zip) for peer(2) size(19828815) crc(1697965006)
4334.189 Info ServerMultiplayerManager.cpp:625: mapTick(10220564) changing state from(InGameSavingMapForDesyncReport) to(InGame)
4334.264 Info ServerMultiplayerManager.cpp:701: mapTick(10220573) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
4334.264 Info ServerMultiplayerManager.cpp:701: mapTick(10220573) received stateChanged peerID(2) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedWaitingForMap)
4334.264 Info ServerMultiplayerManager.cpp:745: mapTick(10220573) received playerDesynced peer (2)
4334.264 Info ServerMultiplayerManager.cpp:625: mapTick(10220573) changing state from(InGame) to(InGameSavingMapForDesyncReport)
4336.148 Info ServerMultiplayerManager.cpp:732: MapTick(10220573) Serving map(/tank/apps/factorio/0.14.3/temp/mp-save-9.zip) for peer(2) size(19829902) crc(1635165523)
4336.149 Info ServerMultiplayerManager.cpp:625: mapTick(10220573) changing state from(InGameSavingMapForDesyncReport) to(InGame)
4336.225 Info ServerMultiplayerManager.cpp:701: mapTick(10220580) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
4336.262 Info ServerMultiplayerManager.cpp:701: mapTick(10220582) received stateChanged peerID(2) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
4339.817 Info ServerMultiplayerManager.cpp:701: mapTick(10220795) received stateChanged peerID(2) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
4345.009 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(46.18.104.247:64014)
4345.010 Refusing connection for address(46.18.104.247:64014). User verification is required for this game.
4345.489 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(46.18.104.247:64136)
4345.489 Info ServerRouter.cpp:418: Replying to connectionRequest for address(46.18.104.247:64136).
4345.489 Info ServerSynchronizer.cpp:504: nextHeartbeatSequenceNumber(109055) adding peer(6)
4345.493 Info ServerMultiplayerManager.cpp:625: mapTick(10221136) changing state from(InGame) to(InGameSavingMap)
4345.544 Info ServerMultiplayerManager.cpp:701: mapTick(10221136) received stateChanged peerID(6) oldState(Ready) newState(ConnectedWaitingForMap)
4346.785 Info ServerMultiplayerManager.cpp:732: MapTick(10221136) Serving map(/tank/apps/factorio/0.14.3/temp/mp-save-10.zip) for peer(6) size(19809027) crc(3665592974)
4346.785 Info ServerMultiplayerManager.cpp:625: mapTick(10221136) changing state from(InGameSavingMap) to(InGame)
4346.876 Info ServerMultiplayerManager.cpp:701: mapTick(10221146) received stateChanged peerID(6) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
4353.561 Info ServerMultiplayerManager.cpp:701: mapTick(10221547) received stateChanged peerID(6) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
4356.284 Info ServerMultiplayerManager.cpp:701: mapTick(10221710) received stateChanged peerID(6) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
4358.299 Info ServerMultiplayerManager.cpp:701: mapTick(10221831) received stateChanged peerID(6) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
4358.299 Info GameActionHandler.cpp:2550: MapTick(10221831) processed PlayerJoinGame peerID(6) playerIndex(41) mode(create)
4358.399 Info ServerMultiplayerManager.cpp:701: mapTick(10221837) received stateChanged peerID(6) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
4370.821 Info ServerMultiplayerManager.cpp:701: mapTick(10222582) received stateChanged peerID(2) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
4371.582 Info ServerMultiplayerManager.cpp:774: Disconnect notification for peer (2)
4371.582 Info ServerMultiplayerManager.cpp:701: mapTick(10222628) received stateChanged peerID(2) oldState(DesyncedCreatingReport) newState(DisconnectScheduled)
4371.603 Info ServerSynchronizer.cpp:519: nextHeartbeatSequenceNumber(109711) removing peer(2).
4372.403 Info ServerMultiplayerManager.cpp:774: Disconnect notification for peer (6)
4372.403 Info ServerSynchronizer.cpp:519: nextHeartbeatSequenceNumber(109731) removing peer(6).
4505.952 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(88.71.129.114:62907)
4505.952 Refusing connection for address(88.71.129.114:62907). User verification is required for this game.
4506.710 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(88.71.129.114:60653)
4506.710 Info ServerRouter.cpp:418: Replying to connectionRequest for address(88.71.129.114:60653).
4506.710 Info ServerSynchronizer.cpp:504: nextHeartbeatSequenceNumber(109731) adding peer(7)
4506.727 Info ServerMultiplayerManager.cpp:625: mapTick(10222678) changing state from(InGame) to(InGameSavingMap)
4506.778 Info ServerMultiplayerManager.cpp:701: mapTick(10222678) received stateChanged peerID(7) oldState(Ready) newState(ConnectedWaitingForMap)
4508.019 Info ServerMultiplayerManager.cpp:732: MapTick(10222678) Serving map(/tank/apps/factorio/0.14.3/temp/mp-save-11.zip) for peer(7) size(19791993) crc(1004384132)
4508.019 Info ServerMultiplayerManager.cpp:625: mapTick(10222678) changing state from(InGameSavingMap) to(InGame)
4508.108 Info ServerMultiplayerManager.cpp:701: mapTick(10222688) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
4540.008 Info ServerMultiplayerManager.cpp:701: mapTick(10224530) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
4542.323 Info ServerMultiplayerManager.cpp:701: mapTick(10224668) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
4557.286 Info ServerMultiplayerManager.cpp:774: Disconnect notification for peer (7)
4557.286 Info ServerSynchronizer.cpp:519: nextHeartbeatSequenceNumber(111013) removing peer(7).
```
Attachments
mp-save-6-11.tar
mp-saves from 6 to 11 (mentioned in server log)
(113.29 MiB) Downloaded 130 times
factorio crash autosaves.tar
Autosave Savegame bundle
(37.91 MiB) Downloaded 120 times
factorio-current.log
(20.61 KiB) Downloaded 114 times

camelCase2
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Re: Segfault after several desyncs

Post by camelCase2 »

Noticed that the log wasn't that long, and seems to be after a restart? anyway attached factorio-previous.log as well.

Just a mention we had a 2 or 3 dsyncs tonight.
Attachments
factorio-previous.log
(64.8 KiB) Downloaded 126 times

camelCase2
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Re: Segfault after several desyncs

Post by camelCase2 »

Also the server didn't crash or anything.

I've rejoined and there is a ghost of myself still in the game, underneath a train (I was probably in the train when the game crashed).

The game is dsyncing frequently.

I'll leave the server running incase you want to have a look.

Message me, via the email I used to register this forum account and I can provide server details.

Loewchen
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Re: Segfault after several desyncs

Post by Loewchen »

Please post the desync-report from the desynct client, see my signature for details.

For searchability:

Code: Select all

   0.002 2016-09-02 23:28:07; Factorio 0.14.3 (build 24459, win64, steam)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/PaulG/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.023 Display options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Screen: 1]
   0.025 Available display adapters: 3
   0.026  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.026  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.026  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 770 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.026 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.139 Initialised Direct3D:[0] NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.5891
   0.146     Video memory size (dedicated video/dedicated system/shared system/available): 1989/0/8148/4088 MB
   0.188 Device reset internal.
   0.191 Desktop composition is active.
   0.191 WARNING: You have vsync and desktop composition enabled on Direct3d. Cosider disabling vsync to increase performance on some confirgurations.
   0.191 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   0.308 Loading mod core 0.0.0 (data.lua)
   0.316 Loading mod base 0.14.3 (data.lua)
   0.507 Checksum for core: 1620335853
   0.508 Checksum for mod base: 3867985917
   1.019 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472855219
   1.019 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472855218
   1.231 Initial atlas bitmap size is 16384
   1.232 Created atlas bitmap 16384x3847
   1.299 Created atlas bitmap 4096x4088
   1.372 Created atlas bitmap 4096x4096
   1.423 Created atlas bitmap 4096x3960
   1.483 Created atlas bitmap 4096x968
   1.489 Created atlas bitmap 4096x3652
  13.227 Sprites loaded
  13.228 Convert atlas 4096x4088 to: compressed 
  14.415 Convert atlas 4096x4096 to: compressed 
  15.927 Convert atlas 4096x3960 to: compressed 
  16.889 Convert atlas 4096x968 to: trilinear-filtering 
  16.915 Convert atlas 4096x3652 to: mipmap 
  18.225 Loading sounds...
  20.423 Custom inputs active: 0
  20.478 Factorio initialised
  89.960 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  97.756 Info WindowsUDPSocket.cpp:161: Socket closed
  97.756 Joining game 5.9.5.130:34197
  97.756 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  97.757 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  97.796 Warning ClientRouter.cpp:115: Received NatPunch from 5.9.5.130:34197 as a client
  97.839 Connection refused
  97.839 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
  97.839 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
  97.840 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  98.221 Info HttpSharedState.cpp:108: Status code: 200
  98.221 Info AuthServerConnector.cpp:132: Received key(7V5v64pkak0/Oj0i5uml6w==) for username(og) from auth server.
  98.221 Info WindowsUDPSocket.cpp:161: Socket closed
  98.221 Joining game 5.9.5.130:34197
  98.221 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  98.222 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  98.258 Warning ClientRouter.cpp:115: Received NatPunch from 5.9.5.130:34197 as a client
  98.322 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
  98.322 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  98.322 Info ClientRouter.cpp:217: ConnectionAccepted
  99.589 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
  99.589 Downloading file C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip (19268499 B, 38308 blocks)
  99.590 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 105.807 Finished download (6 s, 19 MB, 3.0 MB/s)
 105.951 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
 105.951 Loading map C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip
 105.951 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 106.041 Info Scenario.cpp:148: Map version 0.14.3-0
 108.527 Checksum for script C:/Users/PaulG/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 108.551 Info ClientMultiplayerManager.cpp:518: MapTick(10077402) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 110.387 Info ClientMultiplayerManager.cpp:518: MapTick(10078055) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 110.506 Info ClientMultiplayerManager.cpp:518: MapTick(10078055) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 110.607 Info GameActionHandler.cpp:2550: MapTick(10078061) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect)
 120.969 Device reset external.
 383.835 Info GameActionHandler.cpp:2550: MapTick(10094254) processed PlayerJoinGame peerID(5) playerIndex(40) mode(create)
1494.078 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10160179) serverCRC(371034792) localCRC(1368182705)
1494.078 Info ClientMultiplayerManager.cpp:518: MapTick(10160180) changing state from(InGame) to(DesyncedWaitingForMap)
1494.095 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10160180) serverCRC(1362961566) localCRC(952150780)
1494.194 Info ClientMultiplayerManager.cpp:639: mapTick(10160187) received player (5) desynced
1494.195 Info ClientMultiplayerManager.cpp:639: mapTick(10160187) received player (4) desynced
1494.211 Info ClientMultiplayerManager.cpp:639: mapTick(10160188) received player (2) desynced
1496.111 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
1496.111 Info ClientMultiplayerManager.cpp:518: MapTick(10160191) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
1496.111 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
1496.115 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
1499.695 Downloading file C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip (19734122 B, 39233 blocks)
1499.698 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
1505.802 Finished download (6 s, 19 MB, 3.2 MB/s)
1505.954 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
1505.954 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
1508.213 Info ParallelDesyncReportCreator.cpp:64: Created desync report
1508.227 Loading map C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip
1508.228 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
1508.309 Info Scenario.cpp:148: Map version 0.14.3-0
1510.883 Checksum for script C:/Users/PaulG/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
1510.911 Info ClientMultiplayerManager.cpp:518: MapTick(10160191) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1513.333 Info ClientMultiplayerManager.cpp:518: MapTick(10161230) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1513.444 Info ClientMultiplayerManager.cpp:518: MapTick(10161230) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1546.161 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (5)
2468.292 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10217956) serverCRC(-1388201985) localCRC(281905095)
2468.292 Info ClientMultiplayerManager.cpp:518: MapTick(10217957) changing state from(InGame) to(DesyncedWaitingForMap)
2468.308 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10217957) serverCRC(1247193168) localCRC(-136669080)
2468.325 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10217958) serverCRC(-1814881934) localCRC(777988426)
2468.375 Info ClientMultiplayerManager.cpp:639: mapTick(10217962) received player (4) desynced
2468.475 Info ClientMultiplayerManager.cpp:639: mapTick(10217966) received player (2) desynced
2470.275 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2470.275 Info ClientMultiplayerManager.cpp:518: MapTick(10217966) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
2470.275 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
2470.290 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
2473.919 Downloading file C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip (19751878 B, 39269 blocks)
2473.922 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
2480.077 Finished download (6 s, 19 MB, 3.2 MB/s)
2480.224 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2480.224 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
2482.439 Info ParallelDesyncReportCreator.cpp:64: Created desync report
2482.441 Loading map C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip
2482.441 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
2482.530 Info Scenario.cpp:148: Map version 0.14.3-0
2485.213 Checksum for script C:/Users/PaulG/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2485.241 Info ClientMultiplayerManager.cpp:518: MapTick(10217966) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2488.369 Info ClientMultiplayerManager.cpp:518: MapTick(10219057) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2488.460 Info ClientMultiplayerManager.cpp:518: MapTick(10219057) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2501.843 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219859) serverCRC(1193929467) localCRC(-1880982759)
2501.843 Info ClientMultiplayerManager.cpp:518: MapTick(10219860) changing state from(InGame) to(DesyncedWaitingForMap)
2501.860 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219860) serverCRC(-811322231) localCRC(124757355)
2501.876 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219861) serverCRC(776948455) localCRC(-427500795)
2501.893 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219862) serverCRC(-376129875) localCRC(559884111)
2501.909 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219863) serverCRC(-422092427) localCRC(773648535)
2501.926 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219864) serverCRC(-112723355) localCRC(831286151)
2501.943 Info ClientMultiplayerManager.cpp:639: mapTick(10219866) received player (4) desynced
2501.943 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219865) serverCRC(712339846) localCRC(-490807196)
2501.960 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219866) serverCRC(604545772) localCRC(-322751730)
2501.976 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219867) serverCRC(-113477636) localCRC(838329886)
2501.993 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(10219868) serverCRC(2036311379) localCRC(-1315687247)
2503.976 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2503.976 Info ClientMultiplayerManager.cpp:518: MapTick(10219870) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
2503.976 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
2503.987 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
2507.607 Downloading file C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip (19773437 B, 39312 blocks)
2507.611 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
2513.707 Finished download (6 s, 19 MB, 3.2 MB/s)
2513.855 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2513.855 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
2515.491 Info ClientMultiplayerManager.cpp:639: mapTick(-1) received player (2) desynced
2516.028 Info ParallelDesyncReportCreator.cpp:64: Created desync report
2516.040 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
2516.040 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(DisconnectScheduled)
2516.057 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2516.140 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "The maximum desync count was reached."
2516.140 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (4)
2516.657 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2516.659 Info WindowsUDPSocket.cpp:161: Socket closed
2522.278 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
2528.126 Info WindowsUDPSocket.cpp:161: Socket closed
2528.127 Joining game 5.9.5.130:34197
2528.127 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
2528.127 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
2528.165 Warning ClientRouter.cpp:115: Received NatPunch from 5.9.5.130:34197 as a client
2528.206 Connection refused
2528.206 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
2528.206 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
2528.208 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
2528.601 Info HttpSharedState.cpp:108: Status code: 200
2528.601 Info AuthServerConnector.cpp:132: Received key(tsPh28Y2dp9vI8hcq2Au2w==) for username(og) from auth server.
2528.601 Info WindowsUDPSocket.cpp:161: Socket closed
2528.601 Joining game 5.9.5.130:34197
2528.601 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
2528.602 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
2528.645 Warning ClientRouter.cpp:115: Received NatPunch from 5.9.5.130:34197 as a client
2528.690 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
2528.690 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
2528.690 Info ClientRouter.cpp:217: ConnectionAccepted
2530.006 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2530.006 Downloading file C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip (19809027 B, 39382 blocks)
2530.009 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2536.573 Finished download (6 s, 19 MB, 3.0 MB/s)
2536.715 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2536.715 Loading map C:\Users\PaulG\AppData\Roaming\Factorio\temp\mp-download.zip
2536.715 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2536.779 Info Scenario.cpp:148: Map version 0.14.3-0
2539.351 Checksum for script C:/Users/PaulG/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2539.373 Info ClientMultiplayerManager.cpp:518: MapTick(10221136) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2541.408 Info ClientMultiplayerManager.cpp:518: MapTick(10221825) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2541.523 Info ClientMultiplayerManager.cpp:518: MapTick(10221825) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2541.623 Info GameActionHandler.cpp:2550: MapTick(10221831) processed PlayerJoinGame peerID(6) playerIndex(41) mode(create)
2543.077 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF75EAC6A64)
00007FF75EAC6A64 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4A939AFD)
00007FFB4A939AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4A8C4FE9)
00007FFB4A8C4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4A938C0A)
00007FFB4A938C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1145): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF75E64835F)
00007FF75E64835F (Factorio): (filename not available): NamedSocketAddress::NamedSocketAddress
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF75E647B93)
00007FF75E647B93 (Factorio): (filename not available): MultiplayerConnectSettings::MultiplayerConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientrouter.hpp (73): ClientRouter::getConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientmultiplayermanager.cpp (138): ClientMultiplayerManager::reconnect
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxconnector.cpp (158): SaveQuitOrReconnectInfoBoxConnector::update
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxmanager.cpp (12): InfoBoxManager::update
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (510): MainLoop::prepare
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (335): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pm54jj\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4A078102)
00007FFB4A078102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4A8EC5B4)
00007FFB4A8EC5B4 (ntdll): (filename not available): RtlUserThreadStart
2544.186 Error CrashHandler.cpp:106: Map tick at moment of crash: 10221915
2544.186 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

cappie
Inserter
Inserter
Posts: 30
Joined: Fri May 15, 2015 1:17 pm
Contact:

[0.14.3] Crash when reconnecting after max. desyncs

Post by cappie »

After receiving the maximum number of desyncs and being dropped to the main menu, I ignored the dialog and reconnected back to the server. Once connected, I pressed reconnect to get rid of the dialog, and the client crashed.

Don't despair guys, I think you're doing a wonderful job.. YOU GUYS KICK ASS! #bestgamedevelopersEVER

User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

Re: [0.14.3] Crash after ignoring maximum desync message dialog

Post by Smarty »

Same error and happened on the same server

picture of crash moment and the log

http://prntscr.com/cdpo2k

Code: Select all

   0.003 2016-09-03 17:38:59; Factorio 0.14.3 (build 24459, win64, steam)
   0.003 Operating system: Windows 10 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/marth/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.024 Display options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
   0.025 Available display adapters: 2
   0.025  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 760 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.026  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 760 {0x01, [-1280,-36], 1280x1024, 32bit, 60Hz}
   0.026 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.095 Initialised Direct3D:[0] NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.6472
   0.100     Video memory size (dedicated video/dedicated system/shared system/available): 1989/0/4045/4092 MB
   0.136 Device reset internal.
   0.140 Desktop composition is active.
   0.140 WARNING: You have vsync and desktop composition enabled on Direct3d. Cosider disabling vsync to increase performance on some confirgurations.
   0.140 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   0.255 Loading mod core 0.0.0 (data.lua)
   0.262 Loading mod base 0.14.3 (data.lua)
   0.449 Checksum for core: 1620335853
   0.449 Checksum for mod base: 3867985917
   0.925 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472912302
   0.925 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   1.157 Initial atlas bitmap size is 16384
   1.159 Created atlas bitmap 16384x3847
   1.260 Created atlas bitmap 4096x4088
   1.380 Created atlas bitmap 4096x4096
   1.470 Created atlas bitmap 4096x3960
   1.546 Created atlas bitmap 4096x968
   1.555 Created atlas bitmap 4096x3652
  12.325 Sprites loaded
  12.325 Convert atlas 4096x4088 to: compressed 
  13.517 Convert atlas 4096x4096 to: compressed 
  14.990 Convert atlas 4096x3960 to: compressed 
  15.971 Convert atlas 4096x968 to: trilinear-filtering 
  16.011 Convert atlas 4096x3652 to: mipmap 
  17.223 Loading sounds...
  18.939 Custom inputs active: 0
  19.005 Factorio initialised
  24.905 Joining game 37.97.132.207:34197
  24.905 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  24.905 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  25.035 Connection refused
  25.036 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
  25.036 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
  25.037 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  25.587 Info HttpSharedState.cpp:108: Status code: 200
  25.587 Info AuthServerConnector.cpp:132: Received key(aAC4a7N/t1AbKatL+iC47Q==) for username(smarty) from auth server.
  25.587 Info WindowsUDPSocket.cpp:161: Socket closed
  25.587 Joining game 37.97.132.207:34197
  25.587 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  25.588 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  25.682 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
  25.683 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  25.683 Info ClientRouter.cpp:217: ConnectionAccepted
  29.682 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
  29.682 Downloading file C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip (45220434 B, 89902 blocks)
  29.685 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  32.015 Info TransferTarget.cpp:280: TIMEOUT!
  32.516 Info TransferTarget.cpp:280: TIMEOUT!
  87.114 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (42)
 132.157 Finished download (102 s, 45 MB, 441 kB/s)
 132.409 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
 132.410 Loading map C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip
 132.410 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 132.453 Info Scenario.cpp:148: Map version 0.14.3-0
 134.898 Device reset internal.
 138.342 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 138.413 Info ClientMultiplayerManager.cpp:518: MapTick(12803218) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 175.519 Info ClientMultiplayerManager.cpp:518: MapTick(12805048) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 175.618 Info ClientMultiplayerManager.cpp:518: MapTick(12805048) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 181.451 Info GameActionHandler.cpp:2550: MapTick(12805048) processed PlayerJoinGame peerID(45) playerIndex(58) mode(connect)
 224.245 Info GameActionHandler.cpp:2550: MapTick(12805298) processed PlayerJoinGame peerID(46) playerIndex(14) mode(connect)
 328.763 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (46)
 416.125 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (47)
 416.125 Warning MultiplayerManagerBase.cpp:96: Received MapLoadingProgressUpdate for unkonwn peer(47)
 869.658 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12842249) serverCRC(-1173461095) localCRC(-729600754)
 869.659 Info ClientMultiplayerManager.cpp:518: MapTick(12842250) changing state from(InGame) to(DesyncedWaitingForMap)
 869.726 Info ClientMultiplayerManager.cpp:639: mapTick(12842254) received player (44) desynced
 869.726 Info ClientMultiplayerManager.cpp:639: mapTick(12842254) received player (41) desynced
 869.762 Info ClientMultiplayerManager.cpp:639: mapTick(12842256) received player (45) desynced
 870.380 Info ClientMultiplayerManager.cpp:639: mapTick(12842258) received player (43) desynced
 875.746 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
 875.746 Info ClientMultiplayerManager.cpp:518: MapTick(12842258) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 875.746 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
 875.751 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 883.396 Downloading file C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip (41568772 B, 82642 blocks)
 883.405 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 901.146 Info TransferTarget.cpp:280: TIMEOUT!
 901.645 Info TransferTarget.cpp:280: TIMEOUT!
 978.179 Finished download (94 s, 41 MB, 438 kB/s)
 978.418 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
 978.418 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 981.867 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 981.868 Loading map C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip
 981.868 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 981.910 Info Scenario.cpp:148: Map version 0.14.3-0
 987.438 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 987.501 Info ClientMultiplayerManager.cpp:518: MapTick(12842258) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1018.073 Info ClientMultiplayerManager.cpp:518: MapTick(12844739) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1018.160 Info ClientMultiplayerManager.cpp:518: MapTick(12844739) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1452.418 Info GameActionHandler.cpp:2550: MapTick(12869651) processed PlayerJoinGame peerID(48) playerIndex(120) mode(create)
1771.055 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (48)
1902.466 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12896122) serverCRC(730576305) localCRC(-629282267)
1902.467 Info ClientMultiplayerManager.cpp:518: MapTick(12896123) changing state from(InGame) to(DesyncedWaitingForMap)
1902.483 Info ClientMultiplayerManager.cpp:639: mapTick(12896124) received player (44) desynced
1902.520 Info ClientMultiplayerManager.cpp:639: mapTick(12896126) received player (41) desynced
1902.587 Info ClientMultiplayerManager.cpp:639: mapTick(12896129) received player (45) desynced
1902.630 Info ClientMultiplayerManager.cpp:639: mapTick(12896129) received player (43) desynced
1908.151 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
1908.151 Info ClientMultiplayerManager.cpp:518: MapTick(12896129) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
1908.152 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
1908.175 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
1916.407 Downloading file C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip (41232273 B, 81973 blocks)
1916.415 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
1917.822 Info TransferTarget.cpp:280: TIMEOUT!
1918.323 Info TransferTarget.cpp:280: TIMEOUT!
1922.355 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (41)
1934.788 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (49)
1934.788 Warning MultiplayerManagerBase.cpp:96: Received MapLoadingProgressUpdate for unkonwn peer(49)
1940.721 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (43)
2009.019 Finished download (92 s, 41 MB, 445 kB/s)
2009.243 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2009.243 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
2012.683 Info ParallelDesyncReportCreator.cpp:64: Created desync report
2012.687 Loading map C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip
2012.687 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
2012.729 Info Scenario.cpp:148: Map version 0.14.3-0
2018.633 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2018.687 Info ClientMultiplayerManager.cpp:518: MapTick(12896129) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2027.089 Info ClientMultiplayerManager.cpp:639: mapTick(12896748) received player (50) desynced
2027.112 Info ClientMultiplayerManager.cpp:639: mapTick(12896750) received player (44) desynced
2027.188 Info ClientMultiplayerManager.cpp:639: mapTick(12896756) received player (51) desynced
2047.984 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (44)
2067.365 Info GameActionHandler.cpp:2550: MapTick(12900279) processed PlayerJoinGame peerID(50) playerIndex(31) mode(connect)
2091.883 Info GameActionHandler.cpp:2550: MapTick(12902312) processed PlayerJoinGame peerID(51) playerIndex(16) mode(connect)
2095.467 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12902599) serverCRC(-928285689) localCRC(1081354475)
2095.467 Info ClientMultiplayerManager.cpp:518: MapTick(12902600) changing state from(TryingToCatchUp) to(DesyncedWaitingForMap)
2095.530 Info ClientMultiplayerManager.cpp:639: mapTick(12902606) received player (45) desynced
2101.480 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2101.481 Info ClientMultiplayerManager.cpp:518: MapTick(12903138) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
2101.481 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
2104.369 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (52)
2118.927 Info GameActionHandler.cpp:2550: MapTick(12904705) processed PlayerJoinGame peerID(52) playerIndex(1) mode(connect)
2134.696 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
2142.501 Downloading file C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip (41214828 B, 81939 blocks)
2142.509 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
2169.168 Warning ClientSynchronizer.cpp:52: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(1479248) tickClosures((tick(12910178) inputActions((CheckCRCHeuristic) ) ) (tick(12910179) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
2170.651 Info TransferTarget.cpp:280: TIMEOUT!
2171.218 Info TransferTarget.cpp:280: TIMEOUT!
2187.952 Info TransferTarget.cpp:280: TIMEOUT!
2188.450 Info TransferTarget.cpp:280: TIMEOUT!
2207.268 Info TransferTarget.cpp:280: TIMEOUT!
2207.768 Info TransferTarget.cpp:280: TIMEOUT!
2254.612 Finished download (112 s, 41 MB, 367 kB/s)
2254.841 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2254.841 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
2258.252 Info ParallelDesyncReportCreator.cpp:64: Created desync report
2258.267 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
2258.267 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(DisconnectScheduled)
2258.302 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2258.385 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "The maximum desync count was reached."
2258.386 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (45)
2258.901 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2258.905 Info WindowsUDPSocket.cpp:161: Socket closed
2266.965 Joining game 37.97.132.207:34197
2266.965 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
2266.965 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
2267.030 Connection refused
2267.031 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
2267.031 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
2267.031 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
2267.577 Info HttpSharedState.cpp:108: Status code: 200
2267.577 Info AuthServerConnector.cpp:132: Received key(md/yc4k5YuTt46GBuQahEw==) for username(smarty) from auth server.
2267.578 Info WindowsUDPSocket.cpp:161: Socket closed
2267.578 Joining game 37.97.132.207:34197
2267.578 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
2267.578 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
2267.664 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
2267.664 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
2267.664 Info ClientRouter.cpp:217: ConnectionAccepted
2271.497 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2271.497 Downloading file C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip (43561904 B, 86605 blocks)
2271.506 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2273.182 Info TransferTarget.cpp:280: TIMEOUT!
2273.681 Info TransferTarget.cpp:280: TIMEOUT!
2372.061 Finished download (100 s, 43 MB, 433 kB/s)
2372.310 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2372.310 Loading map C:\Users\marth\AppData\Roaming\Factorio\temp\mp-download.zip
2372.310 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2372.354 Info Scenario.cpp:148: Map version 0.14.3-0
2378.370 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2378.446 Info ClientMultiplayerManager.cpp:518: MapTick(12916105) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2381.835 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF68DBA6A64)
00007FF68DBA6A64 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93D21666D)
00007FF93D21666D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93D193C00)
00007FF93D193C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93D21577A)
00007FF93D21577A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1145): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF68D72835F)
00007FF68D72835F (Factorio): (filename not available): NamedSocketAddress::NamedSocketAddress
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF68D727B93)
00007FF68D727B93 (Factorio): (filename not available): MultiplayerConnectSettings::MultiplayerConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientrouter.hpp (73): ClientRouter::getConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientmultiplayermanager.cpp (138): ClientMultiplayerManager::reconnect
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxconnector.cpp (158): SaveQuitOrReconnectInfoBoxConnector::update
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxmanager.cpp (12): InfoBoxManager::update
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (510): MainLoop::prepare
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (335): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pm54jj\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93CDD2D92)
00007FF93CDD2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93D189F64)
00007FF93D189F64 (ntdll): (filename not available): RtlUserThreadStart
2384.218 Error CrashHandler.cpp:106: Map tick at moment of crash: 12916369
2384.218 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

cappie
Inserter
Inserter
Posts: 30
Joined: Fri May 15, 2015 1:17 pm
Contact:

Re: [0.14.3] Crash after ignoring maximum desync message dialog

Post by cappie »

Yeah sorry.. I forgot to upload it.. my factorio-current.log was 0 bytes, so I uploaded the previous one.. not sure if this is it though.. I think you're better of with Smarty's :P

Code: Select all

   0.000 2016-09-03 17:38:38; Factorio 0.14.3 (build 24459, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/cappie/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.010 Display options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.012 Available display adapters: 2
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
   0.012  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1680x1050, 32bit, 59Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.073 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6869
   0.075     Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/16334/4092 MB
   0.104 Device reset internal.
   0.106 Desktop composition is active.
   0.106 WARNING: You have vsync and desktop composition enabled on Direct3d. Cosider disabling vsync to increase performance on some confirgurations.
   0.106 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   0.170 Loading mod core 0.0.0 (data.lua)
   0.182 Loading mod base 0.14.3 (data.lua)
   0.295 Checksum for core: 1620335853
   0.295 Checksum for mod base: 3867985917
   0.564 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472847692
   0.564 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472847704
   0.727 Initial atlas bitmap size is 16384
   0.728 Created atlas bitmap 16384x3847
   0.752 Created atlas bitmap 4096x4088
   0.796 Created atlas bitmap 4096x4096
   0.863 Created atlas bitmap 4096x3960
   0.964 Created atlas bitmap 4096x968
   0.968 Created atlas bitmap 4096x3652
   7.790 Sprites loaded
   7.790 Convert atlas 4096x4088 to: compressed 
   8.437 Convert atlas 4096x4096 to: compressed 
   9.262 Convert atlas 4096x3960 to: compressed 
   9.780 Convert atlas 4096x968 to: trilinear-filtering 
   9.838 Convert atlas 4096x3652 to: mipmap 
  10.646 Loading sounds...
  11.817 Custom inputs active: 0
  11.850 Factorio initialised
  11.850 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  23.416 Joining game 37.97.132.207:34197
  23.416 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  23.417 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  23.465 Connection refused
  23.465 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
  23.465 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
  23.466 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  23.981 Info HttpSharedState.cpp:108: Status code: 200
  23.981 Info AuthServerConnector.cpp:132: Received key(+Hlo7kYgXmD/XV7s9oayXg==) for username(cappie) from auth server.
  23.982 Info WindowsUDPSocket.cpp:161: Socket closed
  23.982 Joining game 37.97.132.207:34197
  23.982 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  23.982 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
  24.049 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
  24.050 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  24.050 Info ClientRouter.cpp:217: ConnectionAccepted
  27.953 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
  27.953 Downloading file C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip (44915407 B, 89296 blocks)
  27.956 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  31.105 Info TransferTarget.cpp:280: TIMEOUT!
  31.590 Info TransferTarget.cpp:280: TIMEOUT!
  35.655 Finished download (7 s, 44 MB, 5.8 MB/s)
  35.858 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
  35.858 Loading map C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip
  35.859 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  35.942 Info Scenario.cpp:148: Map version 0.14.3-0
  39.255 Checksum for script C:/Users/cappie/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  39.289 Info ClientMultiplayerManager.cpp:518: MapTick(12802203) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  48.406 Info ClientMultiplayerManager.cpp:518: MapTick(12802974) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  48.490 Info ClientMultiplayerManager.cpp:518: MapTick(12802974) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  48.525 Info GameActionHandler.cpp:2550: MapTick(12802976) processed PlayerJoinGame peerID(44) playerIndex(1) mode(connect)
 117.177 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (42)
 211.523 Info GameActionHandler.cpp:2550: MapTick(12805048) processed PlayerJoinGame peerID(45) playerIndex(58) mode(connect)
 254.345 Info GameActionHandler.cpp:2550: MapTick(12805298) processed PlayerJoinGame peerID(46) playerIndex(14) mode(connect)
 273.470 Device reset internal.
 358.843 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (46)
 446.200 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (47)
 446.200 Warning MultiplayerManagerBase.cpp:96: Received MapLoadingProgressUpdate for unkonwn peer(47)
 899.727 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12842249) serverCRC(-1173461095) localCRC(-729600754)
 899.727 Info ClientMultiplayerManager.cpp:518: MapTick(12842250) changing state from(InGame) to(DesyncedWaitingForMap)
 899.827 Info ClientMultiplayerManager.cpp:639: mapTick(12842256) received player (44) desynced
 899.827 Info ClientMultiplayerManager.cpp:639: mapTick(12842256) received player (41) desynced
 899.860 Info ClientMultiplayerManager.cpp:639: mapTick(12842258) received player (45) desynced
 900.489 Info ClientMultiplayerManager.cpp:639: mapTick(12842258) received player (43) desynced
 905.847 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
 905.847 Info ClientMultiplayerManager.cpp:518: MapTick(12842258) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 905.847 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
 905.852 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 910.824 Downloading file C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip (41568772 B, 82642 blocks)
 910.832 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 915.113 Finished download (4 s, 41 MB, 9.7 MB/s)
 915.342 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
 915.342 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 918.185 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 918.191 Loading map C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip
 918.191 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 918.277 Info Scenario.cpp:148: Map version 0.14.3-0
 921.573 Checksum for script C:/Users/cappie/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 921.624 Info ClientMultiplayerManager.cpp:518: MapTick(12842258) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 934.419 Info ClientMultiplayerManager.cpp:518: MapTick(12843952) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 934.496 Info ClientMultiplayerManager.cpp:518: MapTick(12843952) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1482.527 Info GameActionHandler.cpp:2550: MapTick(12869651) processed PlayerJoinGame peerID(48) playerIndex(120) mode(create)
1801.174 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (48)
1932.548 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12896122) serverCRC(730576305) localCRC(-629282267)
1932.548 Info ClientMultiplayerManager.cpp:518: MapTick(12896123) changing state from(InGame) to(DesyncedWaitingForMap)
1932.593 Info ClientMultiplayerManager.cpp:639: mapTick(12896126) received player (44) desynced
1932.623 Info ClientMultiplayerManager.cpp:639: mapTick(12896128) received player (41) desynced
1932.698 Info ClientMultiplayerManager.cpp:639: mapTick(12896129) received player (45) desynced
1932.749 Info ClientMultiplayerManager.cpp:639: mapTick(12896129) received player (43) desynced
1938.289 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
1938.289 Info ClientMultiplayerManager.cpp:518: MapTick(12896129) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
1938.289 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
1938.300 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
1943.041 Downloading file C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip (41232273 B, 81973 blocks)
1943.045 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
1945.126 Info TransferTarget.cpp:280: TIMEOUT!
1945.627 Info TransferTarget.cpp:280: TIMEOUT!
1950.874 Finished download (7 s, 41 MB, 5.2 MB/s)
1951.051 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
1951.051 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
1952.490 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (41)
1953.821 Info ParallelDesyncReportCreator.cpp:64: Created desync report
1953.824 Loading map C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip
1953.824 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
1953.906 Info Scenario.cpp:148: Map version 0.14.3-0
1957.178 Checksum for script C:/Users/cappie/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
1957.223 Info ClientMultiplayerManager.cpp:518: MapTick(12896129) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1964.905 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (49)
1964.905 Warning MultiplayerManagerBase.cpp:96: Received MapLoadingProgressUpdate for unkonwn peer(49)
1966.871 Info ClientMultiplayerManager.cpp:518: MapTick(12897630) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1966.961 Info ClientMultiplayerManager.cpp:518: MapTick(12897630) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1970.848 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (43)
2014.740 Info GameActionHandler.cpp:2550: MapTick(12900279) processed PlayerJoinGame peerID(50) playerIndex(31) mode(connect)
2052.315 Info GameActionHandler.cpp:2550: MapTick(12902312) processed PlayerJoinGame peerID(51) playerIndex(16) mode(connect)
2057.122 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12902599) serverCRC(-928285689) localCRC(1081354475)
2057.123 Info ClientMultiplayerManager.cpp:518: MapTick(12902600) changing state from(InGame) to(DesyncedWaitingForMap)
2057.209 Info ClientMultiplayerManager.cpp:639: mapTick(12902605) received player (50) desynced
2057.244 Info ClientMultiplayerManager.cpp:639: mapTick(12902607) received player (44) desynced
2057.319 Info ClientMultiplayerManager.cpp:639: mapTick(12902609) received player (51) desynced
2063.074 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2063.074 Info ClientMultiplayerManager.cpp:518: MapTick(12902609) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
2063.074 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
2063.091 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
2068.095 Downloading file C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip (41227274 B, 81963 blocks)
2068.099 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
2070.213 Info TransferTarget.cpp:280: TIMEOUT!
2070.713 Info TransferTarget.cpp:280: TIMEOUT!
2075.124 Finished download (7 s, 41 MB, 5.8 MB/s)
2075.338 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2075.338 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
2078.049 Info ParallelDesyncReportCreator.cpp:64: Created desync report
2078.052 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
2078.052 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(DisconnectScheduled)
2078.069 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2078.120 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "The maximum desync count was reached."
2078.121 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (44)
2078.556 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2078.559 Info WindowsUDPSocket.cpp:161: Socket closed
2083.410 Joining game 37.97.132.207:34197
2083.410 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
2083.411 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
2083.457 Connection refused
2083.457 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
2083.457 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
2083.458 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
2083.988 Info HttpSharedState.cpp:108: Status code: 200
2083.989 Info AuthServerConnector.cpp:132: Received key(NhLDK16fDLgDAR4/ZjlPUQ==) for username(cappie) from auth server.
2083.989 Info WindowsUDPSocket.cpp:161: Socket closed
2083.989 Joining game 37.97.132.207:34197
2083.989 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
2083.990 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
2084.026 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
2084.027 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
2084.027 Info ClientRouter.cpp:217: ConnectionAccepted
2087.759 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2087.759 Downloading file C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip (41265489 B, 82039 blocks)
2087.769 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2092.473 Finished download (4 s, 41 MB, 8.7 MB/s)
2092.660 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2092.660 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2092.660 Loading map C:\Users\cappie\AppData\Roaming\Factorio\temp\mp-download.zip
2092.745 Info Scenario.cpp:148: Map version 0.14.3-0
2096.261 Checksum for script C:/Users/cappie/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2096.290 Info ClientMultiplayerManager.cpp:518: MapTick(12903872) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2101.540 Info ClientMultiplayerManager.cpp:518: MapTick(12904703) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2101.622 Info ClientMultiplayerManager.cpp:518: MapTick(12904703) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2101.657 Info GameActionHandler.cpp:2550: MapTick(12904705) processed PlayerJoinGame peerID(52) playerIndex(1) mode(connect)
2123.924 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF633736A64)
00007FF633736A64 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90B6C991D)
00007FF90B6C991D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90B6686D3)
00007FF90B6686D3 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90B6C8A3A)
00007FF90B6C8A3A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1145): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6332B835F)
00007FF6332B835F (Factorio): (filename not available): NamedSocketAddress::NamedSocketAddress
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6332B7B93)
00007FF6332B7B93 (Factorio): (filename not available): MultiplayerConnectSettings::MultiplayerConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientrouter.hpp (73): ClientRouter::getConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientmultiplayermanager.cpp (138): ClientMultiplayerManager::reconnect
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxconnector.cpp (158): SaveQuitOrReconnectInfoBoxConnector::update
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxmanager.cpp (12): InfoBoxManager::update
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (510): MainLoop::prepare
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (335): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pm54jj\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9097C8364)
00007FF9097C8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF90B685E91)
00007FF90B685E91 (ntdll): (filename not available): RtlUserThreadStart
2124.572 Error CrashHandler.cpp:106: Map tick at moment of crash: 12906043
2124.572 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-previous.log
(19.95 KiB) Downloaded 126 times

kovarex
Factorio Staff
Factorio Staff
Posts: 8202
Joined: Wed Feb 06, 2013 12:00 am
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Re: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"

Post by kovarex »

The desyncs related to selecting train have been fixed, the reconnect crash as well, if it is not the case, and it still happens in 0.14.5+ let us know (in a new topic)

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