- - Type: Mod
- Name: Teams
- Description: Create easily Teams on the fly and challenge each other. You could configure every thing on startup
- License: MIT
- Version: 2.1.0
- Release: 2016-09-14
- Tested-With-Factorio-Version: 0.14.1
- Category: Helper, General
- Tags: map generation, PVP, forces
- Portal Download: https://mods.factorio.com/mods/KaleR/Teams
- Download:
With the help of this mod, you could easily create teams and challenge your friends.
The way it works:
- each new player will be teleported to a Lobby
- first player who connect could configure teams and some other parameters
- after the first player finish the setup, every player get the notifitcation that the teams will be unlocked,
- the mod waits until the team areas are generated and then it searches a non colliding spot to set as spawn area.
- if the mod doesnt find any non colliding spots the player must restart the map
- then the mod clears out trees (radius is configurable), kill aliens (radius is configurable) and does a initial scanup (raduis is configurable);
- team areas are balanced. The Mod takes an area located on the map and copy the resources to each team area
- team areas are completely random with a minimal and a maximal distance to the other player (configurable)
- after the teams are unlocked every player can choose his team. (he has also the possibility to join a random team (with lowest number of player). When Admin has enabled team balancing, he could not choose the team with the highest number of player
- when a player chose a team, the player will be teleported to the generated team area
- goal of this game is the same as in the base mod, every player needs to launch a rocket, there will be an info box which team has launched how many rockets
Ingame functionalities
Team Chat
The mod adds the possibility to enable team chats.
There is a button on the left top of the screen which will open a gui in the center where the player can type in a message only for his force members
Alliance
The mod adds the possibility to enable alliances.
If enabled, at the left top postion of the screen will be a button which will open a gui where the player can view the other forces.
The way it works:
- Player can request alliance with other force
- Player can abort the request
- Player can decline a request
- Player can accept a request
- Player can terminate alliance
- Every change (execpt of abort and decline) will result in a delay of five minutes. In these five minutes non of the two forces can terminate or request a new alliance
Research messages
every time a team started or finished a research, every force will be notificated. This functionality is configurable (on/off)
Attack message
every time a building of a force (ecept neutral) is destroyed by an other force, every force will be notificated. This functionality can be turned on or off
Screenshots
Known Issues
Todos
Version history
License
Alternative Downloads