Code: Select all
data-updates.lua
for index, inserter in pairs(data.raw.inserter) do
inserter.energy_per_movement = 000
inserter.energy_per_rotation = 000
inserter.energy_usage = "0kW"
inserter.energy_source.drain = "0kW"
end
Code: Select all
data-updates.lua
for index, inserter in pairs(data.raw.inserter) do
inserter.energy_per_movement = 000
inserter.energy_per_rotation = 000
inserter.energy_usage = "0kW"
inserter.energy_source.drain = "0kW"
end
You can fill the energybar every second than you dont need to make it emptyAntiElite wrote:I try to mod the inserter in a way that they work without energy or fuel. The idea is to make them work on outposts without power, so I triedThe inserter has still to be connected to the network and shows the red flash icon after being connected. I seem not to have the right idea. Can you help me?Code: Select all
data-updates.lua for index, inserter in pairs(data.raw.inserter) do inserter.energy_per_movement = 000 inserter.energy_per_rotation = 000 inserter.energy_usage = "0kW" inserter.energy_source.drain = "0kW" end
Fuel energy + Script gives energy in every tick = entities in my Creative ModeLuziferSenpai wrote:You can fill the energybar every second than you dont need to make it emptyAntiElite wrote:I try to mod the inserter in a way that they work without energy or fuel. The idea is to make them work on outposts without power, so I triedThe inserter has still to be connected to the network and shows the red flash icon after being connected. I seem not to have the right idea. Can you help me?Code: Select all
data-updates.lua for index, inserter in pairs(data.raw.inserter) do inserter.energy_per_movement = 000 inserter.energy_per_rotation = 000 inserter.energy_usage = "0kW" inserter.energy_source.drain = "0kW" end
There was a MOD with a Combat Inserter that didnt use Power, do you know how? ^^Mooncat wrote:Fuel energy + Script gives energy in every tick = entities in my Creative ModeLuziferSenpai wrote:You can fill the energybar every second than you dont need to make it emptyAntiElite wrote:I try to mod the inserter in a way that they work without energy or fuel. The idea is to make them work on outposts without power, so I triedThe inserter has still to be connected to the network and shows the red flash icon after being connected. I seem not to have the right idea. Can you help me?Code: Select all
data-updates.lua for index, inserter in pairs(data.raw.inserter) do inserter.energy_per_movement = 000 inserter.energy_per_rotation = 000 inserter.energy_usage = "0kW" inserter.energy_source.drain = "0kW" end
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One drawback is that you will see the fuel bar when you open the entity's GUI.
Which mod is it? If you have the mod, you can check it yourself by reading its prototype and script.LuziferSenpai wrote:There was a MOD with a Combat Inserter that didnt use Power, do you know how? ^^
I know, but i dont know which MOD ^^ But you can read my question in a other Thread and help me thereMooncat wrote:Which mod is it? If you have the mod, you can check it yourself by reading its prototype and script.LuziferSenpai wrote:There was a MOD with a Combat Inserter that didnt use Power, do you know how? ^^
Nop, because if you nil it than i think the game will say you need it.AntiElite wrote:These are all workarounds im not really looking for, isn't there a possibility do make it like - energy_source.type = "none" - ?