- Name: More Floors
- Version: 1.2.3
- Factorio-Version: 0.15
- Description: Adds more floors to pretty up your factories
- License: https://opensource.org/licenses/MIT
- Release: 2016-08-04
- Download-Url: https://mods.factorio.com/mods/Tone/More_Floors
- Website: viewtopic.php?f=97&t=30515
- Category: Textures
- Tags: Textures, building, tiles
[MOD 0.15] More Floors 1.2.3
[MOD 0.15] More Floors 1.2.3
More Floors
License
Long description
Pictures
Version history
- Attachments
-
- factorio_2016-08-19_15-33-38.png (1.18 MiB) Viewed 16230 times
Last edited by Tone on Fri May 12, 2017 8:16 pm, edited 9 times in total.
Re: [Mod 0.13] More Floors 1.0.2
What Bi-Directional Grate does?
Re: [Mod 0.13] More Floors 1.0.2
It is just a fancy floor covering that can be rotated like the default hazard concrete.kiba wrote:What Bi-Directional Grate does?
- PeteTheLich
- Long Handed Inserter
- Posts: 89
- Joined: Tue Jun 28, 2016 4:06 am
- Contact:
Re: [Mod 0.13] More Floors 1.0.2
1.0.3 is live!
I learned how to code (kind of)
in 1.0.4 were going to work on polishing existing tiles by making edges and variant tiles then focus on adding new ones.
suggestions are always welcome!
I learned how to code (kind of)
in 1.0.4 were going to work on polishing existing tiles by making edges and variant tiles then focus on adding new ones.
suggestions are always welcome!
Re: [Mod 0.13] More Floors 1.0.3
I *really* appreciate this mod.
I split my factory into areas and this (combined with concrete colors) allows me to do many great designs.
Here's an example of an 'intersection'.
https://drive.google.com/open?id=0B1Bvk ... UxpWGdGLUU
The reason for this is that I use Robot Army and they need a clear path to move to the other side of the base to get to the biters.
So I created these 'channels' through my base for them. Your mod lets me make them look awesome.
thanks,
jon
I split my factory into areas and this (combined with concrete colors) allows me to do many great designs.
Here's an example of an 'intersection'.
https://drive.google.com/open?id=0B1Bvk ... UxpWGdGLUU
The reason for this is that I use Robot Army and they need a clear path to move to the other side of the base to get to the biters.
So I created these 'channels' through my base for them. Your mod lets me make them look awesome.
thanks,
jon
Re: [MOD 0.14] More Floors 1.0.4
Updated to Factorio version 0.14. If you would still like the 0.13 version, you can get it here https://mods.factorio.com/mods/Tone/Mor ... /downloads
Re: [MOD 0.14] More Floors 1.0.4
There isn't a way to have one that does both?
Because if I stay on 0.13, I'll keep getting notified of updates, but I won't be able to take them.
thanks,
jon
Because if I stay on 0.13, I'll keep getting notified of updates, but I won't be able to take them.
thanks,
jon
Re: [MOD 0.14] More Floors 1.0.4
Unfortunately No, however you shouldn't be getting notifications unless you "check for updates" in-game.hyspeed wrote:There isn't a way to have one that does both?
Because if I stay on 0.13, I'll keep getting notified of updates, but I won't be able to take them.
thanks,
jon
Re: [MOD 0.14] More Floors 1.0.4
Missing Minor Translations, Can you bundle these with your next update Thanks!
[tile-name]
arrow-grate-down=Arrow Grate
arrow-grate-left=Arrow Grate
arrow-grate-right=Arrow Grate
[tile-name]
arrow-grate-down=Arrow Grate
arrow-grate-left=Arrow Grate
arrow-grate-right=Arrow Grate
Re: [MOD 0.14] More Floors 1.0.4
Nexela wrote:Missing Minor Translations, Can you bundle these with your next update Thanks!
[tile-name]
arrow-grate-down=Arrow Grate
arrow-grate-left=Arrow Grate
arrow-grate-right=Arrow Grate
It will be included in the next update. Thanks!
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- Burner Inserter
- Posts: 8
- Joined: Thu Aug 18, 2016 4:11 pm
- Contact:
Re: [MOD 0.14] More Floors 1.0.4
Is it possible for the scripting to add a small electric pole into a tile? This way you could perhaps make an electrified factory floor.
Re: [MOD 0.14] More Floors 1.0.4
Pete and I were actually discussing this a few weeks ago. I would love to add some type of electrified flooring but unfortunately I do not have enough coding experience for something like this. However, if some other modder would be willing to contribute, then I would add it.SlopppyEngineering wrote:Is it possible for the scripting to add a small electric pole into a tile? This way you could perhaps make an electrified factory floor.
This idea has also been brought up in the past but as others stated this would have to be an entity and have thousands of "electrified floors", would create some nasty lag.
https://www.reddit.com/r/factorio/comme ... ling_with/
Re: [MOD 0.14] More Floors 1.0.4
Hi,
I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit.
However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
thanks,
jon
I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit.
However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
thanks,
jon
- aubergine18
- Smart Inserter
- Posts: 1264
- Joined: Fri Jul 22, 2016 8:51 pm
- Contact:
Re: [MOD 0.14] More Floors 1.0.4
Mod settings API is planned for Factorio 0.15 viewtopic.php?f=34&t=32890hyspeed wrote:However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.
Re: [MOD 0.14] More Floors 1.0.4
Kill more biters?hyspeed wrote:Hi,
I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit.
However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
thanks,
jon
- PeteTheLich
- Long Handed Inserter
- Posts: 89
- Joined: Tue Jun 28, 2016 4:06 am
- Contact:
Re: [MOD 0.14] More Floors 1.0.4
hyspeed wrote:Hi,
I love this mod and used a lot of it in the Roboport Grid Layout post I did for reddit.
However, in multiplayer, the alien floor can consume all of the alien artifacts if someone uses it. Is there an easy way to toggle individual floors? If not, could you add a config file that allows each to be turned off?
thanks,
jon
When I created the alien tile since it gave such extreme speed I wanted it to be an expensive tile but I hadn't thought about multiplayer.
I think i'll change it from using alien artifacts to blue circuits but add a new research tier
Or just change it flat out.
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- Filter Inserter
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Re: [MOD 0.14] More Floors 1.0.4
Hello,
Circuit floors don't look right to me. They just have the dull background, missing the green stuff. Factorio version 0.14.20. Can you replicate?
Circuit floors don't look right to me. They just have the dull background, missing the green stuff. Factorio version 0.14.20. Can you replicate?
- Attachments
-
- circuit floors.jpg (559.01 KiB) Viewed 15301 times
Re: [MOD 0.14] More Floors 1.0.4
The lava and asphalt tiles are missing.
Crafting Window
Also, I can confirm the above report on the problem with the circuit floor texture.
Circuit Floor Missing Green Texture
EDIT: In the map editor:
- The lava and asphalt tiles do appear in the map editor as tiles that can be painted on the world.
- They also appear when placing a container (e.g. steel chest) and putting items in it.
- The circuit floor does appear correctly when painting it in the world, but only when painting large sections at a time.
- Ranakastrasz
- Smart Inserter
- Posts: 2173
- Joined: Thu Jun 12, 2014 3:05 am
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Re: [MOD 0.14] More Floors 1.0.4
I would request that wooden floors use wood to place similar to bricks being placed. Ideally, As a copy of Bio-industries. Being able to pick it up later and recycle it is preferable to leaving it in a chest like any other obsolete item.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [MOD 0.14] More Floors 1.0.4
This is great, I'd love to see also a selection of bolder, solid colors (like colored carpets in Rimworld) for color-coding regions of the factory.