Description:
This mod counts the total amount of handcrafted items and displays it as a text on screen. Requested by Arumba07 in his Twitch stream, when playing Bobs Mods + Lazy achievement, Arumba asked if there was an easy way to show the total amount of handcrafted items, for when the goal of the achievement could not be met. Well there is now!
**Important: it does not work with the current saves, only with new games.**
Name: HandCraft Counter
Version: 1.0.1
Factorio Version: 0.13.x
Release: 2016-Sep-06
Category: Non-Game-Changing, Graphics
License: MIT License (https://opensource.org/licenses/MIT)
Changes/Planned for v1.0.3:
- nothing planned
[Update 1.0.2 ]
+ Fixed error message
[ Update 1.0.1 ]
+ Saves between loading games
+ Multiplayer friendly (Thanks to Nexela)
+ Added a point between the thousands (Yeah, I kinda craft many things by hand I noticed.)
Download:
https://mods.factorio.com/mods/Refferic ... aftcounter
[MOD 0.13.x] Handcraft Counter
[MOD 0.13.x] Handcraft Counter
- Attachments
-
- handcraftcounter_1.0.2.zip
- (1.32 KiB) Downloaded 105 times
Last edited by Refferic on Sat Sep 10, 2016 3:16 pm, edited 3 times in total.
Re: [MOD 0.13.x] Handcraft Counter
Not multiplayer friendly though. And it doesn't save between loads but since I like the concept I fixed it for ya.
Here is my good deed for the day, No credit needed
Here is my good deed for the day, No credit needed
Code: Select all
local function init(player_index)
global.player = global.player or {}
global.player[player_index] = global.player[player_index] or {}
global.player[player_index].craft_count_enabled = true
global.player[player_index].count = 1 -- this is 1 because we are doing an init after crafting the first item
game.players[player_index].gui.left.add{type = "label", name = "craft_count", caption = "Crafted " .. global.player[player_index].count .. " items.", style = "description_title_label_style"}
end
local function update(player_index)
local player_count = global.player[player_index].count
local gui=game.players[player_index].gui.left.craft_count
player_count = player_count+1
global.player[player_index].count=player_count
if player_count == 111 then
game.players[player_index].print("There goes the achievement, you crafted " .. player_count .. " items by hand.. #Restart! :)")
end
if gui then
gui.caption = "Crafted " .. player_count .. " items."
else
game.players[player_index].gui.left.add{type = "label", name = "craft_count", caption = "Crafted " .. player_count .. " items.", style = "description_title_label_style"}
end
end
script.on_event(defines.events.on_player_crafted_item, function(event)
if global.player and global.player[event.player_index] and global.player[event.player_index].craft_count_enabled then
update(event.player_index)
else
init(event.player_index)
end
end)
Re: [MOD 0.13.x] Handcraft Counter
[ Update 1.0.1 ]
+ Saves between loading games
+ Multiplayer friendly (Thanks to Nexela)
+ Added a point between the thousands (Yeah, I kinda craft many things by hand I noticed.)
[Update 1.0.2 ]
+ Fixed error message
+ Saves between loading games
+ Multiplayer friendly (Thanks to Nexela)
+ Added a point between the thousands (Yeah, I kinda craft many things by hand I noticed.)
[Update 1.0.2 ]
+ Fixed error message
Re: [MOD 0.13.x] Handcraft Counter
Does this invalidate achievements? I just finished a run and it noted I got three (including Lazy), but Steam isn't showing them. This was the only mod I had loaded, and I'd prefer to not have to go through that again... it's an extremely slow start.
Re: [MOD 0.13.x] Handcraft Counter
Ok, that was odd. I turned off the mod, and Steam immediately gave me credit for all the achievements. Including ones earned when I'd been doing a Bob's mod run.
So: FYI: every so often turn off -ALL- mods and you might get a few more achievements popping up!
So: FYI: every so often turn off -ALL- mods and you might get a few more achievements popping up!