Code: Select all
307.107 Info ParallelDesyncReportCreator.cpp:64: Created desync report
307.115 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
307.115 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(DisconnectScheduled)
307.132 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
307.282 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "The maximum desync count was reached."
307.283 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (9)
308.732 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
308.735 Info WindowsUDPSocket.cpp:161: Socket closed
313.793 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
320.973 Info WindowsUDPSocket.cpp:161: Socket closed
320.974 Joining game 138.201.55.134:34207
320.974 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
320.974 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
321.035 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
321.099 Connection refused
321.099 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
321.099 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
321.100 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
321.993 Info HttpSharedState.cpp:108: Status code: 200
321.993 Info AuthServerConnector.cpp:132: Received key(3Wzolr91LOG26C7fxRHcPQ==) for username(Ubertwink) from auth server.
321.993 Info WindowsUDPSocket.cpp:161: Socket closed
321.993 Joining game 138.201.55.134:34207
321.993 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
321.994 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
322.050 Warning ClientRouter.cpp:115: Received NatPunch from 138.201.55.134:34207 as a client
322.116 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
322.116 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
322.116 Info ClientRouter.cpp:217: ConnectionAccepted
322.499 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
322.499 Downloading file C:\Users\Ubertwink\AppData\Roaming\Factorio\temp\mp-download.zip (2942915 B, 5851 blocks)
322.505 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
323.332 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (810)
323.608 Finished download (1 s, 2.9 MB, 2.6 MB/s)
323.651 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
323.651 Loading map C:\Users\Ubertwink\AppData\Roaming\Factorio\temp\mp-download.zip
323.652 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
323.683 Info Scenario.cpp:148: Map version 0.14.3-0
324.174 Checksum for script C:/Users/Ubertwink/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 527496535
324.809 Loading map C:\Users\Ubertwink\AppData\Roaming\Factorio\temp\mp-download.zip
324.839 Info Scenario.cpp:148: Map version 0.14.3-0
325.326 Checksum for script C:/Users/Ubertwink/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 527496535
325.349 Info ClientMultiplayerManager.cpp:518: MapTick(5655524) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
326.030 Info ClientMultiplayerManager.cpp:518: MapTick(5655738) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
326.149 Info ClientMultiplayerManager.cpp:518: MapTick(5655738) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
326.232 Info GameActionHandler.cpp:2550: MapTick(5655743) processed PlayerJoinGame peerID(811) playerIndex(335) mode(create)
328.203 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140596A64)
0000000140596A64 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C97E8D)
0000000077C97E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C884CF)
0000000077C884CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077CBBAC8)
0000000077CBBAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1145): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014011835F)
000000014011835F (Factorio): (filename not available): NamedSocketAddress::NamedSocketAddress
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140117B93)
0000000140117B93 (Factorio): (filename not available): MultiplayerConnectSettings::MultiplayerConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientrouter.hpp (73): ClientRouter::getConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientmultiplayermanager.cpp (138): ClientMultiplayerManager::reconnect
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxconnector.cpp (158): SaveQuitOrReconnectInfoBoxConnector::update
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxmanager.cpp (12): InfoBoxManager::update
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (510): MainLoop::prepare
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (335): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pm54jj\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077B659BD)
0000000077B659BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C9A2E1)
0000000077C9A2E1 (ntdll): (filename not available): RtlUserThreadStart
332.528 Error CrashHandler.cpp:106: Map tick at moment of crash: 5655862
332.528 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.