I have a question - how I should send positions to those functions?API docs wrote:is_chunk_generated(position) → boolean
Is a given chunk generated?
Parameters
position :: Position: The chunk's position.
request_to_generate_chunks(position, radius)
Request that the game's map generator generate chunks at the given position for the given radius on this surface.
Parameters
position :: Position: Where to generate the new chunks.
radius :: uint: Radius from position to generate new chunks in.
Do they take tile coordinates and convert them to chunks or they need chunk based coordinates?